Dark Elf Campaign: A New Threat
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- La_vie_en_Wose
- Translator
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Hi everyone.
I'm translating this great campain but there is here something I do not understand.
I'm translating this great campain but there is here something I do not understand.
Is Dhaerow an animal or a person ?#: Dark_Elves/scenarios/Hunt.cfg:91
msgid "Hold there Dhaerow! What is your business here?"
msgstr ""
#: Dark_Elves/scenarios/Hunt.cfg:95
msgid ""
"Thank the Mother, we knew reinforcements would arrive. The Dwarves are "
"numerous in the caverns to the north. They are ransacking and burning our "
"homes. You must render us aid!"
msgstr ""
#: Dark_Elves/scenarios/Hunt.cfg:99
msgid ""
"Our objective lies to the north as well, very well. Rally any Dhaerow "
"capable of carrying weapons"
If you really hate stupid people, get a girlfriend.
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- Posts: 837
- Joined: April 14th, 2005, 4:17 am
- La_vie_en_Wose
- Translator
- Posts: 259
- Joined: February 10th, 2006, 2:46 pm
- Location: Europe
- La_vie_en_Wose
- Translator
- Posts: 259
- Joined: February 10th, 2006, 2:46 pm
- Location: Europe
-
- Posts: 837
- Joined: April 14th, 2005, 4:17 am
- La_vie_en_Wose
- Translator
- Posts: 259
- Joined: February 10th, 2006, 2:46 pm
- Location: Europe
-
- Posts: 837
- Joined: April 14th, 2005, 4:17 am
- La_vie_en_Wose
- Translator
- Posts: 259
- Joined: February 10th, 2006, 2:46 pm
- Location: Europe
-
- Posts: 837
- Joined: April 14th, 2005, 4:17 am
I also noticed these issues. About the animations missing, it's pretty irritating that the units seems to disappear when they are hit. I first thought it was some sort of invisibility power, but it's obviously not.Mustelid wrote:Initial thoughts on this campaign; these are the thoughts of a relative newcomer to Wesnoth, so ignore as appropriate.
In Hunting the Enemy, the units which appear when you enter the villages frequently appear in the walls. And they don't have names or traits.
The first three levels are very, very easy. Yeah, I know I'm playing on Easy, but I'm a pretty crap player and I'm not used to walking through an Easy level with my pants around my ankles without getting scratched. Then, all of a sudden, there's a big difficulty jump with Chosen Path, then after that it gets silly-easy again.
In All These Dwarves, the two dwarf enemies attack each other - although text makes it clear that they should be allies. They do a pretty good job of mutual butchery before I can get to 'em, which makes them very straightforward to chop up.
A lot of unit animations missing, but I imagine you're fully aware of this. Also, when the Hunter levels up to Shadow, he becomes shorter. I assumed that he'd developed a stoop from fighting so many Dwarves. Then when it levels up again, it regains its height.
I sort of get the suspicion that the Hunter and Wizard units are overpowered for the price. (I'm only talking about the context of the campaign here - no idea about multiplayer). The Hunter is basically a pumped-up Orc Assassin, costing one extra gold and with 1 extra damage on both attacks - and more useful damage resistance. And, critically, it can get to level 3. Then you combine that with the fact that in this campaign it's going to be used mostly against Dwarves. Dwarves don't have healers and so can't deal well with poison; their mainstay unit, which they rely heavily on, has no ranged attack.
Except for these issues, though, it's an exciting campaign so far (I am fighting the not-so-allied dwarven brothers right now).
I may get around to animating these things eventually. However, I do not wish to soil Master Neo's art. I'm competent at art itself (See Celestials, Crusaders to be specific), but I am no Neoriceisgood.
As for the campaign itself, glad you like it, it's been in the works for over a year now ever since Belwar first proposed it.
As for the campaign itself, glad you like it, it's been in the works for over a year now ever since Belwar first proposed it.
Fear me! For I am higher level than you!
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