The South Guard
Moderator: Forum Moderators
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
South Guard has been added as a mainline campaign to the trunk.
At the moment it's virtually identical to the version on the 1.1.1 server.
No strings have changed yet, (except the description) so translations should be equally valid for any version of wesnoth.
Hopefully the addition of South Guard and Two Brothers will make Wesnoth much more accessable for new users.
At the moment it's virtually identical to the version on the 1.1.1 server.
No strings have changed yet, (except the description) so translations should be equally valid for any version of wesnoth.
Hopefully the addition of South Guard and Two Brothers will make Wesnoth much more accessable for new users.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
-
- Posts: 984
- Joined: February 21st, 2006, 11:02 pm
- Location: 0x466C616D65
-
- Posts: 984
- Joined: February 21st, 2006, 11:02 pm
- Location: 0x466C616D65
So you'd think. Can you download the campaign from the in-game campaign server? It may be an issue of placing the files in the appropriate places, which the campaign server does automagically.
- b.
- b.
La perfection est atteinte non quand il ne reste rien àajouter, mais quand il ne reste rien àenlever. - Antoine de Saint Exupery (of course)
-
- Posts: 984
- Joined: February 21st, 2006, 11:02 pm
- Location: 0x466C616D65
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
chances are you downloaded from the 1.1 campaign server, which would make in incompatable with Wesnoth 1.0.+
Just make sure the version number of your copy of Wesnoth and the campaign server match. There are only two campaign servers:
the 1.0 (the stable version of wesnoth)
and the 1.1 server (the development version, growing up to become 2.0)
Just make sure the version number of your copy of Wesnoth and the campaign server match. There are only two campaign servers:
the 1.0 (the stable version of wesnoth)
and the 1.1 server (the development version, growing up to become 2.0)
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
-
- Posts: 984
- Joined: February 21st, 2006, 11:02 pm
- Location: 0x466C616D65
It was 1.0x. I'm sure of it.
It's probably not that the versions arent compatible-just that the first scenario will not, for some reason, load.
EDIT: I got my computer to work with the campign server, and downloaded it from there. It worked. Great campaign(its easy but that doesnt stop it from being fun)!
It's probably not that the versions arent compatible-just that the first scenario will not, for some reason, load.
EDIT: I got my computer to work with the campign server, and downloaded it from there. It worked. Great campaign(its easy but that doesnt stop it from being fun)!

segfault, svn
I just started to play this campaign (on Easy), and reching the third scenario “A desperate errand� the game segfaults when I try to recall the older units.
What the console says:
What the console says:
Code: Select all
kess@ardhanari:~$ wesnoth-svn &
[1] 6808
kess@ardhanari:~$ Battle for Wesnoth v1.1.2+svn
Started on Mon Apr 3 13:59:29 2006
started game: 1604268686
Checking video mode: 1024x720x32...
32
setting mode to 1024x720x32
WARNING: setlocale() failed for sv_SE.
WARNING: setlocale() failed for sv_SE.
found valid cache at '/home/kess/.wesnoth/cache/game.cfg-cache-v1.1.2+svn-MEDIUM-NORMAL' using it
loadscreen: filesystem counter = 85
loadscreen: binarywml counter = 7796
loadscreen: setconfig counter = 221
loadscreen: parser counter = 202
started music
2690704588
showing title screen...
2690704588
Loading tips of day
title screen returned result
found valid cache at '/home/kess/.wesnoth/cache/game.cfg-cache-v1.1.2+svn-CAMPAIGN_THE_SOUTH_GUARD-EASY' using it
error config: [attack] uses special=firststrike, which is now deprecated. Use the macros provided in abilities.cfg.
error config: [attack] uses special=firststrike, which is now deprecated. Use the macros provided in abilities.cfg.
error config: [attack] uses special=magical, which is now deprecated. Use the macros provided in abilities.cfg.
error config: [attack] uses special=charge, which is now deprecated. Use the macros provided in abilities.cfg.
scenario: '3_A_Desperate_Errand'
has snapshot: no
skipping...
error config: [attack] uses special=charge, which is now deprecated. Use the macros provided in abilities.cfg.
error config: [attack] uses special=backstab, which is now deprecated. Use the macros provided in abilities.cfg.
error display: could not open image ''
error engine: player not found!
error engine: player not found!
error config: [attack] uses special=firststrike, which is now deprecated. Use the macros provided in abilities.cfg.
[1]+ Segmenteringsfel wesnoth-svn
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
I haven't seen this bug.Naboyan wrote:In map "Into the Depths" everything looks good, but as soon as i kill Lich nothing happeans :/. Map doesnt end. And i have got just few turns left (BTW. I killed trolls). So what should i do?
What version are you playing?
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity