bugs (as in insects)
Moderator: Forum Moderators
- F8 Binds...
- Saurian Cartographer
- Posts: 622
- Joined: November 26th, 2006, 3:13 pm
- Location: Mid-Western United States
It is. here's an idea-christiano_l wrote:there were some verry good ideas in the replies,
I like it that a lot of people think the dragonfly is a good idea
dragonfly-
neutral
hp: 36
mp: 7
xp: 38
8-2 blade, melee (charge)
movment type: fly
cost: 24 gold
you really should let the mantis keep ambush. it is your faction, but a mantis ambushes its prey when it attacks. it isn't an open fighter.christiano_l wrote:i think i'm going to apply the idea of the mantis having a firststrike and a marksman attack (seperated offcourse), but i'm not going to give it ambush, im going to keep that for the wheel bug and assasin bug (as they both where refered to as bugs in the assasin category(telle me if im wrong)) but if the assasin bug is smaler then the wheel bug, i'll just swap those two
mantis-
chaotic
ambush
hp: 31
mp: 6
xp: 35
8-2 blade, melee (firstrike)
12-1 blade, melee (marksman)
cost: 19 gold
movetype: like the elvish fighter, whatever that is.
well, as i said, having lvl 2/3 ants with no upkeep is a unique "trait" to ants- it's what makes them special. ranged fire... hmm... you may want to split the ant line like this:christiano_l wrote: the idea of zero upkeep ants is good, but the problem is that the level 2 and 3 ants will also be free of upkeep, and maybe that's kind of unbalanced. I dont know what im going to do here yet, maybe i coul make the ants overall weak, but that would give the problem that the faction wouldn't have a lot of ranged fire... i dont know eather what i'm going to do with the mosquito (as he really resembles the bat) andt that's about all i wanted to say
ant -> soldier ant -> army ant (melee based line)
-> fire ant -> inferno ant (fire ranged line)
as for mosquitos, they are similar to the bats, but they can be orginal-
mosquito
neutral
hp: 13
mp: 9
xp: 21
6-2 pierce, melee (drain)
cost: 15
movetype: an elusivefoot flying unit- high defense, moves anywhere with one movement point
these are just suggestions. it's your faction.
edit: mosquito is lvl 0, and instead of 6-2, it is 4-2.
note: the mosquito is a really hard insect to hit, so it should get like an all-round 60% defense. on lvl 1 mosquito should get plague.
Last edited by F8 Binds... on December 20th, 2006, 8:16 pm, edited 1 time in total.
Proud creator of 4p- Underworld. Fascinated by Multiplayer design and balance.
I am the lone revenant of the n3t clan.
I am the lone revenant of the n3t clan.
-
- Posts: 1114
- Joined: December 9th, 2005, 2:38 am
Yeah, that makes more sense. 12-1 Marksman and 8-2 First strike would work well.
RAT400: I assume you mean a Malaria Mosquito? The kind that is deadly because they carry parasitic Malaria viruses in their guts?
But, spelling aside, that's a really good idea. Maybe make the attack for the level 0 a little stronger though, say 3-2.
I don't know if you'd want a Mosquito to be Chaotic or Nuetral. They seem to like the night more than the day, but it's hard to tell.
Christiano, you're welcome! I don't know much about the Wheel Bugs, all I know is they are largish predatory beetles, I think they are of the order Hemiptera but I don't know. They are searching predators, so they hunt for food.
Mantids are sit-and-wait predators, so they rely on prey not seeing them and coming close enough to be killed and eaten, so I really don't know which you'd want to give it to.
Ants should all be very weak, but very cheap--That way they cost you no upkeep, but they're weak enough that it's hard to get them to higher levels, and when you do they still can best, say, a Spearman in one-on-one combat. But it is all your choice.
Gosh, the Insect faction seems to be shaping up to specialise on detrimentory abiblites--I like that! I've always thought that would be a cool way to build a faction
RAT400: I assume you mean a Malaria Mosquito? The kind that is deadly because they carry parasitic Malaria viruses in their guts?
But, spelling aside, that's a really good idea. Maybe make the attack for the level 0 a little stronger though, say 3-2.
I don't know if you'd want a Mosquito to be Chaotic or Nuetral. They seem to like the night more than the day, but it's hard to tell.
Christiano, you're welcome! I don't know much about the Wheel Bugs, all I know is they are largish predatory beetles, I think they are of the order Hemiptera but I don't know. They are searching predators, so they hunt for food.
Mantids are sit-and-wait predators, so they rely on prey not seeing them and coming close enough to be killed and eaten, so I really don't know which you'd want to give it to.
Ants should all be very weak, but very cheap--That way they cost you no upkeep, but they're weak enough that it's hard to get them to higher levels, and when you do they still can best, say, a Spearman in one-on-one combat. But it is all your choice.
Gosh, the Insect faction seems to be shaping up to specialise on detrimentory abiblites--I like that! I've always thought that would be a cool way to build a faction

- F8 Binds...
- Saurian Cartographer
- Posts: 622
- Joined: November 26th, 2006, 3:13 pm
- Location: Mid-Western United States
malary mosquito-
neutral
hp: 23
mp: 10
xp: 100 (no advancement)
5-3 pierce, melee (drain)
5-2 pierce, melee (poison)
movetype: 60% all around defense
note: i think that mosquitos should have a pierce attack- it makes sense because think about it. mosquito vs calvary, it would get more damage. what if you were a horse and you were stung by a mosquito? poison, not plague, yes, because when it kills another unit it doesn't become another mosquito. poison is more towards sickness, (or west nile virus
) and so it makes more sense.
neutral
hp: 23
mp: 10
xp: 100 (no advancement)
5-3 pierce, melee (drain)
5-2 pierce, melee (poison)
movetype: 60% all around defense
note: i think that mosquitos should have a pierce attack- it makes sense because think about it. mosquito vs calvary, it would get more damage. what if you were a horse and you were stung by a mosquito? poison, not plague, yes, because when it kills another unit it doesn't become another mosquito. poison is more towards sickness, (or west nile virus

Proud creator of 4p- Underworld. Fascinated by Multiplayer design and balance.
I am the lone revenant of the n3t clan.
I am the lone revenant of the n3t clan.
-
- Posts: 1114
- Joined: December 9th, 2005, 2:38 am
Hm... I like the stats, but maybe a little slower? Most Mosquitos are on the slower end of the Flying Insect spectrum... So mabe 6 mp for the level 0 and 7 for the level 1? I know it's fairly easy to outrun a mosquito, where as it's nearly impossible to outrun a Dragonfly, say.
But that's a minor nitpick, and it really all depends on how the faction is being built.
But that's a minor nitpick, and it really all depends on how the faction is being built.
- F8 Binds...
- Saurian Cartographer
- Posts: 622
- Joined: November 26th, 2006, 3:13 pm
- Location: Mid-Western United States
what about bees/wasps/hornets?
they could get the poison attack (pierce, 10-1) and that would solve the problem about poison. if we added this however, it would make sense to remove poison from mosquito. yes, you're right- remove some movment from the mosquito- however you must realize that the mosquito is the insect's scouting unit. 7 move for lvl 0? 8 for lvl 1?
here's a "Bee" line
bumblebee -> killer bee
i think some units in this faction should get swarm. how, i'm still figuring.
bee
lawful
hp: 24
mp: 7
xp: 37
6-3 blade, melee
10-1 pierce, melee (poison)
cost: 18
they could get the poison attack (pierce, 10-1) and that would solve the problem about poison. if we added this however, it would make sense to remove poison from mosquito. yes, you're right- remove some movment from the mosquito- however you must realize that the mosquito is the insect's scouting unit. 7 move for lvl 0? 8 for lvl 1?
here's a "Bee" line
bumblebee -> killer bee
i think some units in this faction should get swarm. how, i'm still figuring.
bee
lawful
hp: 24
mp: 7
xp: 37
6-3 blade, melee
10-1 pierce, melee (poison)
cost: 18
Proud creator of 4p- Underworld. Fascinated by Multiplayer design and balance.
I am the lone revenant of the n3t clan.
I am the lone revenant of the n3t clan.
-
- Posts: 1114
- Joined: December 9th, 2005, 2:38 am
Sounds good to me.
Just remember, Bumble Bees are solitary, and aren't closely related to killer bees. Honey bees, on the other hand would be perfect. After all, killer bees are nothing more tha the [censored] daughters of two different kinds of honey bee.
Yeah, 7 then 8 is better. They make up for the speed by being weak.
Just remember, Bumble Bees are solitary, and aren't closely related to killer bees. Honey bees, on the other hand would be perfect. After all, killer bees are nothing more tha the [censored] daughters of two different kinds of honey bee.
Yeah, 7 then 8 is better. They make up for the speed by being weak.
-
- Posts: 25
- Joined: December 16th, 2006, 1:36 pm
- Location: belgium
so a summary;
-the ants should always be 0 upkeep but always verry weak. with one warrior branch and one ranged branch (i still like the idea of ant leadership for other ants let me know what you think about it)
something like a walking corps,
-the mantids get first strike, marksman, low hp and ambush (what terrain?)
-the beetle line splits up in:
1) the rinoceros and the goliath, both have a lot of HP, a charge impact damage (from their "horns") and a pierce melee attack (no ranged)
2) the assasin bug and the wheel bug. I was thinking about giving them a pierce attack with drain (as they suck the life flueds from their prey) they wont have ranged either, but they have less HP than the goliath line and more movement.
-the musquito will be the scout (poison or not is yet to be descided)
- the dragon fly -->heavy assault
-bombardier beetle, i was thinking about a few strong slow ranged atacks telle me what you guys think
-and the insect queen ( haven't heard aniything about it does anyone think its a good idea , she kills enemys and then turns them in to larva wich can evolve in to all kinds of bugs)
but i dont know about the bee, there are already a lot of units in the faction and i think it might get too big if we add the bees (they are not a bad idee , but i like the other units more ) if you say that we could add the bees and not have to much units that woul be good too
grts
[/u]
-the ants should always be 0 upkeep but always verry weak. with one warrior branch and one ranged branch (i still like the idea of ant leadership for other ants let me know what you think about it)
something like a walking corps,
-the mantids get first strike, marksman, low hp and ambush (what terrain?)
-the beetle line splits up in:
1) the rinoceros and the goliath, both have a lot of HP, a charge impact damage (from their "horns") and a pierce melee attack (no ranged)
2) the assasin bug and the wheel bug. I was thinking about giving them a pierce attack with drain (as they suck the life flueds from their prey) they wont have ranged either, but they have less HP than the goliath line and more movement.
-the musquito will be the scout (poison or not is yet to be descided)
- the dragon fly -->heavy assault
-bombardier beetle, i was thinking about a few strong slow ranged atacks telle me what you guys think
-and the insect queen ( haven't heard aniything about it does anyone think its a good idea , she kills enemys and then turns them in to larva wich can evolve in to all kinds of bugs)
but i dont know about the bee, there are already a lot of units in the faction and i think it might get too big if we add the bees (they are not a bad idee , but i like the other units more ) if you say that we could add the bees and not have to much units that woul be good too
grts
[/u]
He was slain at last by Gothmog,
the Lord of Balrogs,
and such was the ferocity of his spirit
that after his death,
his body was consumed by flame.
the Lord of Balrogs,
and such was the ferocity of his spirit
that after his death,
his body was consumed by flame.
-
- Posts: 1114
- Joined: December 9th, 2005, 2:38 am
Mantids should be just plain old Ambush for forest. that encompasses everything from Great Trees to Jungle, so it should be fine...
Queens are a good idea, I like them. I can set about making an image for the Larva right now, theyy should be fairly simple.
I think the Bombardier should have an 8-2 Marksman ranged and the same only First Strike for melee, I think. They really are like biological machine guns (If you want to see some great pictures as well as learning about them and many other bugs in detail, look at For Love of Insects by Thomas Eisner), but it's best if we do it this way.
The bombardiers should get the melee form too because that's how they defend themselves, with the acid. THough actually the melee shouldn't be quite so good, maybe only 6-2.
Yup, Assassin and Wheel bugs are perfect, and some goes for Rhino and Goliath beetles. I don't think that real Goliath beetles have horns, but who cares, this is Wesnoth not real life.
Queens are a good idea, I like them. I can set about making an image for the Larva right now, theyy should be fairly simple.
I think the Bombardier should have an 8-2 Marksman ranged and the same only First Strike for melee, I think. They really are like biological machine guns (If you want to see some great pictures as well as learning about them and many other bugs in detail, look at For Love of Insects by Thomas Eisner), but it's best if we do it this way.
The bombardiers should get the melee form too because that's how they defend themselves, with the acid. THough actually the melee shouldn't be quite so good, maybe only 6-2.
Yup, Assassin and Wheel bugs are perfect, and some goes for Rhino and Goliath beetles. I don't think that real Goliath beetles have horns, but who cares, this is Wesnoth not real life.
-
- Posts: 1114
- Joined: December 9th, 2005, 2:38 am
Mantids should be just plain old Ambush for forest. that encompasses everything from Great Trees to Jungle, so it should be fine...
Queens are a good idea, I like them. I can set about making an image for the Larva right now, theyy should be fairly simple.
I think the Bombardier should have an 8-2 Marksman ranged and the same only First Strike for melee, I think. They really are like biological machine guns (If you want to see some great pictures as well as learning about them and many other bugs in detail, look at For Love of Insects by Thomas Eisner), but it's best if we do it this way.
The bombardiers should get the melee form too because that's how they defend themselves, with the acid. THough actually the melee shouldn't be quite so good, maybe only 6-2.
Yup, Assassin and Wheel bugs are perfect, and some goes for Rhino and Goliath beetles. I don't think that real Goliath beetles have horns, but who cares, this is Wesnoth not real life.
Ant leadership sounds good to me, and makes sense, but I'm not sure how you could get it to work.
EDIT:
Here's my first try at a Larva, tell me what you think, please.
EDIT EDIT:
And here are rudementary attack and defend frames:
Queens are a good idea, I like them. I can set about making an image for the Larva right now, theyy should be fairly simple.
I think the Bombardier should have an 8-2 Marksman ranged and the same only First Strike for melee, I think. They really are like biological machine guns (If you want to see some great pictures as well as learning about them and many other bugs in detail, look at For Love of Insects by Thomas Eisner), but it's best if we do it this way.
The bombardiers should get the melee form too because that's how they defend themselves, with the acid. THough actually the melee shouldn't be quite so good, maybe only 6-2.
Yup, Assassin and Wheel bugs are perfect, and some goes for Rhino and Goliath beetles. I don't think that real Goliath beetles have horns, but who cares, this is Wesnoth not real life.
Ant leadership sounds good to me, and makes sense, but I'm not sure how you could get it to work.
EDIT:
Here's my first try at a Larva, tell me what you think, please.
EDIT EDIT:
And here are rudementary attack and defend frames:
- Attachments
-
- Larva attack.
- larva-attack.png (662 Bytes) Viewed 4075 times
-
- Larva defend.
- larva-defend.png (636 Bytes) Viewed 4074 times
-
- "That's not rice you're eating."
- larva.png (609 Bytes) Viewed 4076 times
-
- Posts: 71
- Joined: October 21st, 2006, 8:40 pm
- Location: Chch, New Zealand
I just felt like I had to throw this in there - that's a description very similar to "Anty Ant".Skizzaltix wrote:Names... Hm. Ants could go...
Code: Select all
Ant --> Soldier Ant --> Army Ant --> Worker Ant --> [b]Formic Ant[/b] --> Runner Ant
Formic (methanoic) acid, is only called that, because it originally came from the ants (as far as I know).
By thew ay, cool idea on the insects, and I'm liking the Larvae images!
The Past never was.
The Future never will be.
There is only Now.
The Future never will be.
There is only Now.
-
- Posts: 25
- Joined: December 16th, 2006, 1:36 pm
- Location: belgium
the larva's are realy good! thank you verry much
the abmush in forest for mantis is ok for me,
i dont have much time now so that is about all i have to say
grts

the abmush in forest for mantis is ok for me,
i dont have much time now so that is about all i have to say
grts
He was slain at last by Gothmog,
the Lord of Balrogs,
and such was the ferocity of his spirit
that after his death,
his body was consumed by flame.
the Lord of Balrogs,
and such was the ferocity of his spirit
that after his death,
his body was consumed by flame.
- F8 Binds...
- Saurian Cartographer
- Posts: 622
- Joined: November 26th, 2006, 3:13 pm
- Location: Mid-Western United States
the stats excluding cost
finally, it's done!
for the queen, do this: make a lvl 0 unit, which you've already done. give the queen plague. (note: plague does not mean the other unit has to become a queen) i don't know how to code this, but when the queen kills a unit, that unit becomes a larvae. that larvae can lvl to any of the lvl 1 insects. split the beetle line and another branch of ants with leadership is fine- here's the thing- make sure the one with leadership does less damage than the melee one- and the leadership one is melee only. make it like the melee one only less damage. mantis doesn't have low hp. it has regular hp. its cost makes up for it. and about ants: they aren't WEAK. just average, with their own abilities. I've made a chart for every single unit to help, and i put an hour into it. also: don't give mosquitoes poison: let's have another line with a honey bee with has a poison attack. this race is meant to be a mostly melee one, but with many abilities and higher prices, more damage, and SLIGHTLY less hp than average units. ill add costs when i wake up.
bombardier line: a ranged only line that does lots of damage.
queen line: a plague/swarm using line.
soldier line: an impact melee line.
fire ant line: a fire ranged line
lieutenant line: a leadership melee line.
dragonfly line: powerful flying line with charge.
mantis line: line using marksman, firstrike, and ambush.
rhinoceros line: powerful melee line with slow.
shield line: a powerful melee line with steadfast
night bug line: line using backstab.
mosquito line: scout line with drain.
bee line: poison using line.
honey bee -> killer bee
honey bee
level 1
lawful
hp: 28 mp: 6 xp: 30
3-4 bite (blade), melee
10-1 sting (pierce), melee (poison)
killer bee
level 2
lawful
hp: 36 mp: 7 xp: 100 (no further advancement)
4-5 bite (blade), melee
16-1 sting (pierce), melee (poison)
mosquito -> malary mosquito
mosquito
level 0
neutral
hp: 16 mp: 7 xp: 20
4-2 sting (pierce), melee (drain)
malary mosquito
level 1
neutral
hp: 25 mp: 8 xp: 100 (no further advancement)
5-3 sting (pierce), melee (drain)
beetle -> stag beetle -> rhinoceros beetle
-> shield beetle -> goliath beetle
beetle
level 1
neutral
hp: 38 mp: 5 xp: 35
6-3 tackle (impact), melee
stag beetle
level 2
neutral
hp: 47 mp: 5 xp: 70
9-3 tackle (impact), melee
12-1 pulverize (pierce), melee (slow)
rhinoceros beetle
level 3
neutral
hp: 60 mp: 5 xp: 100 (no further advancement)
14-3 tackle (impact), melee
20-1 pulverize (pierce), melee (slow)
shield beetle
level 2
neutral
steadfast
hp: 44 mp: 5 xp: 70
8-3 tackle (impact), melee
goliath beetle
level 3
neutral
steadfast
hp: 53 mp: 5 xp: 100 (no further advancement)
12-3 tackle (impact), melee
mantis -> praying mantis -> ancient mantis
mantis
level 1
chaotic
ambush
hp: 29 mp: 6 xp: 32
8-2 pince (blade), melee (firststrike)
12-1 pince (blade), melee (marksman)
praying mantis
level 2
chaotic
ambush
hp: 40 mp: 6 xp: 64
12-2 pince (blade), melee (firststrike)
18-1 pince (blade), melee (marksman)
ancient mantis
level 3
chaotic
ambush
hp: 51 mp: 6 xp: 100 (no further advancement)
18-2 pince (blade), melee (firststrike)
27-1 pince (blade), melee (marksman)
nymph -> mayfly -> dragonfly
nymph
level 0
neutral
hp: 23 mp: 6 xp: 18
4-2 bite (blade), melee (charge)
mayfly
level 1
neutral
hp: 34 mp: 7 xp: 36
5-3 bite (blade), melee (charge)
dragonfly
level 2
neutral
hp: 45 mp: 8 xp: 100 (no further advancement)
6-4 bite (blade), melee (charge)
ant -> soldier ant -> army ant
-> fire ant -> inferno ant
-> ant lieutenant -> ant marshal
ant
level 0
lawful
loyal
hp: 17 mp: 4 xp: 16
3-3 bite (blade), melee
5-1 sting (pierce), melee
soldier ant
level 1
lawful
loyal
hp: 27 mp: 5 xp: 32
7-3 bite (blade), melee
11-1 sting (pierce), melee
army ant
level 2
lawful
loyal
hp: 40 mp: 5 xp: 100 (no further advancement)
11-3 bite (blade), melee
15-1 sting (pierce), melee
fire ant
level 1
lawful
loyal
hp: 22 mp: 5 xp: 32
4-3 bite (blade), melee
9-2 acid spray (fire), ranged
inferno ant
level 2
lawful
loyal
hp: 35 mp: 5 xp: 100 (no further advancement)
5-3 bite (blade), melee
14-2 acid spray (fire), ranged
lieutenant ant
level 1
lawful
loyal, leadership
hp: 24 mp: 5 xp: 32
6-3 bite (blade), melee
marshal ant
level 2
lawful
loyal, leadership
hp: 38 mp: 5 xp: 100 (no further advancement)
7-4 bite (blade), melee
queen -> empress -> overlord
queen
level 1
neutral
hp: 33 mp: 5 xp: 40
3-6 arm whip (impact), melee (swarm)
7-2 bite (blade), melee (plague)
empress
level 2
neutral
hp: 50 mp: 5 xp: 80
5-6 arm whip (impact), melee (swarm)
8-3 bite (blade), melee (plague)
overlord
level 3
neutral
hp: 65 mp: 5 xp: 100 (no further advancement)
7-6 arm whip (impact), melee (swarm)
10-3 bite (blade), melee (plague)
bombardier beetle -> artillery beetle -> mortar beetle
bombardier beetle
level 1
neutral
hp: 30 mp: 5 xp: 28
8-3 acid spray (fire), ranged
artillery beetle
level 2
neutral
hp: 41 mp: 5 xp: 56
9-4 acid spray (fire), ranged
mortar beetle
level 3
neutral
hp: 52 mp: 5 xp: 100 (no further advancement)
10-5 acid spray (fire), ranged
night bug -> assassin bug
night bug
level 1
chaotic
hp: 27 mp: 6 xp: 34
7-2 claw (blade), melee (backstab)
assassin bug
level 2
chaotic
hp: 39 mp: 6 xp: 100 (no further advancement)
12-2 claw (blade), melee (backstab)
for the queen, do this: make a lvl 0 unit, which you've already done. give the queen plague. (note: plague does not mean the other unit has to become a queen) i don't know how to code this, but when the queen kills a unit, that unit becomes a larvae. that larvae can lvl to any of the lvl 1 insects. split the beetle line and another branch of ants with leadership is fine- here's the thing- make sure the one with leadership does less damage than the melee one- and the leadership one is melee only. make it like the melee one only less damage. mantis doesn't have low hp. it has regular hp. its cost makes up for it. and about ants: they aren't WEAK. just average, with their own abilities. I've made a chart for every single unit to help, and i put an hour into it. also: don't give mosquitoes poison: let's have another line with a honey bee with has a poison attack. this race is meant to be a mostly melee one, but with many abilities and higher prices, more damage, and SLIGHTLY less hp than average units. ill add costs when i wake up.
bombardier line: a ranged only line that does lots of damage.
queen line: a plague/swarm using line.
soldier line: an impact melee line.
fire ant line: a fire ranged line
lieutenant line: a leadership melee line.
dragonfly line: powerful flying line with charge.
mantis line: line using marksman, firstrike, and ambush.
rhinoceros line: powerful melee line with slow.
shield line: a powerful melee line with steadfast
night bug line: line using backstab.
mosquito line: scout line with drain.
bee line: poison using line.
honey bee -> killer bee
honey bee
level 1
lawful
hp: 28 mp: 6 xp: 30
3-4 bite (blade), melee
10-1 sting (pierce), melee (poison)
killer bee
level 2
lawful
hp: 36 mp: 7 xp: 100 (no further advancement)
4-5 bite (blade), melee
16-1 sting (pierce), melee (poison)
mosquito -> malary mosquito
mosquito
level 0
neutral
hp: 16 mp: 7 xp: 20
4-2 sting (pierce), melee (drain)
malary mosquito
level 1
neutral
hp: 25 mp: 8 xp: 100 (no further advancement)
5-3 sting (pierce), melee (drain)
beetle -> stag beetle -> rhinoceros beetle
-> shield beetle -> goliath beetle
beetle
level 1
neutral
hp: 38 mp: 5 xp: 35
6-3 tackle (impact), melee
stag beetle
level 2
neutral
hp: 47 mp: 5 xp: 70
9-3 tackle (impact), melee
12-1 pulverize (pierce), melee (slow)
rhinoceros beetle
level 3
neutral
hp: 60 mp: 5 xp: 100 (no further advancement)
14-3 tackle (impact), melee
20-1 pulverize (pierce), melee (slow)
shield beetle
level 2
neutral
steadfast
hp: 44 mp: 5 xp: 70
8-3 tackle (impact), melee
goliath beetle
level 3
neutral
steadfast
hp: 53 mp: 5 xp: 100 (no further advancement)
12-3 tackle (impact), melee
mantis -> praying mantis -> ancient mantis
mantis
level 1
chaotic
ambush
hp: 29 mp: 6 xp: 32
8-2 pince (blade), melee (firststrike)
12-1 pince (blade), melee (marksman)
praying mantis
level 2
chaotic
ambush
hp: 40 mp: 6 xp: 64
12-2 pince (blade), melee (firststrike)
18-1 pince (blade), melee (marksman)
ancient mantis
level 3
chaotic
ambush
hp: 51 mp: 6 xp: 100 (no further advancement)
18-2 pince (blade), melee (firststrike)
27-1 pince (blade), melee (marksman)
nymph -> mayfly -> dragonfly
nymph
level 0
neutral
hp: 23 mp: 6 xp: 18
4-2 bite (blade), melee (charge)
mayfly
level 1
neutral
hp: 34 mp: 7 xp: 36
5-3 bite (blade), melee (charge)
dragonfly
level 2
neutral
hp: 45 mp: 8 xp: 100 (no further advancement)
6-4 bite (blade), melee (charge)
ant -> soldier ant -> army ant
-> fire ant -> inferno ant
-> ant lieutenant -> ant marshal
ant
level 0
lawful
loyal
hp: 17 mp: 4 xp: 16
3-3 bite (blade), melee
5-1 sting (pierce), melee
soldier ant
level 1
lawful
loyal
hp: 27 mp: 5 xp: 32
7-3 bite (blade), melee
11-1 sting (pierce), melee
army ant
level 2
lawful
loyal
hp: 40 mp: 5 xp: 100 (no further advancement)
11-3 bite (blade), melee
15-1 sting (pierce), melee
fire ant
level 1
lawful
loyal
hp: 22 mp: 5 xp: 32
4-3 bite (blade), melee
9-2 acid spray (fire), ranged
inferno ant
level 2
lawful
loyal
hp: 35 mp: 5 xp: 100 (no further advancement)
5-3 bite (blade), melee
14-2 acid spray (fire), ranged
lieutenant ant
level 1
lawful
loyal, leadership
hp: 24 mp: 5 xp: 32
6-3 bite (blade), melee
marshal ant
level 2
lawful
loyal, leadership
hp: 38 mp: 5 xp: 100 (no further advancement)
7-4 bite (blade), melee
queen -> empress -> overlord
queen
level 1
neutral
hp: 33 mp: 5 xp: 40
3-6 arm whip (impact), melee (swarm)
7-2 bite (blade), melee (plague)
empress
level 2
neutral
hp: 50 mp: 5 xp: 80
5-6 arm whip (impact), melee (swarm)
8-3 bite (blade), melee (plague)
overlord
level 3
neutral
hp: 65 mp: 5 xp: 100 (no further advancement)
7-6 arm whip (impact), melee (swarm)
10-3 bite (blade), melee (plague)
bombardier beetle -> artillery beetle -> mortar beetle
bombardier beetle
level 1
neutral
hp: 30 mp: 5 xp: 28
8-3 acid spray (fire), ranged
artillery beetle
level 2
neutral
hp: 41 mp: 5 xp: 56
9-4 acid spray (fire), ranged
mortar beetle
level 3
neutral
hp: 52 mp: 5 xp: 100 (no further advancement)
10-5 acid spray (fire), ranged
night bug -> assassin bug
night bug
level 1
chaotic
hp: 27 mp: 6 xp: 34
7-2 claw (blade), melee (backstab)
assassin bug
level 2
chaotic
hp: 39 mp: 6 xp: 100 (no further advancement)
12-2 claw (blade), melee (backstab)
Last edited by F8 Binds... on December 21st, 2006, 11:48 pm, edited 1 time in total.
Proud creator of 4p- Underworld. Fascinated by Multiplayer design and balance.
I am the lone revenant of the n3t clan.
I am the lone revenant of the n3t clan.
-
- Posts: 25
- Joined: December 16th, 2006, 1:36 pm
- Location: belgium
that post was extremely usefull 
I already had plague in mind for the queen
i wasn't thinking about three ant lines, but about that all ants have a kind of leadership that only affects other ant's (as their not solitary fighters)
that should give them a unique use.
the branching of the beetle line is verry good now, instead of shield bug il maybe use a scarab, its the same family as the goliath bug.
everything else is good.
the "night bug" line will become assasin bug--> wheel bug (i like the wheel bug
) maybe we could give this line a drain backstab attack, it'll make them powerfull but I could lower the HP. let me know what you guys think
and then a last question , why has the rinoceros line slow? does it have a abilitie like that in real life or something like that?
and i'll also include the bee, i first thought it would give the faction to much units, but what the heck, it's my faction and i like a lot of units:-p
it gives a lot of room for different strategy's
PS. Skizzaltix i'm verry gratefull for the sprites
if you want to make more you're always welcome
i dont know if i should let the units walk traight up or in their natural way, what do you guys think is the best?
so thats about it for today
grts christiano

I already had plague in mind for the queen

i wasn't thinking about three ant lines, but about that all ants have a kind of leadership that only affects other ant's (as their not solitary fighters)
that should give them a unique use.
the branching of the beetle line is verry good now, instead of shield bug il maybe use a scarab, its the same family as the goliath bug.
everything else is good.
the "night bug" line will become assasin bug--> wheel bug (i like the wheel bug

and then a last question , why has the rinoceros line slow? does it have a abilitie like that in real life or something like that?
and i'll also include the bee, i first thought it would give the faction to much units, but what the heck, it's my faction and i like a lot of units:-p
it gives a lot of room for different strategy's
PS. Skizzaltix i'm verry gratefull for the sprites


so thats about it for today

grts christiano
He was slain at last by Gothmog,
the Lord of Balrogs,
and such was the ferocity of his spirit
that after his death,
his body was consumed by flame.
the Lord of Balrogs,
and such was the ferocity of his spirit
that after his death,
his body was consumed by flame.
-
- Posts: 381
- Joined: December 2nd, 2006, 4:10 am
- Location: Thar an scáthán
Re: the stats excluding cost
{WEAPON_SPECIAL_PLAGUE_TYPE (Larva)}F8 Binds... wrote:give the queen plague. (note: plague does not mean the other unit has to become a queen) i don't know how to code this, but when the queen kills a unit, that unit becomes a larvae.
Jetryl wrote:Normal people are like candy ravers. You look away for a moment and next thing you know they're spreading vaseline on your nipples and cooing like a pigeon.
- F8 Binds...
- Saurian Cartographer
- Posts: 622
- Joined: November 26th, 2006, 3:13 pm
- Location: Mid-Western United States
Thanks.christiano_l wrote:that post was extremely usefull
I already had plague in mind for the queen![]()

well, the ant line only gets from lvl 0 to lvl 2, and a little more range is nice, as well as some leadershipchristiano_l wrote:i wasn't thinking about three ant lines, but about that all ants have a kind of leadership that only affects other ant's (as their not solitary fighters)
that should give them a unique use.
yes, that could be the new name for the lvl 2 goliath beetle.christiano_l wrote:the branching of the beetle line is verry good now, instead of shield bug il maybe use a scarab, its the same family as the goliath bug.
everything else is good.
you mean night bug -> assassin bug -> wheel bug ??? well, here's my opinion- since you do have so many units already, i suggest we end the leveling at lvl 2, to minimize work for this project. you could add skirmisher, but don't add drain, we are trying to keep every unit original, and the mosquito already has drain. don't lower the hp- it's already low on the night bug. the level 2 doesn't even have 40 hp. but it's meant to be that way. the goal of this race is to have many abilities, higher costs (around what drakes are for the most part), and be primarily melee so that it offsets the many abilities. we have the following abilities- swarm, poison, skirmisher, backstab, ambush, .... almost everything. also to offset the many abilities, there will be no healers and no regeneration. for resistances, i think i have it. bees, mosquitoes, and all other flying lines will have -20% impact resistance. regular land lines will have -10% impact resistance. beetles will have +40% impact resistance. (including bombadier beetles) all units will resist pierce 20%. beetles will resist blade 30%. all other land units will resist blade 20%. flying units will resist blade 10%. all units will resist fire -10%, except beetles, which resist it -20%, and ants, which resist it 30%. all units resist cold 0%, except for ants, which resist it -20%. all units will resist holy 20%. note: night bugs are land units. so are queens.christiano_l wrote:the "night bug" line will become assasin bug--> wheel bug (i like the wheel bug) maybe we could give this line a drain backstab attack, it'll make them powerfull but I could lower the HP. let me know what you guys think
this faction is very interesting. mostly melee, almost all abilities, high resistance, lowER hp, meduim damage, and many strategyies can be used. i LIKE it!!christiano_l wrote:and then a last question , why has the rinoceros line slow? does it have a abilitie like that in real life or something like that?
and i'll also include the bee, i first thought it would give the faction to much units, but what the heck, it's my faction and i like a lot of units:-p
it gives a lot of room for different strategy's
PS. Skizzaltix i'm verry gratefull for the spritesif you want to make more you're always welcome
i dont know if i should let the units walk traight up or in their natural way, what do you guys think is the best?
so thats about it for today
grts christiano
Proud creator of 4p- Underworld. Fascinated by Multiplayer design and balance.
I am the lone revenant of the n3t clan.
I am the lone revenant of the n3t clan.