New "wild elf" faction
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Yes, for if ever a Leithan portrait is done, he could have it on his clothing.turin wrote:No idea. Just cool to have, though. And it might be useful for reference for any portraits done.
I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
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For anyone interested, here's the XCF.
- Attachments
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sidhe-shield-template.xcf.tar
- (230 KiB) Downloaded 304 times
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
An example of what can be done with it (and an updated .xcf).
- Attachments
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- frost.png (54.35 KiB) Viewed 3190 times
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sidhe-shield-template.xcf.tar
- (240 KiB) Downloaded 343 times
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Also, I have made some changes to the Sidhe movement costs and defenses, which is as follows:
My reason for this is because only the 'elusive' elves have 30 for defense in forest and so only the tracker's will have 30, since they are also elusive.
The reason for the armor upgrade is that they are a more 'war-like' race then their tree-hugging counterparts. Therefore they are more battle hardened and wear armour.
And there is a new movetype for the sidhe tracker line which is as follows:
If their need be any changes, or you beleive something else should be changed just say so. But in otherwords if this is approved, just add it to the svn. (I should really get that program to do it myself, but alas)
Code: Select all
undeadsidhe-
- deepwater movement 2
- shallow water movement 1
wwodland-
- mountains movement 2
- forest defense 40
Resistances:
blade=90
pierce=90
impact=90
fire=90
cold=70
holy=70
The reason for the armor upgrade is that they are a more 'war-like' race then their tree-hugging counterparts. Therefore they are more battle hardened and wear armour.
And there is a new movetype for the sidhe tracker line which is as follows:
Code: Select all
[movetype]
name=sidheelusive
[movement_costs]
deep_water=100
shallow_water=3
swamp_water=2
grassland=1
sand=2
forest=1
hills=2
mountains=2
village=1
castle=1
cave=2
canyon=100
cavewall=100
tundra=2
fungus=2
[/movement_costs]
[defense]
deep_water=80
shallow_water=80
swamp_water=70
grassland=50
sand=70
forest=30
hills=40
mountains=30
village=30
castle=30
cave=60
tundra=60
fungus=40
[/defense]
[resistance]
blade=100
pierce=100
impact=100
fire=100
cold=80
holy=80
[/resistance]
[/movetype]
If their need be any changes, or you beleive something else should be changed just say so. But in otherwords if this is approved, just add it to the svn. (I should really get that program to do it myself, but alas)
I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
Give your comments to the World of Orbivm
- Temuchin Khan
- Posts: 1845
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
These changes seem to make sense, and to help give the faction the right feel. I like it.Oreb wrote:My reason for this is because only the 'elusive' elves have 30 for defense in forest and so only the tracker's will have 30, since they are also elusive.
The reason for the armor upgrade is that they are a more 'war-like' race then their tree-hugging counterparts. Therefore they are more battle hardened and wear armour.
And there is a new movetype for the sidhe tracker line
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