SCENARIO editor for ALL platforms

Discussion and development of scenarios and campaigns for the game.

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mastalouist
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Post by mastalouist »

I just grabbed the one under python, didn't realize I needed both python and wxpython. I'll go get it, thanks.
JohnW
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Joined: November 12th, 2005, 8:55 pm

Post by JohnW »

there is one serious problem with CampGen, it is written in WXpython! I tried to install this package and ended up screaming at my computer! :shock: And I am NOT a newbie!
martenzo
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Post by martenzo »

I have a problem too, I have Python and WXPython, but the darn thing can't find them, because the places are sometimes different on fedora than on other systems. I would change the paths, if I knew what to change and what to change to.
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allefant
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Post by allefant »

For windows users, I figured out how to use py2exe and Innosetup, so the next version will be very simple to install and not require anything additional :)

(For linux, i have no idea.. for me, in Debian, installing wxpython 2.6.1.1 was a matter of running "apt-get install wxpython2.6-0".)

I'm very slowly advancing though, the unit editor turned out to be way more complex than I thought, and I also didn't find so much time to work on it. I'm hoping to release the next version shortly before Christmas though :)
Free
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Joined: October 30th, 2005, 1:51 am

Post by Free »

I downloaded Campgen, but it says that I need wxpyton. So I went to the website and clicked on the 2.6.1 link. On the next page I wasn't quite sure which link to click on to download it for a mac, being the dummy that I am. So could someone give me the website for the download please.
-joejoe-
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Post by -joejoe- »

i downloaded python and opened the installer. after klicking "next", this message came: python version 2.4 required, which was not found in the registry.

i went to the site again and read this
phyton site wrote:For Windows 95/98/Me, you need the Microsoft Layer for Unicode on Windows 95/98/ME Systems (MSLU) dll from.........
i use windows XP home edition, so what shall I do? u should know: I'm a 14 year old n00b
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appleide
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Post by appleide »

allefant wrote:For windows users, I figured out how to use py2exe and Innosetup, so the next version will be very simple to install and not require anything additional :)

(For linux, i have no idea.. for me, in Debian, installing wxpython 2.6.1.1 was a matter of running "apt-get install wxpython2.6-0".)

I'm very slowly advancing though, the unit editor turned out to be way more complex than I thought, and I also didn't find so much time to work on it. I'm hoping to release the next version shortly before Christmas though :)
What about Mac OS X?
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scott
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Post by scott »

I recently got it working under mac os X, so if your problems were like mine I may be able to help. PM me with your specific errors and what you have done so far.
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doctored
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Post by doctored »

Is it worth all the hassle yet? I mean if you dont know jack about wesnoth ML can you make a fully functing campaign with it?
I'm not a doctor but I do play one on TV.
Stilgar
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Post by Stilgar »

doctored wrote:Is it worth all the hassle yet? I mean if you dont know jack about wesnoth ML can you make a fully functing campaign with it?
From my experience of trying it, no. It's certainly helpful, but I don't think you can do everything you might want to with it, you'd have to at least some hand-coding.

It's a good program, but not finished.
torangan
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Post by torangan »

In the current version you can create about the skeleton of a campaign to save you some work but I doubt that it'll ever be able to create good campaigns. Really good campaigns usually have some advanced WML tricks and those won't be generated from a generic tool. On the other hand, you can make a very good campaign with very simple WML if the value stems from a good story, nice maps and so on.
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allefant
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Post by allefant »

Yes, it will never allow to do advanced WML tricks.

Basically, my original motivation was, when I tried to create a campaign about a year ago, I made some maps, and then was too lazy to note down positions in the map editor to then define WML events for them :P

So, with campgen, I tried to fill in that gap. Instead of noting down positions and coding events for them, you can click somewhere, and tell what should happen. That's the idea at least, currently it all is very much untested..

Which brings me to another point - if you find any bugs, or want any features added, telling me about them is a way to get them fixed/added :) Or if anyone wants to write a campaign using CampGen, I may be interested in collaborating.. I'm not working on a campaign myself anymore, so I guess working on one would help me see what is needed the most.. (such a campaign should be very simple for now from a technical point of view, i.e. no "WML tricks")

Also, I'm glad about any user interface suggestions.. I'm more a coder than user interface designer myself, and that's how most of the dialogs probably look (except the 3 designed by scott).
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appleide
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Post by appleide »

scott wrote:I recently got it working under mac os X, so if your problems were like mine I may be able to help. PM me with your specific errors and what you have done so far.
My problems were not like yours. they are actually the exact reverse. Lukily I found a way. see the wiki.
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kanza=?``?``
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Joined: August 17th, 2006, 11:16 am

Post by kanza=?``?`` »

To create a map, click on "Edit Map". This will open the built in Wesnoth Map Editorâ„¢

If i try to make new map it wont open!
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allefant
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Post by allefant »

kanza=?``?`` wrote:To create a map, click on "Edit Map". This will open the built in Wesnoth Map Editorâ„¢

If i try to make new map it wont open!
You need to fill in the path to the wesnoth-editor.exe in the preferences for now, until I find out how to auto-detect it. [Anyone knows if Wesnoth will write a registry entry or something when installed under Windows?]

If you fill in the path there (and also the other pathes), then it should work. The pathes might be something like:

C:\Program Files\Wesnoth\images
C:\Program Files\Wesnoth\data
C:\Program Files\Wesnoth\userdata\data
C:\Program Files\Wesnoth\editor.exe

If it still won't work, please post the file stderr.txt which gets created whenever you run CampGen, it will contain the error message telling why the editor couldn't be run.
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