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Brainstorm ideas of possible additions to the game. Read this before posting!

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Gauteamus
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Post by Gauteamus »

One possible twist would be to have two friendly units have to occupy the two adjacent tiles of the pit in order for the XP to be awarded.

That of course depends on what kind of school you want in your particular MP-scenario/campaign. Either a sort of academy where the recruits come out with their papers all stamped, but green as goblins. OR the gladiator-ish warpit to season the veterans.
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scott
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Post by scott »

Cuyo Quiz wrote:Pits. You may call them Training/War/Blood or whatever, but omst of the ruthlessness that makes the thing work for all factions would be that it is a pit, where two units fight until they are tired.
And lose HP while gaining XP.

I think 1 XP/turn with a 4 XP cap makes more sense though.
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wisdomless2
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Post by wisdomless2 »

Hmm... I kinda like the arena bit... Where you can have units fight each other. Then you could slowly and painfully train two, heal them, train again, heal again... Or have a strong unit fight and kill off weaker ones made to be killed to strengthen it. Kinda adds some realism to it all. You can train the slow but ethical way, or you can be a ruthless dictator killing off soldiers for the betterment of one.
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Dragon Master
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Post by Dragon Master »

this seems like it would take WAY too long. The number of turns it would take to level up a unit with 4 xp a turn is incredible. If a unit requires 24 xp to level up it would take 6 turns, by then your far into the game (large maps excluded). don't even mention level two unit with around 90 xp requirements
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Gauteamus
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Post by Gauteamus »

As this is not going to be in mainline 2P-Den of Onis anyway, I dont see the problem with it taking too much time. If this is used in a small map, just raise the cap or XP awarded per turn (8,12,16 anything that suits your purpose)?
If it is in a campaign might one surely enjoy haveing a unit sitting for 24 free XP at 1 per turn?
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Post by kshinji »

wisdomless, ill beat [censored] out of you if i happen to catch you on MP.

Definition of dictator isnt: stupid & bad guy.

Its: man who must sign all decisions in country.

There might be wise dictator, and there were authoritarian governments in Easdtern Europe between 1918-1939, which werent doing any harm to anyone.
Fe. polish leader Pilsudski, didnt like Jews for they were group of interests that was against him, and his reforms of economy. To be honsets, he could have been called antisemist, and he had power to start killing Jews. But he did not, cause he was wise and good man. He was doing only what he had to do in order to rise might of Poland. Also he was one of few people willing to do profilactical attack against Germany in 1935, when powers of France and Poland were 2.5x bigger, but stupid libertarians in France where fearing that they might get wounded...

Conclusion? There are known dictatures ( not totalitarian ones ) that werent harmful to anyone.

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Silence of Echo
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Post by Silence of Echo »

You could make it that a unit cannot attack the immediate turn after recieving this exp. they can move but must wait a turn.
Silence of Echo
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Post by Silence of Echo »

wisdomless2 wrote:Hmm... I kinda like the arena bit... Where you can have units fight each other. Then you could slowly and painfully train two, heal them, train again, heal again... Or have a strong unit fight and kill off weaker ones made to be killed to strengthen it. Kinda adds some realism to it all. You can train the slow but ethical way, or you can be a ruthless dictator killing off soldiers for the betterment of one.
That would give an unfair advantage to the northerners and the undead.
They both have extremely cheap units with weak attacks. even if they are lv. 0, it would still lead up to faster exp. for stronger units (i.e. dark acolytes vs. walking corpses)

also, units that are usually harder to lv up (like elvish shaman) would level easier with little or no danger.

Finally, it would bring the focus of the game to a more RPG style.
The current system encourages battle to advance units for a reason.
Silence of Echo
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Post by Silence of Echo »

wisdomless2 wrote:Hmm... I kinda like the arena bit... Where you can have units fight each other. Then you could slowly and painfully train two, heal them, train again, heal again... Or have a strong unit fight and kill off weaker ones made to be killed to strengthen it. Kinda adds some realism to it all. You can train the slow but ethical way, or you can be a ruthless dictator killing off soldiers for the betterment of one.
That would give an unfair advantage to the northerners and the undead.
They both have extremely cheap units with weak attacks. even if they are lv. 0, it would still lead up to faster exp. for stronger units (i.e. dark acolytes vs. walking corpses)

also, units that are usually harder to lv up (like elvish shaman) would level easier with little or no danger.

Finally, it would bring the focus of the game to a more RPG style.
The current system encourages battle to advance units for a reason.
Elestel
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Post by Elestel »

what about to call it "academy" and 2xp/turn?
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Post by toms »

You mean some kind of 'level 2 school'? That would be not bad, but I´d only like to have them in towns. (schools also in cities)
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Post by wisdomless »

kshinji needs to take a chill pill... Seriously dude. I don't think anyone other than you cares. Besides, I said RUTHLESS dictator.
Definition of RUTHLESS dictator IS: stupid & bad guy.
Go to dictionary.com and look ruthless up.

Silence, I think you're right, it would change the gameplay, but not by much. I figure if there is a school, there's only one, maybe two per team, and you can train a max of two units in it (only if the school is arena style). So four units become level two after, say, ten turns. That's a good deal of time and by then there's already some level twos. I like the 2xp/1turn much better than anything else (though it doesn't have the arena realism) simply because my main idea for having a school was to train up hard to train units, like healers or to safely train up valuable units like leaders or mages.
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