Question for the sprite gurus
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- Sgt. Groovy
- Art Contributor
- Posts: 1471
- Joined: May 22nd, 2006, 9:15 pm
- Location: Helsinki
Question for the sprite gurus
I'm trying to learn the ropes of sprite art, and studying the mainline sprites, I've noticed there isn't much in the way of anti-aliasing in them. Since the engine supports full alpha channel, it must be a stylistic feature.
As aliased, the sprites have sharp edges, which make them stand out better from the background, but obviously introduces some jagginess, especially to the thinner parts. What's the experienced sprite artists' opinion on sprite anti-aliasing?
As aliased, the sprites have sharp edges, which make them stand out better from the background, but obviously introduces some jagginess, especially to the thinner parts. What's the experienced sprite artists' opinion on sprite anti-aliasing?
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
- battlestar
- Posts: 690
- Joined: January 1st, 2007, 7:12 am
Re: Question for the sprite gurus
More than anything else, it's a time consideration.Sgt. Groovy wrote:I'm trying to learn the ropes of sprite art, and studying the mainline sprites, I've noticed there isn't much in the way of anti-aliasing in them. Since the engine supports full alpha channel, it must be a stylistic feature.
As aliased, the sprites have sharp edges, which make them stand out better from the background, but obviously introduces some jagginess, especially to the thinner parts. What's the experienced sprite artists' opinion on sprite anti-aliasing?
Using non-black edges (which we generally try to do) already garners some of the advantages that antialiasing would give. They're a closer luminosity to the ground, whatever it is, and that makes them blend better.
In certain cases, like when I have a jet black unit with such an edge, I'll use some antialiasing to smooth things out. Probably the biggest advice I can give is to not bother doing this on most animations - it's not worth the time spent.