New "wild elf" faction

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turin
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Post by turin »

Flametrooper wrote:But among "Green" there are distinctions. For instance there's wood elf magic, and then there's high elf magic or elf sorceress magic. They are both natural, in a way, but there's a difference. And then the magic the Celts would use, if I understood the discussion in that topic correctly, would be a type of green also. (Maybe there should be "brown" magic...)
Anyway, wasn't this supposed to be about Wild Elves? (Someone ought to make a "Magic in Wesnoth?" topic in OT or User's Forum.)
I realize I'm a week late, but I'm posting this for reasons other than answering this question. ;)

I would say that high elf magic is NOT green magic, but rather white magic. White magic is more "pure" magic - it doesn't so much rely on nature magic, as on faerie itself. (Faerie refers basically to "the realm of magic" - magi are seen as dipping into this realm when they use magic).

-----

Anyway, my question is... what exactly is the government of the Sidhe? I thought I remembered something about it being run by a council, with a king presiding over that; if so, how many members are there of the council, what are their names, etc? I am using this information for writing scenario 6t of FoS, which takes place on Mount Stormkeep.
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Oreb
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Post by Oreb »

turin wrote: Anyway, my question is... what exactly is the government of the Sidhe? I thought I remembered something about it being run by a council, with a king presiding over that; if so, how many members are there of the council, what are their names, etc? I am using this information for writing scenario 6t of FoS, which takes place on Mount Stormkeep.
There would be the Ruling Warrior King, with 6 subordinates reporting back to him over their sector.

As for names, the King has one as mentioned a couple of days ago, but the others we need to brainstorm :D
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Post by turin »

Oreb wrote:There would be the Ruling Warrior King, with 6 subordinates reporting back to him over their sector.
Good, that was my preliminary setup. ;)
Oreb wrote:As for names, the King has one as mentioned a couple of days ago, but the others we need to brainstorm :D
Aye... so far, I have named one of them Leith, but I will probably change that to Leithan.
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Post by Oreb »

turin wrote:
Oreb wrote:There would be the Ruling Warrior King, with 6 subordinates reporting back to him over their sector.
Good, that was my preliminary setup. ;)
Oreb wrote:As for names, the King has one as mentioned a couple of days ago, but the others we need to brainstorm :D
Aye... so far, I have named one of them Leith, but I will probably change that to Leithan.
I'll leave the names to you, since I'm not good with names

Bit more info:

The King though in charge of the whole area, was too busy leading the war. So he assigned the areas of the Mountain-Forest to 6 Veteran War Generals. He usd both their wise council in leading the people and in war.
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Post by turin »

I've committed Oreb's changes (sorry it took so long).
Thunderblade wrote:About Vanimaro: his tale is in one of the first pages of this thread. He was the first and only Sidhe king, owner of the original Thunderblade (the ones used by Sidhe nobility now are magical swords imbued with shards of this one, broken when he died). Here he is: http://www.wesnoth.org/forum/viewtopic. ... c&start=60
Err... I forgot this guy died. I'll have to change FoS accordingly...
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Post by Oreb »

turin wrote:
Thunderblade wrote:About Vanimaro: his tale is in one of the first pages of this thread. He was the first and only Sidhe king, owner of the original Thunderblade (the ones used by Sidhe nobility now are magical swords imbued with shards of this one, broken when he died). Here he is: http://www.wesnoth.org/forum/viewtopic. ... c&start=60
Err... I forgot this guy died. I'll have to change FoS accordingly...
Well we still want him to die a valiant way, he could either die the way the history says on the New Continent, so it would happen before they leave. So in the end he wouldn't have been part of the Elven Council.

Or he could lead the Sidhe Over and die in the battle against the Marauders. Or he could die in the Lavinian war against Sidhe, which would seem more fitting, because the Marauders are brutes and wouldn't let the Sidhe get the body, while the Lavinians would call and armistace because they are civilised
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Post by turin »

Oreb wrote:Well we still want him to die a valiant way, he could either die the way the history says on the New Continent, so it would happen before they leave. So in the end he wouldn't have been part of the Elven Council.

Or he could lead the Sidhe Over and die in the battle against the Marauders. Or he could die in the Lavinian war against Sidhe, which would seem more fitting, because the Marauders are brutes and wouldn't let the Sidhe get the body, while the Lavinians would call and armistace because they are civilised
How about this...

Vanimaro dies in the battle against the Marauders, but the Sidhe fight like mad to get his body back, and succeed. Soon after, the North Elves propose a treaty with the Marauders, and it is the fact that Vanimaro died at their hands, as well as the fact that they are men, that make the Sidhe refuse the treaty.

Later, when the Lavinians have entered Sidhe lands, the Sidhe kill the Lavinian Emperor because they assume all men are allies, and that they are in effect taking revenge for the slaying of Vanimaro...
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Post by turin »

FYI, I just gave the Wild Elves real shadows - they now don't look like they're floating on grey hoverboards. :P
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Post by Oreb »

That sounds good, that gets alot of their history done and explains their hate for all men.

Also, I will be off the forums for 2 weeks... School holidays are on and no chance of computer or laptop back for a while.

Everything that Turin states is useable will be added so feel free to continue to propose ideas or post art of tc'd sidhe or animations

Cya until then
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Post by Shur'tugal »

I'm new here and i have a qustion:
Why can't i play the wild elves?
Some units can't be found
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Post by Ryorin »

Did you download the era online?
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Post by Shur'tugal »

yes the error is: game error: unknown unit
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Post by Ryorin »

Which unit is unknown? Does it say? You could try re-downloading it.
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Post by Shur'tugal »

i redownloaded it and now it works thx
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Sidhe Government

Post by Thunderblade »

Hi Friends!

Sorry for the way long absence... Soon my classes and exams will be over, and I shall return to give you a hand! :D

Just stoped by to say what a nice work you are doing! Many thanks to you all for keeping the idea alive while I didnt have the commitment to do it... :)

Anyway, some things I think could be clarified:

- Pudding, you have just made some WONDERFUL animations. A very good work, indeed! However, as other members of the project have stated, the Sidhe are more related to the chaotic storm magic they try to "master" - this is an important part of their society, as they dont have any "popular" spellcasters: magic is the trade of their nobility, what distinguishes them from the bread and butter wild elves. Anyway, it is a very good idea, and could go very well with Casual´s elves.

- Government: I liked the idea Oreb posted here, but the original one was like this. Originally, Sidhe records tell of a old and whise king named Vanimaro, who led his people to war against enemy kingdoms (could be the marauders, orcs, or any other kind of non-good-elf thing - just assure he dies in the end of the battle). The reasons of this war I leave t your imagination, but think of the wild elves as of a xenofobic bunch - they would hate any intrusion in their lands. After the king died, they fought hard to recover his body and the shards of his magical blade, the original Thunderblade, which blade has been split in twelve fragments. To keep the memory of their valiant king, they decided that Vanimaro would be called the Sidhe First and Only king, and refused monarchy ever since. Now, they are "ruled" by two different bodies: (1) the council of elders, comprising their wisest spellcasters (masters of the spellcasting nobility class), who discuss over Sidhe political affairs (exactly like a council of elders); and (2) the Thunderblades, each a member of the fighting nobility carrrying a sword imbued with one of the shards, more of a practical group of "errand knights" than common nobles. They would each be charged with part of the Sidhe lands to oversee and protect by the strength of their blades, and would be extensively tested to be granted these "gifts". Anyway, this is what it pretended to be in the beginning - as I said above, I like the idea of a new king and all... Feel free to pick the one you think suits wesnothian history better :)

Hope that helps!
Sorry for being away for so long, and congratulations for this very nice work you´re doing! :wink:
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