New "wild elf" faction

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Disto
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Post by Disto »

But also was buggy and mucked up the game without being utterly imbalanced.
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turin
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Post by turin »

My personal opinion is:

1. Factions should exist in one and only one era. Thus, the Wild Elves should only be in the IE, the Kedari should only be in the IE, there shouldn't be eras mixing custom units with the units in the Default era, etc - I realize this is the easiest thing to do, but it makes it impossible to balance. I really don't like the All Factions Era.

2. A single era can represent multiple time spans. If you are playing an Imperial Era game with Sidhe vs. Marauders, then the time frame of the game could be anytime - the Marauders were always fighting the Sidhe. But, if it has Frost Elves (not yet existent, but I hope to add them to the Era) vs. Marauders, it is probably from very early history, 1500 BW, when the Frost Elves had just arrived. If it has Arendians allied with Lavinians against Marauders allied with Frost Elves, it is almost certainly from the very end of the Era, when Lavinia was about to fall.
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Oreb
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Post by Oreb »

With the new edits to the Sidhe, the Wild Elves know stand a chance against the Lavinian onslaught, except I made an error missing unit error with the whole undead-sidhe line when advancing in levels :cry:

Well here are the latest .cfg files 8)
Attachments
untitled folder.zip
Sidhe CFG's
(15.51 KiB) Downloaded 153 times
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turin
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Post by turin »

OK, I'll analyze and commit them.
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Oreb
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Post by Oreb »

With the SVN, school server does not allow, so could you commit this last one, because it'd be about 3-4 hours until i have enough time because right now I am in the middle of a Business, Management, Money and the Law (BML) lesson, learning about expenses and income problems.

This should be the last time I need you to, since I know i can do it now
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turin
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Post by turin »

The Raven wrote:With the SVN, school server does not allow, so could you commit this last one, because it'd be about 3-4 hours until i have enough time because right now I am in the middle of a Business, Management, Money and the Law (BML) lesson, learning about expenses and income problems.

This should be the last time I need you to, since I know i can do it now
OK.

[edit]
I didn't have time to review them and compile a list of changes; if you could add them to the changelog (no rush), that'd be great.
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Oreb
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Post by Oreb »

turin wrote:
The Raven wrote:With the SVN, school server does not allow, so could you commit this last one, because it'd be about 3-4 hours until i have enough time because right now I am in the middle of a Business, Management, Money and the Law (BML) lesson, learning about expenses and income problems.

This should be the last time I need you to, since I know i can do it now
OK.

[edit]
I didn't have time to review them and compile a list of changes; if you could add them to the changelog (no rush), that'd be great.
Alright then, when changing them I should start learining to write down the changes, anyway its mainly all healthwise

Also, did you chack the proplem with the undead-sidhe advancing error
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turin
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Post by turin »

What problem? This is the first I've heard of it. :?

I'll check into it.
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Oreb
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Post by Oreb »

turin wrote:What problem? This is the first I've heard of it. :?

I'll check into it.
Well I sorta created it when editing all the units, it only happens when they level
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Post by Oreb »

SVN... well i might need a bit of help with it... for some reason it won't let me submit it just freezes...

Also, while tinkering around in the Map Editor I made a version of Mt. Stormkeep, might need a bit of editing but its alright for the Sideh Stronghold, if a campaign is ever done i want the Sidhe-Undead hidden in the forest areas and their level increases as you get closer... There are only 2 ways to attack by water but it is guarded by 2 outposts, with highly experienced troops, and by the whole mountain with the Sidhe Undead guarding it.

So enjoy:
Attachments
Mt._Stormkeep.txt
Doom shall come... Maybe next Thursday
(420 Bytes) Downloaded 179 times
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turin
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Post by turin »

The Raven wrote:SVN... well i might need a bit of help with it... for some reason it won't let me submit it just freezes...
Hm. What OS do you use?
The Raven wrote:Also, while tinkering around in the Map Editor I made a version of Mt. Stormkeep, might need a bit of editing but its alright for the Sideh Stronghold, if a campaign is ever done i want the Sidhe-Undead hidden in the forest areas and their level increases as you get closer... There are only 2 ways to attack by water but it is guarded by 2 outposts, with highly experienced troops, and by the whole mountain with the Sidhe Undead guarding it.

So enjoy:
Sounds interesting. I'll download it. :)
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Oreb
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Post by Oreb »

turin wrote:
The Raven wrote:SVN... well i might need a bit of help with it... for some reason it won't let me submit it just freezes...
Hm. What OS do you use?
I use and Mac OSX iBook G4, with 10.4.5 the latest version, My home computer is a windows and is well... lame
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turin
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Post by turin »

Are you unable to do anything, or were you able to get the SVN checkout, just unable to commit?
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Oreb
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Post by Oreb »

turin wrote:Are you unable to do anything, or were you able to get the SVN checkout, just unable to commit?
Pretty much i can't acess a thing, even after doing everything properly
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Oreb
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Post by Oreb »

1. Do you think you'd be able to fix the problem with SVN

2. What do you think of the map, one of the other changes I made to the Wild elves is that they also like the mountain tiles which is "m"

3. Do you see what the problem is with the coding... Also I have gotten millions better at coding myself, through mucking around with it, and I think I will be able to have a try at fixing that, for today when changing some coding to the recruiting of Wild Elves (makes ot many scouts) I changed the ai patter and stuffed it up a bit, but fixed it easily :D

But I am still not the best with coding
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