Dark Elf Campaign: A New Threat

Discussion and development of scenarios and campaigns for the game.

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ILikeProgramming
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Post by ILikeProgramming »

OK. I'm not so sure I'll be able to work on it until the weekend, though.
Ryorin
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Post by Ryorin »

That's fine, I know the feeling, with college and work, it's busy busy all day long for me.
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La_vie_en_Wose
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Post by La_vie_en_Wose »

Hi everyone.

I'm translating this great campain but there is here something I do not understand.
#: Dark_Elves/scenarios/Hunt.cfg:91
msgid "Hold there Dhaerow! What is your business here?"
msgstr ""

#: Dark_Elves/scenarios/Hunt.cfg:95
msgid ""
"Thank the Mother, we knew reinforcements would arrive. The Dwarves are "
"numerous in the caverns to the north. They are ransacking and burning our "
"homes. You must render us aid!"
msgstr ""

#: Dark_Elves/scenarios/Hunt.cfg:99
msgid ""
"Our objective lies to the north as well, very well. Rally any Dhaerow "
"capable of carrying weapons
"
Is Dhaerow an animal or a person ?
If you really hate stupid people, get a girlfriend.
ILikeProgramming
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Post by ILikeProgramming »

It's what Dark Elves call themselves. (They wouldn't use "Dark" because they don't consider themselves evil.)
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La_vie_en_Wose
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Post by La_vie_en_Wose »

Thanks a lot Ilikeprogramming !
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La_vie_en_Wose
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Post by La_vie_en_Wose »

I wanted to write this down in the Campaign feedback to report a bug in this campaign :
In the "So Many Dwarves" scenario, the two clanic Dwarves brothers are fighting each other.
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ILikeProgramming
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Post by ILikeProgramming »

Isn't it better for the player that way?
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La_vie_en_Wose
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Post by La_vie_en_Wose »

ILikeProgramming wrote:Isn't it better for the player that way?
:lol:
Of course it is ! If not, I think the player couldn't win ! :oops:
But, is it part of the Dwarf Ethic to fight and kill each other saying "Oh My brother ! Our clans shall survive !"
If you really hate stupid people, get a girlfriend.
ILikeProgramming
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Post by ILikeProgramming »

I'm sure you said the wrong scenario name, "'dwarves" should be fine
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La_vie_en_Wose
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Post by La_vie_en_Wose »

Maybe. There is also a problem with Choosen Path. There is a bug when you choose the dragon path. I'd like to get that part. Your Campaign is excellent.
If you really hate stupid people, get a girlfriend.
ILikeProgramming
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Post by ILikeProgramming »

Can you give me a savefile or your version of stderr ?

Sorry, I haven't played this campaign since the last release, and I have a severe lack of time to replay it.

EDIT: Yes, there is a bug in "Treasure" I'll get it fixed sometime.
simira
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Joined: March 21st, 2006, 5:24 pm

Post by simira »

Mustelid wrote:Initial thoughts on this campaign; these are the thoughts of a relative newcomer to Wesnoth, so ignore as appropriate.

In Hunting the Enemy, the units which appear when you enter the villages frequently appear in the walls. And they don't have names or traits.

The first three levels are very, very easy. Yeah, I know I'm playing on Easy, but I'm a pretty crap player and I'm not used to walking through an Easy level with my pants around my ankles without getting scratched. Then, all of a sudden, there's a big difficulty jump with Chosen Path, then after that it gets silly-easy again.

In All These Dwarves, the two dwarf enemies attack each other - although text makes it clear that they should be allies. They do a pretty good job of mutual butchery before I can get to 'em, which makes them very straightforward to chop up.

A lot of unit animations missing, but I imagine you're fully aware of this. Also, when the Hunter levels up to Shadow, he becomes shorter. I assumed that he'd developed a stoop from fighting so many Dwarves. Then when it levels up again, it regains its height.

I sort of get the suspicion that the Hunter and Wizard units are overpowered for the price. (I'm only talking about the context of the campaign here - no idea about multiplayer). The Hunter is basically a pumped-up Orc Assassin, costing one extra gold and with 1 extra damage on both attacks - and more useful damage resistance. And, critically, it can get to level 3. Then you combine that with the fact that in this campaign it's going to be used mostly against Dwarves. Dwarves don't have healers and so can't deal well with poison; their mainstay unit, which they rely heavily on, has no ranged attack.
I also noticed these issues. About the animations missing, it's pretty irritating that the units seems to disappear when they are hit. I first thought it was some sort of invisibility power, but it's obviously not.

Except for these issues, though, it's an exciting campaign so far (I am fighting the not-so-allied dwarven brothers right now).
Ryorin
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Post by Ryorin »

I may get around to animating these things eventually. However, I do not wish to soil Master Neo's art. I'm competent at art itself (See Celestials, Crusaders to be specific), but I am no Neoriceisgood.

As for the campaign itself, glad you like it, it's been in the works for over a year now ever since Belwar first proposed it.
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ILikeProgramming
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Post by ILikeProgramming »

I just did a quick update, hopefully fixing Treasure(though it is probably too hard or too easy) and making sure my macros put dwarves on the same team.
Ryorin
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Post by Ryorin »

ILikeProgramming, change the DE unit configs so they don't have any animations, I'm going to be busy for awhile, but I'll attempt to get some of them animated.
Fear me! For I am higher level than you!
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