Campaign: Invasion of Arendia
Moderator: Forum Moderators
Right, that proves that there is a problem.
It is officialy,nobody download the new version of IoA (unless you never got the old one, and so would start from the beginning, because the first set of level, without the wild elves work)
I don't know how this happened, because I didn't touch them, or any of their descriptions, or mentions in the files.
It is officialy,nobody download the new version of IoA (unless you never got the old one, and so would start from the beginning, because the first set of level, without the wild elves work)
I don't know how this happened, because I didn't touch them, or any of their descriptions, or mentions in the files.
Whats Wierd is I never gave true feedback on this game.
Well here it is:
For the second scenario instead of hiding the ai leader behind mountains hide him behind canyon so you can't reach him... that way you don't miss the story plot
, like I did, the first few times.
The next couple of scenrios are great, story and gameplay wise, no real problems...
Except for the first time you see the Wild Elves, in the mist... That mission is alright but I don't like it that much, no real reason...
Further toward the naga side of it, It gets a bit sketchy due to the Imperial Era history, when did nagas exist here/undead when the a horde of undead pass through, and when did the Some Sidhe migrate to the Arendian forest (no real problems there though, just have a reason to attack Arendia)
Then this is were it is up to, so thats it for now... all in all a great campaign and should be one of the main Imperial Era campaigns
Well here it is:
For the second scenario instead of hiding the ai leader behind mountains hide him behind canyon so you can't reach him... that way you don't miss the story plot

The next couple of scenrios are great, story and gameplay wise, no real problems...
Except for the first time you see the Wild Elves, in the mist... That mission is alright but I don't like it that much, no real reason...
Further toward the naga side of it, It gets a bit sketchy due to the Imperial Era history, when did nagas exist here/undead when the a horde of undead pass through, and when did the Some Sidhe migrate to the Arendian forest (no real problems there though, just have a reason to attack Arendia)
Then this is were it is up to, so thats it for now... all in all a great campaign and should be one of the main Imperial Era campaigns
I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
Give your comments to the World of Orbivm
I assumed that most people wouldn't spot it, I'll put it behind a canyon.The Raven wrote:For the second scenario instead of hiding the ai leader behind mountains hide him behind canyon so you can't reach him... that way you don't miss the story plot, like I did, the first few times.
I actually like this mission the most, although it was the most frustrating to code, I really wanted the ability to remove fog at will, but I couldn't (but the reason I gave for that story wise covered that up quite well.The Raven wrote:The next couple of scenrios are great, story and gameplay wise, no real problems...
Except for the first time you see the Wild Elves, in the mist... That mission is alright but I don't like it that much, no real reason...
I was thinking more that these particular elves were thrown out for whatever reason, and then went back to the Arendian forests (where there had been wild elves before, untill they were driven out by Eran (when the nation of Arendia was actually founded, he was the first king, and drove the wild elves out soon after).The Raven wrote:Further toward the naga side of it, It gets a bit sketchy due to the Imperial Era history, when did nagas exist here/undead when the a horde of undead pass through, and when did the Some Sidhe migrate to the Arendian forest (no real problems there though, just have a reason to attack Arendia)
Although this campaign takes place well after the fall of the Lavinian empire, although the origins of the lich will be revealed, but later (and the orcs are just orcs, they are just there).
Thanks, I just need to fix the bug, before I can finish it (which is a shame, because I was about to get on with finishing the next scenario, when the bug accoured).The Raven wrote:Then this is were it is up to, so thats it for now... all in all a great campaign and should be one of the main Imperial Era campaigns
ps, are you using the latest version of IoA, or just the origional one? If so, why is the Wild elf bug not ouucuring with you?
Because I never saved in game, I saved only when I finished the scenario ...
I am using the latest version on the Campaign Server
I am using the latest version on the Campaign Server
I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
Give your comments to the World of Orbivm
Then how is it working? My saves are also begginning of scenario saves.
Damn, this probably means that I changed something which either can, or doesn't have an effect. So I'll probably have to start the whole campaign over again.
O well, at least I can try something new now (There will probably be some new features in the campaign now)
Damn, this probably means that I changed something which either can, or doesn't have an effect. So I'll probably have to start the whole campaign over again.
O well, at least I can try something new now (There will probably be some new features in the campaign now)
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- Joined: September 24th, 2005, 10:46 am
- Location: Spain
- Contact:
hi
is there a way to get the latest version without wesnoth? because i don't have an own internet connection and here in the cyber cafe isn't wesnoth installed nor in the library where i normaly "browse the web".
i know http://wolff.to/campaigns/list.html but there is just the "old" version and the site is not reachable in the moment (for me?).
about the campaign, i talk about the version for 1.0.2, nice campaign, fun to play. even if it was necessary to change all of the units to make them fight in the normal way with wesnoth 1.1.2a... i had to change the range rfrom short/long to melee/ranged but it wasn't a big deal
... the abilities such as ambush took me a bit more time. a pain in the arse was the try to make the naga_hunter poison resistent as the description says. i did it yesterday in a really bad way, they are now "mechanical" but with the normal traits, was a bit tricky, since i have not clue about wml ... however it seemd to work.
one thing that i don't like is/was the sarah unit which doesn't fit the portrait (imho), i use now a lightly modified version of the outlaw-princess/outlaw-queen unit... thanx to the modification it was necessary to touch the portrait a bit too... so there is now a "sarah" unit
my avatar shows how she looks... however she is still an "outlaw" and will level up to an fugitive (from the moving/fighting)
Invasion_of_Arendia_addon1.zip
i've included also 2 retouched portraits, they look now a bit blury but a bit better than the originals, also included are the 2 scenarios where sarah apperas for the very first time. and a scenario where i added some portraits and fixed a little bug ... changed "ron" to "tom"
...
cheers... and ranger: have a nice time in venice!
is there a way to get the latest version without wesnoth? because i don't have an own internet connection and here in the cyber cafe isn't wesnoth installed nor in the library where i normaly "browse the web".
i know http://wolff.to/campaigns/list.html but there is just the "old" version and the site is not reachable in the moment (for me?).
about the campaign, i talk about the version for 1.0.2, nice campaign, fun to play. even if it was necessary to change all of the units to make them fight in the normal way with wesnoth 1.1.2a... i had to change the range rfrom short/long to melee/ranged but it wasn't a big deal

one thing that i don't like is/was the sarah unit which doesn't fit the portrait (imho), i use now a lightly modified version of the outlaw-princess/outlaw-queen unit... thanx to the modification it was necessary to touch the portrait a bit too... so there is now a "sarah" unit

my avatar shows how she looks... however she is still an "outlaw" and will level up to an fugitive (from the moving/fighting)
Invasion_of_Arendia_addon1.zip
i've included also 2 retouched portraits, they look now a bit blury but a bit better than the originals, also included are the 2 scenarios where sarah apperas for the very first time. and a scenario where i added some portraits and fixed a little bug ... changed "ron" to "tom"

cheers... and ranger: have a nice time in venice!
yeah, it was down for maintinence and to allow the download of 1.1.x campaigns from the other campaign server, it should be up properly now.flava_clown wrote:is there a way to get the latest version without wesnoth? because i don't have an own internet connection and here in the cyber cafe isn't wesnoth installed nor in the library where i normaly "browse the web".
i know http://wolff.to/campaigns/list.html but there is just the "old" version and the site is not reachable in the moment (for me?).
all of the range problems are fixed in the 1.1.x version I have on the development campaign server, as have the abilities (I hope, although I hadn't been able to play the campaign on 1.1.2a for although I am now trying it and adding a new feature).flava_clown wrote:about the campaign, i talk about the version for 1.0.2, nice campaign, fun to play. even if it was necessary to change all of the units to make them fight in the normal way with wesnoth 1.1.2a... i had to change the range rfrom short/long to melee/ranged but it wasn't a big deal... the abilities such as ambush took me a bit more time. a pain in the arse was the try to make the naga_hunter poison resistent as the description says. i did it yesterday in a really bad way, they are now "mechanical" but with the normal traits, was a bit tricky, since i have not clue about wml ... however it seemd to work.
I'm not sure what you mean with the naga poison resistance, although I get the feeling that you mean that they are now like the undead, no traits, but not affected by poison. I'll look into makeing this work better. (maybe the new abilities system will help here)
I'll work on this because she does look too much like the outlaw queen at the moment.flava_clown wrote:one thing that i don't like is/was the sarah unit which doesn't fit the portrait (imho), i use now a lightly modified version of the outlaw-princess/outlaw-queen unit... thanx to the modification it was necessary to touch the portrait a bit too... so there is now a "sarah" unit![]()
my avatar shows how she looks... however she is still an "outlaw" and will level up to an fugitive (from the moving/fighting)
all of the current portraits are borrowed from other campaigns at the moment, and are temporary, I'll be making new ones when I find time (and finish a bunch of other projects). new sprites and units will probably be made too for each character (and definately Reth) although maybe not all of them.
i'll take a look at these, and see what changes you have made, unfotunately some of them probably aren't neccisary, because I know that I have fixed the ron tom bug. But the portraits definately are apprechiated.flava_clown wrote:i've included also 2 retouched portraits, they look now a bit blury but a bit better than the originals, also included are the 2 scenarios where sarah apperas for the very first time. and a scenario where i added some portraits and fixed a little bug ... changed "ron" to "tom"...
Thanks, I did. (although carrying my cousins huge bags of shopping wasn't too fun)flava_clown wrote:cheers... and ranger: have a nice time in venice!
Midnight Raiding doesn't load
It says: unit not found "Arendian Captain" It didn't have this problem when I played the same campaign with 1.0.2. Great campaign so far!
Science is what you know. Philosophy is what you don't know.
Bertrand Russell (1872-1970)
Bertrand Russell (1872-1970)
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- Joined: September 24th, 2005, 10:46 am
- Location: Spain
- Contact:
the description of the naga hunter unit says that they are poison resistance if i understood it right. but they aren't. what i did is, to change the race to mechanical and added all traits they can have normaly to the naga_hunter.cfg. i don't have the file here so i can't show you the changes. however they fight like before, they behave like before, but they are now poison resistance
...
thanx for the link! i'll check the changes and can't wait to see the real end. because if you finish the last scenario before 20 turns then you won't see the message about the dev version.
about the package... i've included the scenarios for the users not really for you
... the changes there are only the replacement of the sarah unit (if i remember right) ... i've made for myself some more changes like a portrait for reth and added here and there some portraits for matt/tom and other units which normaly have one... an example in sneaking around you forgot to add the portraits for matt/tom when they see the ghosts.
about the missing units, if you play the non-dev version with wesnoth 1.1.2a then there are more units missing, like the princess/battleprincess and 2 more which i can't remember.
about the sarah unit, the protrait for sarah and for teresa are the same persons "jessica" aka "lady outlaw". so the units have to be similiar as well. imho. however the idea was to add just something in front of her mouth like on the portrait but like this it wasn't easy enough to see who is teresa and who is sarah. so i changed the color of the pants too and since we talk about women it was necessary to change the color from the thing in front of her mouth too, the colors have to fit, you know
(i called thing because i don't know the english word for it, not yet). and i made the hair color more red. it looked good in psp but a bit too red in the game...
ciao

thanx for the link! i'll check the changes and can't wait to see the real end. because if you finish the last scenario before 20 turns then you won't see the message about the dev version.
about the package... i've included the scenarios for the users not really for you

about the missing units, if you play the non-dev version with wesnoth 1.1.2a then there are more units missing, like the princess/battleprincess and 2 more which i can't remember.
about the sarah unit, the protrait for sarah and for teresa are the same persons "jessica" aka "lady outlaw". so the units have to be similiar as well. imho. however the idea was to add just something in front of her mouth like on the portrait but like this it wasn't easy enough to see who is teresa and who is sarah. so i changed the color of the pants too and since we talk about women it was necessary to change the color from the thing in front of her mouth too, the colors have to fit, you know

ciao
Ahh, I get what you mean now. Ok, I can reproduce that, and keep them as nagas as well (I think) which will make any filters that I use easier to do.flava_clown wrote:the description of the naga hunter unit says that they are poison resistance if i understood it right. but they aren't. what i did is, to change the race to mechanical and added all traits they can have normaly to the naga_hunter.cfg. i don't have the file here so i can't show you the changes. however they fight like before, they behave like before, but they are now poison resistance...
You've actually beaten the last scenario?!?!?!flava_clown wrote:thanx for the link! i'll check the changes and can't wait to see the real end. because if you finish the last scenario before 20 turns then you won't see the message about the dev version.
What difficulty? It's supposed to be unbeatable.
I've fixed most of this in the new version, although not the portraits not apprearing (i think, although I might just not remember it).flava_clown wrote:about the package... i've included the scenarios for the users not really for you... the changes there are only the replacement of the sarah unit (if i remember right) ... i've made for myself some more changes like a portrait for reth and added here and there some portraits for matt/tom and other units which normaly have one... an example in sneaking around you forgot to add the portraits for matt/tom when they see the ghosts.
fixed in the 1.1.2a version, it was caused by those units being removed from the main game directory, so I had to add them to the campaign.flava_clown wrote:about the missing units, if you play the non-dev version with wesnoth 1.1.2a then there are more units missing, like the princess/battleprincess and 2 more which i can't remember.
yeah, don't worry about this too much, I'll be doing this soon. Although I will use your edits in the newest version if I release before then.flava_clown wrote:about the sarah unit, the protrait for sarah and for teresa are the same persons "jessica" aka "lady outlaw". so the units have to be similiar as well. imho. however the idea was to add just something in front of her mouth like on the portrait but like this it wasn't easy enough to see who is teresa and who is sarah. so i changed the color of the pants too and since we talk about women it was necessary to change the color from the thing in front of her mouth too, the colors have to fit, you know(i called thing because i don't know the english word for it, not yet). and i made the hair color more red. it looked good in psp but a bit too red in the game...
ciao
Is the last scenario the latest one, or the actual last one?
Because if its the Latest one, I finished before turn 20 and missed the extra wild elves coming to help, and there is a bug where, if you also defeat the spectre before thrashan he still seems to come back, is that a bug or is it trying to tell you don't waste your time attacking
Because if its the Latest one, I finished before turn 20 and missed the extra wild elves coming to help, and there is a bug where, if you also defeat the spectre before thrashan he still seems to come back, is that a bug or is it trying to tell you don't waste your time attacking
I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
Give your comments to the World of Orbivm
Nope, I plan at least five more (although I'm not entirely sure exactly how many.The Raven wrote:Is the last scenario the latest one, or the actual last one?
There is one that I started (and still haven't finished) in the newest version on the 1.1.2a campaign server.
Hmm, He's not meant to...The Raven wrote:Because if its the Latest one, I finished before turn 20 and missed the extra wild elves coming to help, and there is a bug where, if you also defeat the spectre before thrashan he still seems to come back, is that a bug or is it trying to tell you don't waste your time attacking
That is a bug that I'll try to fix, thanks for mentioning it.
I'm definately not happy with that mission, but I'll get back to it once I have a completely working campaign.
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before i paste my preformated "report" let me answer your question. i've played the "easiest" difficulty, coz i am not a skilled player. and life sux enough without loosing all the time in a computer game 
the raven, had the same problem than me. if you beat all enemys before the 20 turns then you see no message, nor the other elfes. about the spectre i thought that there is something wrong, but wasn't sure about it and i wasn't looking for the name, if it's the same or not. i've finished the campaign already 3 or 4 times but never without killing the damn spectre (twice).
okay that's all i think, now the "report" i've finished yesterday (offline):
----------------------------------------------------------------------------------
hi
(version 0.0.4, wesnoth version 1.1, 11/03/06)
already the first typo? because for 1.0.2 it was: (version 0.4.0 01/01/06)
however i have the feeling that i haven't played the latest version.
it seems that the ron/tom problem is NOT fixed
03-Border_disturbance.cfg (line 80)
08-Turlins_fall.cfg (line 88 )
example
should be
reth doesn't use his portrait, any reason for that? or just a bug?
the jack portrait is missing (portraits/Jack.jpg)
a little typo?
do you mean where instead of when?
04-Midnight_raiding.cfg (line 153) can't be loaded, missing unit Arendian Captain.
the image name is wrong. it's called captin.png but should be captain.png
also wrong is the name of the .cfg -> Arendian_Captin.cfg should be Arendian_Captain.cfg (but should work either)
in the .cfg you have to modify 3 lines (24,37,51) the image paths are wrong there should be units/arendian/captain.png
not Arendian-captain.png (even if captain is written correctly
)
damn that was a pain in the arse... after a lot fails i've found a solution which works, finally.
i've changed the whitespaces in the unit folder names to underscores and changed the Invasion_of_Arendia.cfg
04-Midnight_raiding.cfg (line 299)
portraits/Tom.png instead of portraits/Ron.png
05-Threats.cfg: some typos
line 337
i would write Black Hand instead of black hand, because it's a name. isn't it?
342
what a bug: member instead of mender... and same as above.
347
the not he ...
365
i dunno since my english is lousy as hell, but shouldn't it "you both are too young" instead of "you are both too young"
and "unfortunately" not "unfortunantly"?
"...no time to do..."
(this should be checked by someone who speak english natively)
383
i guess someone said this already -> "i'll" instead of "ill" or "i will..." what ever you prefer
407
"haven't" not "havn't" (can be found in other scenarios too)
412
should be
---------------------------------------
after some "retouched" scenarios i decided to don't post every little typo here. i've made a little package for you which include all the things i've found so far. i've added some comments in the scenarios. i recommend the use of a diff tool
...
about the naga-hunter... as already said "race=mechanical"
i've added also this code:
note: - the "cost" and "usage" is just to show you, where i've put it in
- as you can see i gave them the dextrous trait as well, because they
are archer and somewhat weak...
- i guess this code will hurt everyone with wml skills.. i am so sorry
a question: i saw in some of the last scenarios that we will loose if hersada die. but he is NOT recalled, while lamai is recalled but can die without a punishment for us. is it meant to be like this? if so you should change the following line
to
szopen did it that way in his campaign "a new order".
another little thing, i would recommend to convert/change the 4 .bmp's to jpg or png to reduce the file size!
and what about the reth portrait for the campaign description? coz it's his story and not the one from turlin.
it would be also a good idea to remove the "die events" from to scenarios and add them in another .cfg and call that instead. because the messages are always the same and if you have a typo there, then you'll have to touch every scenario.
about "Through Water and Stone": wtf? i've played the whole campaign again just to see that? it end directly after the first turn. a look in the .cfg shows that there is nothing to do for the player. that gave me once more the feeling that i've played an outdated version.
it was my intention to make 2 unit ideas for sarah, but i had too much work.
okay that's all for now... if things are already reported/fixed/whatever, then sorry that i've wasted your time, but this post is made offline! and just pasted in here.
IoA_fixes_01.zip
i've made a .tgz file for you but forgot to include the Invasion_of_Arendia.cfg and was unable to add it under windows.

the raven, had the same problem than me. if you beat all enemys before the 20 turns then you see no message, nor the other elfes. about the spectre i thought that there is something wrong, but wasn't sure about it and i wasn't looking for the name, if it's the same or not. i've finished the campaign already 3 or 4 times but never without killing the damn spectre (twice).
okay that's all i think, now the "report" i've finished yesterday (offline):
----------------------------------------------------------------------------------
hi
(version 0.0.4, wesnoth version 1.1, 11/03/06)
already the first typo? because for 1.0.2 it was: (version 0.4.0 01/01/06)
however i have the feeling that i haven't played the latest version.
it seems that the ron/tom problem is NOT fixed
03-Border_disturbance.cfg (line 80)
08-Turlins_fall.cfg (line 88 )
example
Code: Select all
description= _ "Death of Reth, Reoed, Teresa, Matt, Ron or Sarah"
Code: Select all
description= _ "Death of Reth, Reoed, Teresa, Matt, Tom or Sarah"
the jack portrait is missing (portraits/Jack.jpg)
a little typo?
Code: Select all
description=Teresa
message= _ "Just keep your hands when I can see them and we'll get along just fine."
Code: Select all
description=Teresa
message= _ "Just keep your hands where I can see them and we'll get along just fine."
the image name is wrong. it's called captin.png but should be captain.png
also wrong is the name of the .cfg -> Arendian_Captin.cfg should be Arendian_Captain.cfg (but should work either)
in the .cfg you have to modify 3 lines (24,37,51) the image paths are wrong there should be units/arendian/captain.png
not Arendian-captain.png (even if captain is written correctly

damn that was a pain in the arse... after a lot fails i've found a solution which works, finally.
i've changed the whitespaces in the unit folder names to underscores and changed the Invasion_of_Arendia.cfg
Code: Select all
[+units]
{@campaigns/Invasion_of_Arendia/units/arendian_units}
{@campaigns/Invasion_of_Arendia/units/elemental_units}
{@campaigns/Invasion_of_Arendia/units/hoard}
{@campaigns/Invasion_of_Arendia/units/human}
{@campaigns/Invasion_of_Arendia/units/nagas}
{@campaigns/Invasion_of_Arendia/units/wild_elves}
[/units]
portraits/Tom.png instead of portraits/Ron.png
05-Threats.cfg: some typos
line 337
i would write Black Hand instead of black hand, because it's a name. isn't it?
342
what a bug: member instead of mender... and same as above.
347
the not he ...
365
i dunno since my english is lousy as hell, but shouldn't it "you both are too young" instead of "you are both too young"
and "unfortunately" not "unfortunantly"?
"...no time to do..."
(this should be checked by someone who speak english natively)
383
i guess someone said this already -> "i'll" instead of "ill" or "i will..." what ever you prefer
407
"haven't" not "havn't" (can be found in other scenarios too)
412
should be
Code: Select all
message= _ "No we haven't. There is still the possibility of an attack from behind."
after some "retouched" scenarios i decided to don't post every little typo here. i've made a little package for you which include all the things i've found so far. i've added some comments in the scenarios. i recommend the use of a diff tool

about the naga-hunter... as already said "race=mechanical"
i've added also this code:
Code: Select all
cost=15
#added by Flava Clown
num_traits=2
ignore_global_traits=yes
{TRAIT_STRONG}
{TRAIT_QUICK}
{TRAIT_RESILIENT}
{TRAIT_INTELLIGENT}
{TRAIT_DEXTROUS}
#end FC
usage=archer
- as you can see i gave them the dextrous trait as well, because they
are archer and somewhat weak...
- i guess this code will hurt everyone with wml skills.. i am so sorry

a question: i saw in some of the last scenarios that we will loose if hersada die. but he is NOT recalled, while lamai is recalled but can die without a punishment for us. is it meant to be like this? if so you should change the following line
Code: Select all
description= _ "Death of Reth, Reoed, Teresa, Matt, Tom, Sarah, Jaryn or Hersada."
Code: Select all
description= _ "Death of Reth, Reoed, Teresa, Matt, Tom, Sarah, Jaryn or Hersada (if recalled)."
another little thing, i would recommend to convert/change the 4 .bmp's to jpg or png to reduce the file size!
and what about the reth portrait for the campaign description? coz it's his story and not the one from turlin.
it would be also a good idea to remove the "die events" from to scenarios and add them in another .cfg and call that instead. because the messages are always the same and if you have a typo there, then you'll have to touch every scenario.
about "Through Water and Stone": wtf? i've played the whole campaign again just to see that? it end directly after the first turn. a look in the .cfg shows that there is nothing to do for the player. that gave me once more the feeling that i've played an outdated version.
it was my intention to make 2 unit ideas for sarah, but i had too much work.
okay that's all for now... if things are already reported/fixed/whatever, then sorry that i've wasted your time, but this post is made offline! and just pasted in here.
IoA_fixes_01.zip
i've made a .tgz file for you but forgot to include the Invasion_of_Arendia.cfg and was unable to add it under windows.