New era! New units!
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New era! New units!
Last night, as I was drifting off to sleep, I had a new plan, for a new era! It was bold in its simplicity. It only has one faction, each of which can recruit three units. Each one of the units has total resistances to one of the other units. Meaning that it will automatically win! And automatically lose against one of the others! And tie with itself.
This is the first unit, I call it "sword"

it does "sword" damage, which
this unit:
is vulnerable to. It does "paper" damage, which can hurt this unit
which in turn does "impact" damage, which the sword unit is vulnerable to.
Am I the only person who thinks this is a bold new direction for Wesnoth?[/img]
This is the first unit, I call it "sword"

it does "sword" damage, which
this unit:


Am I the only person who thinks this is a bold new direction for Wesnoth?[/img]
Don't go to Glowing Fish for advice, he will say both yes and no.
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will they have different movetypes? The rock is good in hills and mtns and the paper can float down rivers?
There are three roads to ruin: by gambling, which is the quickest; through women, which is the most pleasurable; and through taking the advice of experts, which is the most certain. -de Gaulle
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I was actually thinking of having just one unit recruited at a time, and with no terrain involved. But, you know, we could make it more complicated. Although, I think the paper should be able to float in the mountains while the rock travels along the river.
Don't go to Glowing Fish for advice, he will say both yes and no.
Be sure to give it the "submerge" ability.Glowing Fish wrote:I was actually thinking of having just one unit recruited at a time, and with no terrain involved. But, you know, we could make it more complicated. Although, I think the paper should be able to float in the mountains while the rock travels along the river.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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There's no f***ing way paper beats rock.
I would SO play this era.
I would SO play this era.

For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Um...1 unit at a time? SO like, whoever guesses best at start wins?Glowing Fish wrote:I was actually thinking of having just one unit recruited at a time, and with no terrain involved. But, you know, we could make it more complicated. Although, I think the paper should be able to float in the mountains while the rock travels along the river.
I choose rock, you choose paper. Nuts, I lose. Now my unit is dead, I choose sword. I beat you. Now you choose rock. You beat me.....
I think you need to come up with a better way for it to play out than that.
BTW, attacks have a minimum of 1 damage, even if the unit has 100% resistance, so you need to have them be different ranges, not different damage types.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
True. I was thinking more about the retaliation - you don't want units to be able to retaliate against each other. But that's a concern too... is there any way to have an attack be completely useless against a unit? Probably WICOT.JW wrote:Well, you can't be immune to a range, so.....turin wrote:BTW, attacks have a minimum of 1 damage, even if the unit has 100% resistance, so you need to have them be different ranges, not different damage types.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
A rock might have a large advantage against a sword.....but does it really have to be immune to the sword? It might just have an advantage such that it does 4x the damage the sword can do to it.turin wrote:BTW, attacks have a minimum of 1 damage, even if the unit has 100% resistance, so you need to have them be different ranges, not different damage types.
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming