quirks
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I dont know code of BfW, but isnt srand invoked only once for each game and stored in savegame? Cause if one does:
1. save
2. do acion and sees results
3. loads
4. does the same action
results will be the same. Thats my expierience.
1. save
2. do acion and sees results
3. loads
4. does the same action
results will be the same. Thats my expierience.
User:Kshinji
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
Not really; according to quantum physics then "uber-sensitive sensors" are theoretically impossible.UDD wrote:Even the result of throwing dice could theoretically be calculated thanks to the magic of physics (it will probably take insane calculatory power and uber-sensitive sensors though).
As turin was saying, in Wesnoth the random seed is never stored. I think the reason most people are confused about this is that most games other than Wesnoth do store the random seed...
I think he meant Heisenberg's Law - you cant know exact speed and position of object at the same moment, the better you know one vale, the worse you know the other. This way the smaller molecule is, the more you need to know at least one of values to predict its movement. For smallest molecules predicting movement can give you large variety of possiblities with small probablitlity for each. Right?
User:Kshinji
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
Look hereUDD wrote:How so?Dacyn wrote:Not really; according to quantum physics then "uber-sensitive sensors" are theoretically impossible.
Heisenberg uncertainty principle states that one cannot assign values (with full precision) to certain pairs of observable variables of a single elementary particle at the same time even with infinitely precise instruments (...) the principle furthermore precisely quantifies the imprecision by providing a lower bound (greater than zero) for the product of the standard deviations of the measurements.
Heisenberg's uncertainty principle: the better you know the position of an object, the worse you know the velocity and direction, and vice versa. It is actually statedUDD wrote:How so?Dacyn wrote:Not really; according to quantum physics then "uber-sensitive sensors" are theoretically impossible.

STEP 4 IS FALSE.kjinshi wrote:I dont know code of BfW, but isnt srand invoked only once for each game and stored in savegame? Cause if one does:
1. save
2. do acion and sees results
3. loads
4. does the same action
results will be the same. Thats my expierience.
It will, of course, occasionally do the same thing. Especially if the chance of it doing that was high - for example, if you are trying to saveload so that your guy with 30% defence doesn't take a single hit. And even if it is unlikely, it will still occasionally happen the same way. But Wesnoth does not store the seed.[/code]
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
I meant exact action. For example my 30% CtbH guy take 1st 2nd and 4th blow. And it repeats 5 times, until i move the other troop. Then it turned into 2 blows - 1st and 3rd. Strange..
User:Kshinji
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
That's not how it works for me. (I just tested it several times, just to be sure - the random numbers are definitely different after I reload the save.) It's possible that this is a windows-specific bug.kshinji wrote:I meant exact action. For example my 30% CtbH guy take 1st 2nd and 4th blow. And it repeats 5 times, until i move the other troop. Then it turned into 2 blows - 1st and 3rd. Strange..
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Doesn't happen on my windows.turin wrote:That's not how it works for me. (I just tested it several times, just to be sure - the random numbers are definitely different after I reload the save.) It's possible that this is a windows-specific bug.kshinji wrote:I meant exact action. For example my 30% CtbH guy take 1st 2nd and 4th blow. And it repeats 5 times, until i move the other troop. Then it turned into 2 blows - 1st and 3rd. Strange..
And... Well... Maybe after I learn quantom physics I'll be able to make a decent comeback.

(Though, and I'm asking just because I know, isn't quantom physics currently a theory rather than a proven [atleast empirically] science?)
~
When you turn your computer off, its called a "Shut Down".
Shouldn't turning your computer on be called a "Shut Up"?
When you turn your computer off, its called a "Shut Down".
Shouldn't turning your computer on be called a "Shut Up"?
Well, IIRC, it depends on what you mean by that - quantum physics is compatible with all known data, but it cannot make predictions that can be empirically tested.UDD wrote:(Though, and I'm asking just because I know, isn't quantom physics currently a theory rather than a proven [atleast empirically] science?)
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Soliton, thats rather philosophical question, to physical. Lets state that theory becomes proven, if that works for, what we sense as reality. ( reality 0, often called )
reality 1 - we off our senses, everything starts to be numbers
reality 2 - we off physical laws, treat reality philosophically
There are more, realities - n, but they start to be stupid for me. Those 2 enough for my age and ambition. Whole idea came from Ancient Greece, if i remember correctly.
reality 1 - we off our senses, everything starts to be numbers
reality 2 - we off physical laws, treat reality philosophically
There are more, realities - n, but they start to be stupid for me. Those 2 enough for my age and ambition. Whole idea came from Ancient Greece, if i remember correctly.
User:Kshinji
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
You can't; you can just provide overwhelming evidence for its veracity. Right now, there is pretty good evidence for quantum mechanics' veracity, and none for its falseness. However, there's another critera of falsifiability - if an experiment cannot be proposed that, with a certain outcome, would prove quantum mechanics false, it doesn't make sense to say it is true... I don't know if there is such a theory.
(BTW, this can be used as an argument against ID, and has been on these forums.)
(BTW, this can be used as an argument against ID, and has been on these forums.)
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
String theory. (so far)turin wrote:However, there's another critera of falsifiability - if an experiment cannot be proposed that, with a certain outcome, would prove quantum mechanics (the theory) false, it doesn't make sense to say it is true... I don't know if there is such a theory.
"If gameplay requires it, they can be made to live on Venus." -- scott