SCENARIO editor for ALL platforms
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- Posts: 9
- Joined: October 5th, 2005, 4:31 pm
- Location: Great White North
I have a problem too, I have Python and WXPython, but the darn thing can't find them, because the places are sometimes different on fedora than on other systems. I would change the paths, if I knew what to change and what to change to.
me: Welcome to the real world. If everyone says your art and opinions suck, it's because they DO suck. Even if you're too damned proud/stupid/both to realize it.
danny_california: yep keep telling fairy tales.
danny_california: yep keep telling fairy tales.
For windows users, I figured out how to use py2exe and Innosetup, so the next version will be very simple to install and not require anything additional 
(For linux, i have no idea.. for me, in Debian, installing wxpython 2.6.1.1 was a matter of running "apt-get install wxpython2.6-0".)
I'm very slowly advancing though, the unit editor turned out to be way more complex than I thought, and I also didn't find so much time to work on it. I'm hoping to release the next version shortly before Christmas though

(For linux, i have no idea.. for me, in Debian, installing wxpython 2.6.1.1 was a matter of running "apt-get install wxpython2.6-0".)
I'm very slowly advancing though, the unit editor turned out to be way more complex than I thought, and I also didn't find so much time to work on it. I'm hoping to release the next version shortly before Christmas though

i downloaded python and opened the installer. after klicking "next", this message came: python version 2.4 required, which was not found in the registry.
i went to the site again and read this
i went to the site again and read this
i use windows XP home edition, so what shall I do? u should know: I'm a 14 year old n00bphyton site wrote:For Windows 95/98/Me, you need the Microsoft Layer for Unicode on Windows 95/98/ME Systems (MSLU) dll from.........
''@_@ 14 year old fool is watching u! @_@''
What about Mac OS X?allefant wrote:For windows users, I figured out how to use py2exe and Innosetup, so the next version will be very simple to install and not require anything additional
(For linux, i have no idea.. for me, in Debian, installing wxpython 2.6.1.1 was a matter of running "apt-get install wxpython2.6-0".)
I'm very slowly advancing though, the unit editor turned out to be way more complex than I thought, and I also didn't find so much time to work on it. I'm hoping to release the next version shortly before Christmas though
Why did the fish laugh? Because the sea weed.
I recently got it working under mac os X, so if your problems were like mine I may be able to help. PM me with your specific errors and what you have done so far.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
From my experience of trying it, no. It's certainly helpful, but I don't think you can do everything you might want to with it, you'd have to at least some hand-coding.doctored wrote:Is it worth all the hassle yet? I mean if you dont know jack about wesnoth ML can you make a fully functing campaign with it?
It's a good program, but not finished.
In the current version you can create about the skeleton of a campaign to save you some work but I doubt that it'll ever be able to create good campaigns. Really good campaigns usually have some advanced WML tricks and those won't be generated from a generic tool. On the other hand, you can make a very good campaign with very simple WML if the value stems from a good story, nice maps and so on.
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
Yes, it will never allow to do advanced WML tricks.
Basically, my original motivation was, when I tried to create a campaign about a year ago, I made some maps, and then was too lazy to note down positions in the map editor to then define WML events for them
So, with campgen, I tried to fill in that gap. Instead of noting down positions and coding events for them, you can click somewhere, and tell what should happen. That's the idea at least, currently it all is very much untested..
Which brings me to another point - if you find any bugs, or want any features added, telling me about them is a way to get them fixed/added
Or if anyone wants to write a campaign using CampGen, I may be interested in collaborating.. I'm not working on a campaign myself anymore, so I guess working on one would help me see what is needed the most.. (such a campaign should be very simple for now from a technical point of view, i.e. no "WML tricks")
Also, I'm glad about any user interface suggestions.. I'm more a coder than user interface designer myself, and that's how most of the dialogs probably look (except the 3 designed by scott).
Basically, my original motivation was, when I tried to create a campaign about a year ago, I made some maps, and then was too lazy to note down positions in the map editor to then define WML events for them

So, with campgen, I tried to fill in that gap. Instead of noting down positions and coding events for them, you can click somewhere, and tell what should happen. That's the idea at least, currently it all is very much untested..
Which brings me to another point - if you find any bugs, or want any features added, telling me about them is a way to get them fixed/added

Also, I'm glad about any user interface suggestions.. I'm more a coder than user interface designer myself, and that's how most of the dialogs probably look (except the 3 designed by scott).
My problems were not like yours. they are actually the exact reverse. Lukily I found a way. see the wiki.scott wrote:I recently got it working under mac os X, so if your problems were like mine I may be able to help. PM me with your specific errors and what you have done so far.
Why did the fish laugh? Because the sea weed.
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- Posts: 2
- Joined: August 17th, 2006, 11:16 am
You need to fill in the path to the wesnoth-editor.exe in the preferences for now, until I find out how to auto-detect it. [Anyone knows if Wesnoth will write a registry entry or something when installed under Windows?]kanza=?``?`` wrote:To create a map, click on "Edit Map". This will open the built in Wesnoth Map Editorâ„¢
If i try to make new map it wont open!
If you fill in the path there (and also the other pathes), then it should work. The pathes might be something like:
C:\Program Files\Wesnoth\images
C:\Program Files\Wesnoth\data
C:\Program Files\Wesnoth\userdata\data
C:\Program Files\Wesnoth\editor.exe
If it still won't work, please post the file stderr.txt which gets created whenever you run CampGen, it will contain the error message telling why the editor couldn't be run.