Imperial Multiplayer Era - version 0.17 released

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turin
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Post by turin »

Xan wrote:
turin wrote:From what I've seen, the proposed "formation" specialty is not possible yet
Huh?
What I meant was, I hadn't seen a way to do it. ;)

Looks good.
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Ranger M
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Post by Ranger M »

*Thinks...*

*Thinks harder*

*Tries desperately to think of a useful ability worth adding*

Uuum...

*Gives up (abilities for the sake of abilities is a bit stupid anyway)*

just give me some time, this is giving me some idea, but no good ones yet.
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Post by Cuyo Quiz »

Parthian shot!. Although it was suposed to be for the Airiya :? .

Is there a way so that... mmm... after attacking he doesn't lose mov points, or that after attacking he gains "x" movements points?.
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turin
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Post by turin »

New unit: Marauder Boatsman.

Purpose of unit: To give marauders a water-going unit.

What I have done: unit.cfg, new movement type, static art for level 1.

What we still need to do: balance unit, think of good names for levels 2 and 3, make static art for levels 2 and 3, animate all levels, write descriptions for all levels.

Code: Select all

[unit]
id=Marauder Boatsman
name= _ "Marauder Boatsman"
race=marauder
image="units/marauder/boatsman.png"
hitpoints=32
movement_type=marauderboat
movement=5
experience=30
level=1
alignment=chaotic
advanceto=
cost=17
usage=fighter
unit_description= _ " "
get_hit_sound=groan.wav

	[attack]
	name=axe
	type=blade
	range=melee
	damage=5
	number=3
	[/attack]
[/unit]
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Alks
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Post by Alks »

turin wrote: W think of good names for levels 2 and 3
Marauder River Pirate?
Marauder Wayfarer (that would be a tribute after all :P)
Marauder Navigator
Marauder Seawolf
Marauder Plunderer

pure brainstorming
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turin
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Post by turin »

Alks wrote:Marauder River Pirate?
It isn't river-specific - it can go in deep water too, although it is worse there (it is a flatbottomed craft, after all, and a really flimsy one at that)
Alks wrote:Marauder Wayfarer (that would be a tribute after all :P)
That's a possibility, although it doesn't sound "watery" to me.
Alks wrote:Marauder Navigator
Perhaps.
Alks wrote:Marauder Seawolf
Marauder Plunderer
I like these two, although should probably only use one (they have very different connotations).
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Oreb
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Post by Oreb »

Well the Vikings seem alot like Vikings to me, with the pillaging and thier clothes/armour/weapons, that you could have it being a long boat, growing more dragon like at level 3 (for the vikings had dragon heads and scales carved all on the long boat)

Or you could call one of the levels longboat

Some others: prahu, umiak, seafarer (partial tribute)

If each race needs either a swimming, or flying unit or both... what would the Sidhe have
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Post by Flametrooper »

Doesn't the Sidhe Warrior Spirit fly?
hey.
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Post by Kestenvarn »

Pretty sure, yeah.
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Post by Fynmiir »

For the new sea marauders and other sea-faring stuff, would this include ships/ships art?
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Post by Oreb »

Fynmiir wrote:For the new sea marauders and other sea-faring stuff, would this include ships/ships art?
I am guessing it would, and yeah I do believe the Ancestors Fly, but not that much on water, 2 out of about 6 a turn :cry: The ghosts on the other hand, now go well on water aswell, So the sidhe either need the ancestors improved or a water unit
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Post by Flametrooper »

I say ancestors improved, I can't see sidhe swimming or in boats somehow. If you do want a unique water unit, I might suggest something like "Water Nymph" or "Water Spirit", although that sounds a bit wood-elvish.
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Post by Oreb »

Flametrooper wrote:I say ancestors improved, I can't see sidhe swimming or in boats somehow. If you do want a unique water unit, I might suggest something like "Water Nymph" or "Water Spirit", although that sounds a bit wood-elvish.
Yeah, should improve the ancestors
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Post by Disto »

Fynmiir wrote:For the new sea marauders and other sea-faring stuff, would this include ships/ships art?
Not as in your ships, these changes are designed to make is acceptable to go mainline, and mainline has always been against full ship Confrontations, or just ships. Anyway it's meant to travel on land too.
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turin
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Post by turin »

Some clarifications....

We are NOT going to have ships. These are boats. And very small boats at that. I'm not opposed to having a longboat sprite, that we could use for story purposes and stuff, but it isn't going to be a unit.

The purpose of this is to give every faction in the Imperial Era a water-going unit, or a flying unit. The sidhe already have one - the Ancestor. He just doesn't move on water currently because it would be unbalanced.

The marauders are getting this coracle unit, and the Lavinians are getting some other sort of boat. (NOT ship). The Marauders are like vikings, in that they use longboats. But they don't use them directly in battle - rather, they use them to transport troops to the battle. So we don't need an actual longboat unit.


Now, I think I want Seawolf for the level 3. What about a level 2 name?

Boatsman -> Seadog -> Seawolf

or

Boatsman -> Seafarer -> Seawolf

or something else?

BTW, I'm not attached to the name Boatsman, if you can think of a good substitute. But I do like the name Seawolf a lot.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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