High mountain terrains

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Should high mountain be a different terrain than mountain?

No, make it as normal mountain
15
36%
Yes, only accessible by flying units
3
7%
Yes, totally inaccessible
7
17%
Yes, accessible only by a few units and at high cost
17
40%
 
Total votes: 42

Neoriceisgood
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Post by Neoriceisgood »

nope, lost general scenario betrays that little fact.
Dacyn
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Post by Dacyn »

Ayin wrote:I don't like this idea. An "impassible" terrain should be impassible, without evil hacks like this one.

(by the way, in a rather unrelated note, can ghosts go through cave walls?)
Heh. IMO ghosts should be able to go through impassable terrain- since "impassable" is going to be only physical barriers, then ghosts would be able to go through (or maybe not, I am not exactly sure what a ghost is supposed to be).
Circon
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Post by Circon »

I'd suggest ghosts as being a piece of weightless ectoplasm, which is why they are less resistant to blade et al. than skeletons and cannot go directly through solid objects.
Neoriceisgood
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Post by Neoriceisgood »

you're all so silly, ghosts are just naughty men with a cloth covering their body who jump out of bushes to scare little girls ^_^
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turin
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Post by turin »

Circon wrote:I'd suggest ghosts as being a piece of weightless ectoplasm, which is why they are less resistant to blade et al. than skeletons and cannot go directly through solid objects.
that makes sense.

darn..now i have to make a whole new terrain, can't just use an alias of Cave Wall. ;)
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llogiq

Not really

Post by llogiq »

Turin, if the ghosts can cross the impassable mountains (because they have no mass to carry over and can't be stopped by thin air, since they don't need to breathe), they should also be able to pass through cave walls, unless these walls have some magical shield against passing ectoplasm :D

There is no need to differentiate impassable terrain. If ghosts could actually pass impassable terrain is an entirely different pickle.
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Post by Dave »

And if they could pass through all these things, they couldn't be killed with swords...

Personally I'm not really sure I like having ghosts as a unit in the game for this reasons :-/

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Circon
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Re: Not really

Post by Circon »

llogiq wrote:Turin, if the ghosts can cross the impassable mountains (because they have no mass to carry over and can't be stopped by thin air, since they don't need to breathe), they should also be able to pass through cave walls, unless these walls have some magical shield against passing ectoplasm :D
I must have misread this. You're saying
1. Ghosts can cross mountains due to
a) no mass
b) don't breath
therefore
2. Ghosts can pass cave walls, unless
cave walls have anti-ectoplasm.

Huh? I can't follow this.
Anyway, IMO ectoplasm is a sort of weightless colorless jelly. So ghosts are flying over the mountains. But they have enough substance to be hittable, which is also they reason that they cannot pass through walls.
llogiq

Well, duh...

Post by llogiq »

Dave wrote:Huh? I can't follow this.
This was just what I thought ghosts would be in my admittedly reality-infested imagination. Ghosts would be just a figment of the imagination of whoever encounters them. Hitting a ghost over and over with a blunt object or waving a fire at it should destroy the illusion, thus, well it might just be that ghosts could travel through stone, but be vanquished in fight.

However, this is just my explanation for it, and I could also perfectly explain why ghosts would not be able to pass a wall or a mountain. IMHO we should decide on the merit of playability and then look for a nice witty explanation. :D
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Post by Ayin »

Dave wrote:And if they could pass through all these things, they couldn't be killed with swords...

Personally I'm not really sure I like having ghosts as a unit in the game for this reasons :-/
Consider ghosts are semi-immaterial beings. Being half-immaterial, they may pass, though slowly, through matter. While they do so, they actually sense the matter "in them". But being half-material, a brutal blow with a material object may harm them.

If you dive into water from a few metres, water won't harm you. If you dive from hundreds of metres, it will. If you are hit with water from a garden hose, it won't harm you, if you are hit with water from a high-pressure washer, it will. Something similar could happen with ghosts and material objects.
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turin
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Post by turin »

Ayin wrote:If you dive into water from a few metres, water won't harm you. If you dive from hundreds of metres, it will. If you are hit with water from a garden hose, it won't harm you, if you are hit with water from a high-pressure washer, it will. Something similar could happen with ghosts and material objects.
I know- ghosts can go in 'inaccessable' terrain, but they loose health if they end their turn in it. Or die. or something. :)
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Shundread
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Post by Shundread »

I like the idea of having a terrain that blocks everyone other than cave wall...
Useful for some scenarios
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