Vampires
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It could also get bigger everytime it goes up a level, Representing more stuff being patched/grafted onto it.Fiach Dubh wrote:Yeah, I like that one best because it suggests something macabre and sinister, rather than just a lump of muscle with foot-long claws.
Plus, dolls are creepy anyway, even before you make them into nine-foot-tall killing machines!
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An interesting and unusual way to show this, would be that instead of advancing to a new unit, it gets a choice of several custom AMLA's (AMLA_TOUGH x, +1 damage to various different attacks, other effects are possible to with slightly more 'creative' coding)
When I was trying (and failing) to create a randomized, RPG-ish campaign (based somewhat on the old Mystery Campaign), I experimented with units that don't AMLA, they just heal. But they have one of several name=advance events which trigger a shop-type menu to select one of a range of upgrades. The advantage of this over AMLA-ing is that you can change the unit type, add new attacks, and do anything else that isn't possible in a normal advancement.
It was awkward, and I never got it to work right, but it could work nicely for this kind of 'physically upgradeable' unit. I doubt the EoM crew want the hassle of coding this, especially for just one unit, but it was a nice idea and could be good for campaigns if it could be made to work (none of which has much to do with vampires, sorry!)
More on-topic, I have a good idea of a sprite for something like this, but it's 5am here so I'll do it tomorrow - if it isn't used or somebody beats me to it, I'm not too bothered, I can always use it myself instead.
When I was trying (and failing) to create a randomized, RPG-ish campaign (based somewhat on the old Mystery Campaign), I experimented with units that don't AMLA, they just heal. But they have one of several name=advance events which trigger a shop-type menu to select one of a range of upgrades. The advantage of this over AMLA-ing is that you can change the unit type, add new attacks, and do anything else that isn't possible in a normal advancement.
It was awkward, and I never got it to work right, but it could work nicely for this kind of 'physically upgradeable' unit. I doubt the EoM crew want the hassle of coding this, especially for just one unit, but it was a nice idea and could be good for campaigns if it could be made to work (none of which has much to do with vampires, sorry!)
More on-topic, I have a good idea of a sprite for something like this, but it's 5am here so I'll do it tomorrow - if it isn't used or somebody beats me to it, I'm not too bothered, I can always use it myself instead.
Jetryl wrote:Normal people are like candy ravers. You look away for a moment and next thing you know they're spreading vaseline on your nipples and cooing like a pigeon.
-------------------------Temuchin Khan wrote:I'm not sure yet how best to improve on this, but here is an idea:Typhon wrote:Race relation between Vampire Clans, and Humans~
Humans fear them, sense they are food to the vampires, but they will often ignore this fear almost completely, because the Vampire Clans often appears as rich nobility, and in many cases humans aren't sure they're Vampires until they've completely taken over a town. In short, it's a love hate relationship, Humans hate Vampires, but LOVE their money.
Those villages in which the vampires rose to power became split down the middle. Many, perhaps most, were too afraid to stand up to the new rulers and hoped that if they just sacrificed a few of their children to the bloodlust of their masters enough of the other children would survive to ensure that the race would not become extinct. Others fled and took refuge with the Shifters. A small minority worshipped the vampires as gods and willingly offered their own blood and that of their children as food in return for the privilege of becoming vampires themselves.
But what do you think, JW? Are we going to use one or another variation of Typhon's vampire origin story?
Also to add to it, Vampires have mastered the arts of keeping themselves hidden. So in many cases by the time anyone has really noticed that a Vampire clan has come to their town, it's already FAR to late, and they have taken over the local guards/militia/enforcer, and have control of the town, in many cases the more greedy among the people will pledge their allegiance with the vampires, and will most likely be turned, or used as food. While the brave humans that try to fight them off will be swiftly killed as an example, and turned into a goul(blood-born?).
This is mostly caused by humans extreme greed, most towns only see rich nobility coming in. In many cases the Humans make it all to easy for them to blend in under the role of nobility.
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Hows that?
I'm trying to picture the Vampires as a underground mafia like force that takes over human villages with humans greatest weakness, greed.
Also when I picture Vampires, I feel they should give off a presence of aristocratic indulgence, similarly to that of the Vampires in Ann Rice's Vampire Chronicles. In short a blood sucking monstrous fiend, that still struggles to maintain what defined him as human in life, and an urge to not totally give in, to the undead-beast within him.
(Below are more example pictures I found, that I feel might help you(the talented spriters) become inspired.)
Alucard from Castlevania
Dracula from Castlevania
Dracula from Castlevania, not in aristocratic mode.
Concept Art used for dracula in a movie
Alucard from the popular anime series Hellsing
Hope those help in some way and aren't just a complete waste of time for you, lol.
Keep running with this you guys. You're coming up with good ideas. I'm mentally preoccupied with other stuff, but you guys can work on this stuff without me. I'm going to try to stay out of the whole background/storyline stuff a little more and let others run with it. My efforts in that area haven't been great to date, and I'd like to get some people that are good with that working on it more.
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As promised, my (bad) attempt at a Flesh Doll sprite, along with description:
"Flesh Dolls are horrific undead warriors created by the Flesh Artisans of the Vampire Clans. They are manufactured by crudely stitching together pieces of several human corpses, typically chosen for physical strength. The resulting construct is then fully immersed in a vat of vampiric blood, which is absorbed into the dead tissue and restores it to a semblance of life. While the newly-made Flesh Doll has a working brain, it has no intelligence of its own, and both extensive training and magical bindings are necessary to keep its violent instincts and carnivorous appetite in check."
The sprite isn't great, but it gives a good impression of what I'm thinking of. I can work on it some more, or I'm quite happy for anybody else to play around with it. In particular, its right leg and left arm aren't right, and the axe looks weird to me too. It's meant to be larger than a normal human, it was deliberately made from huge, over-muscled hulks.
In game terms, it's slow (move 4 or 5) and very tough. It's not strictly a vampire, so it doesn't have a draining attack, but it eats corpses so AMLA_NECROHEAL might be appropriate. The axe is probably one huge strike, or maybe two, and might have the charge ability.
"Flesh Dolls are horrific undead warriors created by the Flesh Artisans of the Vampire Clans. They are manufactured by crudely stitching together pieces of several human corpses, typically chosen for physical strength. The resulting construct is then fully immersed in a vat of vampiric blood, which is absorbed into the dead tissue and restores it to a semblance of life. While the newly-made Flesh Doll has a working brain, it has no intelligence of its own, and both extensive training and magical bindings are necessary to keep its violent instincts and carnivorous appetite in check."
The sprite isn't great, but it gives a good impression of what I'm thinking of. I can work on it some more, or I'm quite happy for anybody else to play around with it. In particular, its right leg and left arm aren't right, and the axe looks weird to me too. It's meant to be larger than a normal human, it was deliberately made from huge, over-muscled hulks.
In game terms, it's slow (move 4 or 5) and very tough. It's not strictly a vampire, so it doesn't have a draining attack, but it eats corpses so AMLA_NECROHEAL might be appropriate. The axe is probably one huge strike, or maybe two, and might have the charge ability.
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Jetryl wrote:Normal people are like candy ravers. You look away for a moment and next thing you know they're spreading vaseline on your nipples and cooing like a pigeon.
If that AMLA idea can be done, maybe the Flesh-Doll can always be lvl1 and just gain upgrades to either damage or hp. If he has two types of damage, this may be interesting enough to "breed" your Doll through a game.
Last edited by Cuyo Quiz on December 10th, 2006, 11:22 pm, edited 1 time in total.
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"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
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I haven't tried it, but in theory if a unit file lists more than one type of AMLA, you're supposed to be able to choose which one you want with each level. Otherwise, just give him extra HP and a bonus to damage each time, that's very easy to do by pasting the 'strong' trait into AMLA_TOUGH.
As for a second damage type, hmmmmm...
That axe is obviously a blade attack - you could give him a piercing one too, just by sticking a spike on either end of it. Or he's probably solid enough to do a fair bit of impact damage just by running into someone, to say nothing of his (presumably) fearsome left-hook!
As for a second damage type, hmmmmm...
That axe is obviously a blade attack - you could give him a piercing one too, just by sticking a spike on either end of it. Or he's probably solid enough to do a fair bit of impact damage just by running into someone, to say nothing of his (presumably) fearsome left-hook!
Jetryl wrote:Normal people are like candy ravers. You look away for a moment and next thing you know they're spreading vaseline on your nipples and cooing like a pigeon.
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Hmm, I hadn't thought of regeneration, but it makes sense if you take the description I wrote - if vampire blood can turn 6 dead bodies into one living one, it can probably repair it when it gets damaged too.
I like the idea of making it a recruitable level 2 - if it's expensive to make and to maintain, players are unlikely to recruit too many, which is as it should be in this case. And looking at your stats, he's roughly equivalent to a troll, so he should give XP as a level 2 creature, not level 1.
I like the idea of making it a recruitable level 2 - if it's expensive to make and to maintain, players are unlikely to recruit too many, which is as it should be in this case. And looking at your stats, he's roughly equivalent to a troll, so he should give XP as a level 2 creature, not level 1.
Code: Select all
#define AMLA_MONSTER
#named thus because it would suit other 'monster' type creatures too
[advancement]
strict_amla=yes
max_times=100
id=monster
description= _ "Max HP bonus +5, +1 damage to all attacks, max XP +25%"
icon="misc/icon-amla-tough.png"
image="misc/icon-amla-tough.png"
[effect]
apply_to=hitpoints
increase=5
increase_total=5
[/effect]
[effect]
apply_to=attack
increase_damage=1
[/effect]
[effect]
apply_to=max_experience
increase=25%
[/effect]
[/advancement]
#enddef
Jetryl wrote:Normal people are like candy ravers. You look away for a moment and next thing you know they're spreading vaseline on your nipples and cooing like a pigeon.
48 hp
level 2
24g
4 moves
40% max defense
Regenerates
13-2 Blade
60xp - special AMLAs
resists:
20B, 20P, 30I, -20F, 10C, -20H, 20S, 50D
level 2
24g
4 moves
40% max defense
Regenerates
13-2 Blade
60xp - special AMLAs
resists:
20B, 20P, 30I, -20F, 10C, -20H, 20S, 50D
I took out the part of his xp increasing after each AMLA. He won't level, and the AMLAs are weak, so I think they should happen with more frequency - which won't be often in MP anyway.Fiach Dubh wrote:Code: Select all
#define AMLA_MONSTER #named thus because it would suit other 'monster' type creatures too [advancement] strict_amla=yes max_times=100 id=monster description= _ "Max HP bonus +5, +1 damage to all attacks, max XP +25%" icon="misc/icon-amla-tough.png" image="misc/icon-amla-tough.png" [effect] apply_to=hitpoints increase=5 increase_total=5 [/effect] [effect] apply_to=attack increase_damage=1 [/effect] [/advancement] #enddef
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- Temuchin Khan
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I just remembered something.
The "Flesh Doll" unit that has recently been proposed for the Vampires seems very much like the "Flesh Golem" that was proposed back in the summer for the as yet barely begun Abominations.
I do think the Flesh Doll would be a good addition to the Vampires, but would we then have to cut the Flesh Golem from the Abominations?
The "Flesh Doll" unit that has recently been proposed for the Vampires seems very much like the "Flesh Golem" that was proposed back in the summer for the as yet barely begun Abominations.
I do think the Flesh Doll would be a good addition to the Vampires, but would we then have to cut the Flesh Golem from the Abominations?
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