Slight tweakment on the Warlord.

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
User avatar
Zhukov
Art Contributor
Posts: 1685
Joined: November 9th, 2005, 5:48 am
Location: Australia

Slight tweakment on the Warlord.

Post by Zhukov »

I've never liked the image for this unit, much as I want to.
The most glaring problem is they way he holds the sword in his (his) left hand, pointing straight up and hugged close to the chest. Also, it appears to be directly in front of his face. It just doesn't seem like the way a person (or orc) would hold it. On top of that, the straight lines don't sit well with the eye - although that might just be me.

Anyway, rather then just whinge about it, I took a swing at correcting it. Only a small change really.
Attachments
My edit.
My edit.
warlord.png (2.43 KiB) Viewed 5660 times
Current image.
Current image.
warlord.png (1.32 KiB) Viewed 5657 times
Last edited by Zhukov on January 1st, 2007, 12:22 am, edited 2 times in total.
Lugo Moll
Posts: 123
Joined: August 1st, 2005, 11:15 am
Location: Sweden

Post by Lugo Moll »

I think it looks nice, I have also always been disturbed by his pose. This one seems better. Although, it kind of looks as if his hand is directly attached to his chest. Maybe more of his arm should be visible.
"Oh, what sad times are these when passing ruffians can say Ni at will to old ladies."
-Roger the shrubber
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Post by zookeeper »

I've always been bugged by the ackward pose as well. Here are three of my quick tweaks, which are actually all a bit more radical changes to the pose.

I prefer 2 or 3 myself.
Attachments
warlord-alt-3.png
warlord-alt-3.png (2.62 KiB) Viewed 5623 times
warlord-alt-2.png
warlord-alt-2.png (2.75 KiB) Viewed 5615 times
warlord-alt-1.png
warlord-alt-1.png (2.88 KiB) Viewed 5615 times
Gus
Posts: 520
Joined: May 16th, 2005, 5:40 pm
Location: France

Post by Gus »

zookeeper wrote:I prefer 2 or 3 myself.
Same here.
Hard work may pay off in the long run, but laziness always pays off right away.
User avatar
Iris
Site Administrator
Posts: 6800
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Post by Iris »

I like 3. It looks more agressive. EDIT: er, ready for battle.
Dragon Master
Posts: 1012
Joined: February 11th, 2006, 1:04 am
Location: Somewhere

Post by Dragon Master »

I like Zhukov's edit the best, you still can see that the warlord is ready for battle but content to rest his giant sword on his shoulder. Maybe you could even make his sword bigger. Nice to see that he doesn't look crammed into an invisible box anymore
kav
Posts: 14
Joined: December 20th, 2006, 6:37 pm

Post by kav »

I love northerners, grunts especially, so I'm always staring at these guys. Overall I always thought the lvl 2 image looked much better than the lvl 1 or lvl 3 images. Though I don't know what you could do to the current lvl 3 image to really fix it. All of these edits just look a little 'forced' if you know what I mean.

Never did like his ugly looking helmet on any of his images either.
But he's still my favorit unit.
User avatar
Noyga
Inactive Developer
Posts: 1790
Joined: September 26th, 2005, 5:56 pm
Location: France

Post by Noyga »

I prefer 2, and something more like 3 for defensive frame.
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" ;) -- xtifr
User avatar
Redeth
Art Contributor
Posts: 338
Joined: January 21st, 2006, 5:08 pm
Location: Buenos Aires, Argentina

Post by Redeth »

Noyga wrote:I prefer 2, and something more like 3 for defensive frame.
I agree.
- Rojo Capo Rey de Copas -
User avatar
Zhukov
Art Contributor
Posts: 1685
Joined: November 9th, 2005, 5:48 am
Location: Australia

Post by Zhukov »

Of zookeeper's edit I like 3 the best. 1 and 2 look a bit too similar to the Elf Champion and a bit forced. Though I suspect they could be made to work with cleanup. (Overall I prefer my own, as one could expect :P.)

Anyway, I shall leave this to any passing devs who care to make something of it.
User avatar
EELuminatus
Art Contributor
Posts: 68
Joined: December 27th, 2006, 3:05 pm
Contact:

Post by EELuminatus »

Zhukov wrote:Overall I prefer my own, as one could expect :P.
Me too! :wink:
The pose of your version looks more relaxed and natural and holding a sword like that even makes sense. Zookeeper's versions 1 and 2 both remind me of corkscrews somehow - looking cool, but somewhat impracticable. The 3rd one could be used for another frame, like for an idling animation.
... after all, realism probably isn't as important here.
Boucman
Inactive Developer
Posts: 2119
Joined: March 31st, 2004, 1:04 pm

Post by Boucman »

remember that a unit can have multiple base frames :)
Fight key loggers: write some perl using vim
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

I prefer the one Zhukov made, for a straight "base frame". It seems the most natural and relaxed for "general situations".

As for some of the others (esp. 1 & 3), they'd work great for "key" frames in an idle animation.
torangan
Retired Developer
Posts: 1365
Joined: March 27th, 2004, 12:25 am
Location: Germany

Post by torangan »

Boucman wrote:remember that a unit can have multiple base frames :)
I don't think that would help for easily recognized units...
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp

Translators for all languages required: contact me. No geek skills required!
User avatar
Sapient
Inactive Developer
Posts: 4453
Joined: November 26th, 2005, 7:41 am
Contact:

Post by Sapient »

I don't like Zhukov's edit, sorry to disagree with ya Jetryl.
I kind of like the boxed look, because it makes him look very stuffy.

However, I must say Zookeepers Alt-2 looks nice because it's so predatory and unusual.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Post Reply