Campaign: Invasion of Arendia

Discussion and development of scenarios and campaigns for the game.

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Ranger M
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Post by Ranger M »

are you using 1.1.2 (which I am not yet) it is possible that they were moved around, and so the paths are wrong.
Skizzaltix
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Post by Skizzaltix »

Yes, I am(all the unit paths were changed)
Matt2
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Post by Matt2 »

plz change them all i can c r the theives and the brigands (expect my main people like Reth)
Matt2
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Post by Matt2 »

btw i love this campaign. its awesome expecsially since u can use wild elves.
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Ranger M
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Post by Ranger M »

I'll be downloading and compiling 1.1.2 in an hour or two, and then I'll update the unit paths. Then I'll release a new version with the images fixed.

then I'll upload a new level in a day or two when I have finished it (so long as it isn't buggy).
Skizzaltix
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Post by Skizzaltix »

Thank you!

btw I like your new avatar
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Ranger M
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Post by Ranger M »

Skizzaltix wrote:Thank you!
yeah, I'm having a few problems compiling 1.1.2, so I haven't fixed it yet, the advantage of this is that I have some more time to make the new scenario, before my dad gets home to help me compile 1.1.2.
Skizzaltix wrote:btw I like your new avatar
Thanks, it's part of something I'm trying. It's the main reason why I haven't been doing as much recently, and it's really hard to get it to look right, which even this doesn't after loads of time spent on it.
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Ranger M
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Post by Ranger M »

Um, I actually managed to compile wesnoth myself, and get it working, but I then tried loading a save from my campaign (after doing what I believed would fix the image problems). it came up with this error:

Code: Select all

The file you have tried to load is corrupt: 'load_game_failed: Unit not found: 'W_Elf_Wildblade''
and the command line error was (taken from part of the error read out, but there were a load of others to do with depricated tags):

Code: Select all

experience="0"
facing="normal"
gender="male"
goto_x="0"
goto_y="0"
hitpoints="40"
moves="7"
resting="yes"
side="1"
#textdomain
traits_description=_ "intelligent" +
        ", " +
        _ "strong"
type="W_Elf_Wildblade"
unrenamable="no"
upkeep="full"
user_description="Elvémbor"
[variables]
[/variables]
[status]
[/status]
[modifications]
        [trait]
                id="intelligent"
                name=_ "intelligent"
                [effect]
                        apply_to="max_experience"
                        increase="-20%"
                [/effect]
        [/trait]
        [trait]
                id="strong"
                name=_ "strong"
                [effect]
                        apply_to="attack"
                        increase_damage="1"
                        range="short"
                [/effect]
                [effect]
                        apply_to="hitpoints"
                        increase_total="2"
                [/effect]
        [/trait]
[/modifications]
I think that the problem might be because of the characters in the name (which it replaces with some seamingly random characters), but this thing is that before the wild elves didn't have any names unless I gave them one specifically.

Also why isn't wesnoth recognising the characters in the name?
Oreb
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Post by Oreb »

I don't if this has been done yet, but I strongly think it should...

The Wild elves scripting needs to be changed so that the are a distrustful to most (except for a secluded few) eg. they like Tom and Matt (cause of Dad) but they are distrustful and hateful towards Reth...

They are reluctant at helping but would only agree because they now their doom would be certain as well
I am Oreb, Lord of the Darthien
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Ranger M
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Post by Ranger M »

that was going to be part of db0's re-write[/shameless plug for him to finish this]

if he doesn't get it done soon then i'll have another go at doing it.

unfortunately for now, even if I do fix it, I cannot release another version untill the above bug is fixed, because I when I tried loading the wild elves again, it happened again, so the wild elves in my campaign are now broken in 1.1.2 (at least in my version) so I don't want to release another version untill this gets fixed (somehow).

but rest assured, it is something that I plan on adjusting (although please remind me if I don't get it done within a release or two).
Matt2
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Post by Matt2 »

the wild elves dont hate reth but they do not trust him as much as Tom and Matt
never give up. as long as u keep going u still have a chance
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Ranger M
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Post by Ranger M »

True, and it will show up even more in later scenarios and edit of current ones (think Reth being compleately ignored in some conversations :P ).

I just wish that I could fix the bug and get a new version up. :(
ben
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Post by ben »

I've had old saves with Wild elves load under 1.1.2...

You've checked that the Unit definition files for the Wildblade are in the right place, spelled right, and so on? That's what's always gives me the unit not found errors.

If it's stumping you, why don't you post the version of arendia and the save game here? I'm certainly not good enough to do any useful bug tracking with just the command line error readout.

Ben
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Ranger M
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Post by Ranger M »

Ok, I'll upload the latest bugfix for IoA onto the campaign server (even though it doesn't work for me). I guess that it is probably my save which is broken (although I don't know how, because It worked fine on 1.1.1)

and here is my save:

ps, my previous save (saving Thrashan) don't work either, although the first few scenarios do work, if I start again
Matt2
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Post by Matt2 »

now i cant load one of my save cuz it cant find the wild elf Raindancer
never give up. as long as u keep going u still have a chance
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