New era! New units!

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Glowing Fish
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New era! New units!

Post by Glowing Fish »

Last night, as I was drifting off to sleep, I had a new plan, for a new era! It was bold in its simplicity. It only has one faction, each of which can recruit three units. Each one of the units has total resistances to one of the other units. Meaning that it will automatically win! And automatically lose against one of the others! And tie with itself.

This is the first unit, I call it "sword"


Image

it does "sword" damage, which

this unit:

Image is vulnerable to. It does "paper" damage, which can hurt this unit

Image which in turn does "impact" damage, which the sword unit is vulnerable to.

Am I the only person who thinks this is a bold new direction for Wesnoth?[/img]
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Becephalus
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Post by Becephalus »

That might actually make a fun mod.
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zookeeper
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Post by zookeeper »

Fantastic, I say.
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Post by Glowing Fish »

[unit]
id=sword
image="misc/fire-sword.png"
hitpoints=10
movement=5
level=0
alignment=neutral
cost=10
[abilities]
{ABILITY_BERSERK}
[/abilities]
[attack]
name=sword
type=blade
range=melee
damage=10
number=1
[/attack]
[/unit]
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Post by Glowing Fish »

Actually, we could just call their damage types "blade" "impact" and "cold". Since, you know, the paper blocks out the sun and cools the rock.
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Becephalus
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Post by Becephalus »

will they have different movetypes? The rock is good in hills and mtns and the paper can float down rivers?
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Post by Glowing Fish »

I was actually thinking of having just one unit recruited at a time, and with no terrain involved. But, you know, we could make it more complicated. Although, I think the paper should be able to float in the mountains while the rock travels along the river.
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Post by Sapient »

Glowing Fish wrote:I was actually thinking of having just one unit recruited at a time, and with no terrain involved. But, you know, we could make it more complicated. Although, I think the paper should be able to float in the mountains while the rock travels along the river.
Be sure to give it the "submerge" ability.
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Post by Clonkinator »

Sounds like a funny mod. Would like to see that coming.
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turin
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Post by turin »

There's no f***ing way paper beats rock.


I would SO play this era. :D
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JW
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Post by JW »

Glowing Fish wrote:I was actually thinking of having just one unit recruited at a time, and with no terrain involved. But, you know, we could make it more complicated. Although, I think the paper should be able to float in the mountains while the rock travels along the river.
Um...1 unit at a time? SO like, whoever guesses best at start wins?

I choose rock, you choose paper. Nuts, I lose. Now my unit is dead, I choose sword. I beat you. Now you choose rock. You beat me.....

I think you need to come up with a better way for it to play out than that.
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turin
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Post by turin »

BTW, attacks have a minimum of 1 damage, even if the unit has 100% resistance, so you need to have them be different ranges, not different damage types.
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JW
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Post by JW »

turin wrote:BTW, attacks have a minimum of 1 damage, even if the unit has 100% resistance, so you need to have them be different ranges, not different damage types.
Well, you can't be immune to a range, so.....
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turin
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Post by turin »

JW wrote:
turin wrote:BTW, attacks have a minimum of 1 damage, even if the unit has 100% resistance, so you need to have them be different ranges, not different damage types.
Well, you can't be immune to a range, so.....
True. I was thinking more about the retaliation - you don't want units to be able to retaliate against each other. But that's a concern too... is there any way to have an attack be completely useless against a unit? Probably WICOT.
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Post by Dave »

turin wrote:BTW, attacks have a minimum of 1 damage, even if the unit has 100% resistance, so you need to have them be different ranges, not different damage types.
A rock might have a large advantage against a sword.....but does it really have to be immune to the sword? It might just have an advantage such that it does 4x the damage the sword can do to it.
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