Yet Anothe Silly Idea... burning fire

Brainstorm ideas of possible additions to the game. Read this before posting!

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jg
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Post by jg »

I only meant it to be a joke. I wasn't stating anything serious. And I wasn't trying to be offensive. I also do not believe, that all "main" campaigns are in the same period of time, or have anything to do with each other... :?:

jg
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Maeglin Dubh
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Post by Maeglin Dubh »

Thus the sarcasm tags, [sarcasm] O thou fount of endless wisdom and wit. [/sarcasm]
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Thrawn
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Post by Thrawn »

Maeglin Dubh wrote:Thus the sarcasm tags, [sarcasm] O thou fount of endless wisdom and wit. [/sarcasm]
whoa, you're announcing it now?
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott

this goes for they're/their/there as well
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Maeglin Dubh
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Post by Maeglin Dubh »

Nah, just demonstrating the proper use thereof. There's also [joke] tags, for the comedically minded. Whether or not you're actually funny. These tags really are a good idea.... Tone of voice and intent doesn't translate well in text.

But yes, there is one instance in SP of a burning forest... Handled in a most interesting fashion. But the ability to alter terrain seems to violate KISS and the basic control principle... Unless certain attacks automatically modify certain terrains, which would make these terrains close to useless.... Imagine elves hiding in the forest and being attacked by Orcish Crossbowmen. Forests burn, elves retreat to more forest. Repeat as necessary until forests no longer exist and elves are driven into the mountains to hide. That is an extreme case, I grant you. One entire terrain could be wiped off the map. Fire turns forest to ash, cold turns water to ice, grassland to snow.... Magic doesn't really need the jumpstart this would provide.

However, it could still be a cool effect in a UMC, if someone could put it together.
jg
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Post by jg »

Maeglin Dubh wrote:Thus the sarcasm tags, [sarcasm] O thou fount of endless wisdom and wit. [/sarcasm]
Ok, I will use them next time to avoid any missunderstandings... :wink:

jg
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Eleazar
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Post by Eleazar »

Yeah, like has been said:
this idea doesn't really fit wesnoth in general,
but it could be part of a really cool scenario.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
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irrevenant
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Post by irrevenant »

It's the sort of thing it would be nice to have (flexible) support for in the engine (rather than requiring WML code which-as I understand it - would make the abilty scenario-specific).

This particular use probably isn't appropriate (it essentially cripples the Rebels) but I can see a lot of use for it:
* A unit who turns water into ice (when he ends his turn on it?)
* A 'corrupting' unit who slowly turns the map into swamp.
etc.
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Post by Disto »

Sorry about this :P - basically spam.

When I saw the heading I laughed, come on what kind of fire burns?


:P
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Post by kiet »

Disto wrote:Sorry about this :P - basically spam.

When I saw the heading I laughed, come on what kind of fire burns?


:P
Ok,make a campfire and jump in it!
That burn? :lol:
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Post by Dave »

I don't think the idea of causing gameplay changes is such a good one, but I have had an idea for some time that if we had a nice particle engine, it'd be nice to make fire attacks actually cause small fires that burn for a while. The effect would be entirely graphical though, no gameplay change.

David
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