Free Goblins (Dev Stage: Statting, Coding-then Animating)
Moderator: Forum Moderators
- Temuchin Khan
- Posts: 1845
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Kind of like me, in other words!irrevenant wrote:My current thinking is that the Free Goblins aren't stupid - in fact, they're quite inventive - but they can be comically ignorant at times.
Check out my book!
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
- irrevenant
- Moderator Emeritus
- Posts: 3692
- Joined: August 15th, 2005, 7:57 am
- Location: I'm all around you.
I'm a bit torn. That guy looks L0 and he's so adorable hugging his staff like that. 
OTOH, the other one is more clearly distinguishable from the L1.
Hmm.
I think your version's probably better if his bandana is removed so he looks less like the L1. I've had a go at doing that, as well as changing the staff colour so it doesn't blend with Gobby's skin so much and reducing the head height by a pixel (it looked kinda huge without the bandana, and I think it makes him look more forlorn).
I'm of two minds about the edit though, so if you want to remove the bandana yourself that's cool too.
Maybe I can repurpose the current Staffman for the Sneak line...
[EDIT] First draft of Sneak attached.

OTOH, the other one is more clearly distinguishable from the L1.
Hmm.
I think your version's probably better if his bandana is removed so he looks less like the L1. I've had a go at doing that, as well as changing the staff colour so it doesn't blend with Gobby's skin so much and reducing the head height by a pixel (it looked kinda huge without the bandana, and I think it makes him look more forlorn).
I'm of two minds about the edit though, so if you want to remove the bandana yourself that's cool too.
Maybe I can repurpose the current Staffman for the Sneak line...
[EDIT] First draft of Sneak attached.
- Attachments
-
- Sneak.png (1.46 KiB) Viewed 4643 times
-
- Ryorin_staffman-tweaked.png (1.54 KiB) Viewed 4612 times
Want to post a Wesnoth idea? Great! Read these:
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
- irrevenant
- Moderator Emeritus
- Posts: 3692
- Joined: August 15th, 2005, 7:57 am
- Location: I'm all around you.
Partly. Unlike regular goblins I want these guys to be kind of endearing...Ryorin wrote:Good job on the edit. He looks kinda cute now, even though I'm sure you aren't going for that.
[EDIT]
P.S. I viewed this thread under IE6 (rather than Firefox) earlier today, and it made the sprite backgrounds brown for me as well...
Want to post a Wesnoth idea? Great! Read these:
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
-
- Posts: 211
- Joined: March 18th, 2007, 9:53 pm
- Location: Location, Location!
I can see it now...Thrawn wrote: I think Turin's point is that the "goblin litters" would include some mean, big, "orcish" goblins, and wouldn't they consider themselves orcs, and wouldn't that mess up the society.
However, that means nothing, becasue even goblins that could classify as orcs would act as the free goblins becasue of how they were brought up.
Papa Goblin: Junior, you have to eat your vegetables! They're good for you!
Mama Goblin: Now, Papa! Our society is built on the ideals of individual freedom and mutual respect. He doesn't have to eat his vegetables if he doesn't want to.
(At this point, "Junior," who is a massive orc, throws Papa out the window.)
Mama: *Sighs* That's the third stepfather you've gone through this week. I know you're already big and strong, but could you just once humor one of them and eat your veggies?

Is it too late to "un-picture" that whole scenario?
Out with the old, in with the new.
Hi folks! Remember me? Please say no.
Hi folks! Remember me? Please say no.
-
- Posts: 91
- Joined: December 27th, 2006, 3:15 am
- Location: Massachusetts
I second that!Flarin wrote:Give them a "cute trait"
Last edited by Changeling on March 22nd, 2007, 8:37 pm, edited 2 times in total.
-
- Posts: 55
- Joined: February 10th, 2007, 2:31 am
beautifulDarn Penguin wrote:I can see it now...Thrawn wrote: I think Turin's point is that the "goblin litters" would include some mean, big, "orcish" goblins, and wouldn't they consider themselves orcs, and wouldn't that mess up the society.
However, that means nothing, becasue even goblins that could classify as orcs would act as the free goblins becasue of how they were brought up.
Papa Goblin: Junior, you have to eat your vegetables! They're good for you!
Mama Goblin: Now, Papa! Our society is built on the ideals of individual freedom and mutual respect. He doesn't have to eat his vegetables if he doesn't want to.
(At this point, "Junior," who is a massive orc, throws Papa out the window.)
Mama: *Sighs* That's the third stepfather you've gone through this week. I know you're already big and strong, but could you just once humor one of them and eat your veggies?
![]()
Is it too late to "un-picture" that whole scenario?

- battlestar
- Posts: 690
- Joined: January 1st, 2007, 7:12 am
Habitus is a system of predispositions to action and belief acquired through inculcation in the family. External conditions of existence, mediated by the family determine the structures of the habitus which in turn become the basis of perception and appreciation of all subsequent experience. Basically there is a social and cultural preproduction within a society that even if a big orc appeared, it's LIKELY that it'll have a TENDENCY to behave SIMILAR those around him.
From biological point of view, a population can be viewed as a gene pool filled with different alleles. If this population is isolated enough, the occurance of big orcs would be very slim. Being very few in the population then it's probably not necessary to represent them in the faction.
From biological point of view, a population can be viewed as a gene pool filled with different alleles. If this population is isolated enough, the occurance of big orcs would be very slim. Being very few in the population then it's probably not necessary to represent them in the faction.
Im doing all this crap in biology at the moment. Basically, you could just state the free goblins have been free from the orcs for a huge amount of time (200/300 years), and only one BIG orc is born every 20/30 years which could be used as a leader, or just thrown to the wild to die, but smaller orcs (more towards goblin size, a little stronger, a little bigger) would be born every few years.battlestar wrote:Habitus is a system of predispositions to action and belief acquired through inculcation in the family. External conditions of existence, mediated by the family determine the structures of the habitus which in turn become the basis of perception and appreciation of all subsequent experience. Basically there is a social and cultural preproduction within a society that even if a big orc appeared, it's LIKELY that it'll have a TENDENCY to behave SIMILAR those around him.
From biological point of view, a population can be viewed as a gene pool filled with different alleles. If this population is isolated enough, the occurance of big orcs would be very slim. Being very few in the population then it's probably not necessary to represent them in the faction.
If you increased the time they've been independant, the chances will be less, and orcs will generally get smaller and more goblin like the further you make the gap.
No animals were harmed in the making of this production
- irrevenant
- Moderator Emeritus
- Posts: 3692
- Joined: August 15th, 2005, 7:57 am
- Location: I'm all around you.
Another unit: The Woundpatcher. At this rate the faction'll be finished by 2012. 
P.S. I've added the unit tree to the first post in this thread and I'll keep it up to date.
P.P.S. I've just rediscoved Steelclad Brian's forester art - I'm going to coopt that for the newly added "Forager" unit. [EDIT] Hmm, unfortunately it's more hefty looking than the L1. I'll have to whittle it down a bit, as well as add some T-colour.

P.S. I've added the unit tree to the first post in this thread and I'll keep it up to date.
P.P.S. I've just rediscoved Steelclad Brian's forester art - I'm going to coopt that for the newly added "Forager" unit. [EDIT] Hmm, unfortunately it's more hefty looking than the L1. I'll have to whittle it down a bit, as well as add some T-colour.
- Attachments
-
- Woundpatcher.png (1.42 KiB) Viewed 3519 times
Last edited by irrevenant on August 18th, 2007, 8:42 pm, edited 1 time in total.
Want to post a Wesnoth idea? Great! Read these:
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance