New "wild elf" faction

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Oreb
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Post by Oreb »

turin wrote:No idea. Just cool to have, though. And it might be useful for reference for any portraits done.
Yes, for if ever a Leithan portrait is done, he could have it on his clothing.
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turin
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Post by turin »

For anyone interested, here's the XCF.
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sidhe-shield-template.xcf.tar
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turin
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Post by turin »

An example of what can be done with it (and an updated .xcf).
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frost.png
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And I hate stupid people.
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Oreb
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Location: Queensland, Australia

Post by Oreb »

Also, I have made some changes to the Sidhe movement costs and defenses, which is as follows:

Code: Select all

undeadsidhe-
 - 	deepwater movement 2
 - 	shallow water movement 1

wwodland-
 -	mountains movement 2
 -	forest defense 40

Resistances:
blade=90
pierce=90
impact=90
fire=90
cold=70
holy=70
My reason for this is because only the 'elusive' elves have 30 for defense in forest and so only the tracker's will have 30, since they are also elusive.

The reason for the armor upgrade is that they are a more 'war-like' race then their tree-hugging counterparts. Therefore they are more battle hardened and wear armour.

And there is a new movetype for the sidhe tracker line which is as follows:

Code: Select all

[movetype]
name=sidheelusive
	[movement_costs]
	deep_water=100
	shallow_water=3
	swamp_water=2
	grassland=1
	sand=2
	forest=1
	hills=2
	mountains=2
	village=1
	castle=1
	cave=2
	canyon=100
	cavewall=100
	tundra=2
	fungus=2
	[/movement_costs]
	[defense]
	deep_water=80
	shallow_water=80
	swamp_water=70
	grassland=50
	sand=70
	forest=30
	hills=40
	mountains=30
	village=30
	castle=30
	cave=60
	tundra=60
	fungus=40
	[/defense]
	[resistance]
	blade=100
	pierce=100
	impact=100
	fire=100
	cold=80
	holy=80
	[/resistance]
[/movetype]

If their need be any changes, or you beleive something else should be changed just say so. But in otherwords if this is approved, just add it to the svn. (I should really get that program to do it myself, but alas)
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Temuchin Khan
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Post by Temuchin Khan »

Oreb wrote:My reason for this is because only the 'elusive' elves have 30 for defense in forest and so only the tracker's will have 30, since they are also elusive.

The reason for the armor upgrade is that they are a more 'war-like' race then their tree-hugging counterparts. Therefore they are more battle hardened and wear armour.

And there is a new movetype for the sidhe tracker line
These changes seem to make sense, and to help give the faction the right feel. I like it.
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