Planeshift

Discuss the development of other free/open-source games, as well as other games in general.

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Ceri Cat
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Post by Ceri Cat »

Follow the FAQ link please, the FSF clarify the point themselves.
Gus
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Post by Gus »

I'm reading the FAQ now. I'd still like you to quote the relevent parts in the actual licence.

I mean, i completely admit my mistake if i made one (and seeing your answer, i'm now convinced i did), but i couldn't understand it from the sections you pointed me to.
Hard work may pay off in the long run, but laziness always pays off right away.
Ceri Cat
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Post by Ceri Cat »

The bookmarked section I linked directly to takes you to the part I'm referring to, which states for a download of the source you may charge as much as for the binary.
Gus
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Post by Gus »

i'll quote the relevant part of the FAQ, i guess:
Does the GPL allow me to charge a fee for downloading the program from my site?
Yes. You can charge any fee you wish for distributing a copy of the program. If you distribute binaries by download, you must provide "equivalent access" to download the source--therefore, the fee to download source may not be greater than the fee to download the binary.
I have tried looking again and again in the licence proper and couldn't find anything that implied this. I'm saying this just to show Tomsik how stupid his comment was.
That being said, and it was a mistake on my side, i've always thought that Cedega had to provide source for free precisely because of a clause like that (i know it's not licenced only under the GPL).

Yeah, you pointed me to the FAQ entry, i'm trying to understand how one is supposed to understand this from reading the LICENCE. Can you help me in that, please?


EDIT: ok, i guess the confusion arises from the fact that, at times they make a difference between "the Program" and "the Program's source code", and at others they don't.

EDIT2: Yeah, that and the fact they say "You may charge a fee for the physical act of transferring a copy". Physical seemed to clash with Digital in that sense, as they seem to refer to it in that way later on
Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code
Hard work may pay off in the long run, but laziness always pays off right away.
Ceri Cat
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Post by Ceri Cat »

Actually it's partially my fault. I do understand what you're saying about the GPL, and the easiest explanation I can make is that it doesn't cover electronic distribution at all, only physical. I think maybe in my head I got confused with the LGPL which is more upto date (not sure right this second), the GPL is about due for version 3 because of a number of niggly things. I don't tend to touch the GPL much, so I tend to remember the details in the FAQ better than the actual license text. However the viral nature of the GPL doesn't appeal to me for any reason, if I write an application that uses a GPL'ed component I must use the GPL, I can't use another license noting that x component is covered by the GPL. And the GPL is about as flexible as a steel girder. Useful, inspirational, but still rather inflexible at the most inopportune times.
Grodot
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Post by Grodot »

Greetings and salutations, Im a promonant player of Planeshift, have been for 2 years, almost 3. And I assure you, I've never been asked to pay in anything. It is indeed a Pre-Alpha game and thus has many problems, and kinks to work out, but all and all if you're looking for a group of good role players and an immersive experiance, I'd recommend it. :)
Kiba
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Post by Kiba »

Grodot wrote:Greetings and salutations, Im a promonant player of Planeshift, have been for 2 years, almost 3. And I assure you, I've never been asked to pay in anything. It is indeed a Pre-Alpha game and thus has many problems, and kinks to work out, but all and all if you're looking for a group of good role players and an immersive experiance, I'd recommend it. :)
It is not about price, it is about liberty. The issues, as far I remember, is about the contents being proprietary.
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irrevenant
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Post by irrevenant »

Kiba wrote:It is not about price, it is about liberty. The issues, as far I remember, is about the contents being proprietary.
Yup.

For example, Wesnoth has licenced its art under an open-source licence, so you can take the art used in Wesnoth and use it for your own projects. (You'd have to comply with the GPL licence, but it isn't particularly onerous).

This choice has enabled the creation of at least two other games.

Planeshift has chosen not to licence its art assets under an Open Source licence.

This is a great shame given the lack of quality Free Art available.

Open Source software has become great by building on what has come before. The same is true (albeit to a lesser extent) for art, but Planescape's choice of licence makes that impossible in this case.
planetfire
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Post by planetfire »

Can similar game be created using PHP alone?
or something near to that?
Planet Fire: Free Online Game
http://www.singapore4you.com/planetfire
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