Standing and idle animations?
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I think the part before the jumping could be used as a "normal" standig animation (i.e. looping the whole time) if you add longer pauses to some parts:Redeth wrote:Direwolf Rider & Lieutenant .zips, and new Elvish Shaman animation...
I believe this one could very well be broken down into 2 or 3 different, shorter idle animations.

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Thought so..Jetryl wrote:Too little "dance", too much "boing boing" (especially when combined with the healing animation)

I'm not sure about it being a standing animation, but that part alone could definitely be a simple but effective idle animation on its own, which could be set to be played quite often.mog wrote:I think the part before the jumping could be used as a "normal" standig animation (i.e. looping the whole time) if you add longer pauses to some parts
Enough with the shaman, an outlaw animation now... if you get rid of the twirl you have a nice attack animation for free

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True. My stupid monitor is way too old and 'burned' so it's hard for me to discern the darker colours. Fixed that and other mistakes, and reversed the twirl so it looks more 'casual movement' and less 'attack sequence'... Thanks halleck.halleck wrote:Wow. That looks pretty thorough except that the front of his left leg moves forward but the back part (behind the knee) does not. It is as if his leg is melting or being stretched.
Oh, and here's the 'useful' part of the shaman animation, too.
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I saw that too. Immediatly after that happens it seems that all of the farmost pixels on the left side (her right side) double. It looks like a scaling error but i cant imagine why you would need to scale the unit on an animation.Dragon Master wrote:The shaman appears to grow a few pixels when she turns (I realize that she would expand slightly because you can see more of her face, but it looks like too much). Other than that nice work.

It also may be my eyes playing tricks.
Very good though. Your like the neorice of animations.

EDIT: I have looked at it more and I am definitely not seeing things. On her right arm the pixels double towards the end.
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The Outlaw's head totally freaks out on his animation.
What I mean by "totally freaks out" is that his eyes jump all over his head and the tuft of hood behind his head simply reappears so quickly at the end of the animation that is looks unrealistic. Actually, that problem stems from the fact that his head seems to *SNAP!!* back into place at the end.
Also, I didn't think he was holding a cudgel in his right hand, I thought that was part of his cape/robe thingy. -Am I wrong Jet? (I could be wrong.)
What I mean by "totally freaks out" is that his eyes jump all over his head and the tuft of hood behind his head simply reappears so quickly at the end of the animation that is looks unrealistic. Actually, that problem stems from the fact that his head seems to *SNAP!!* back into place at the end.
Also, I didn't think he was holding a cudgel in his right hand, I thought that was part of his cape/robe thingy. -Am I wrong Jet? (I could be wrong.)