Ugh! Sir Kaylan in Blackwater Port...
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
Ugh! Sir Kaylan in Blackwater Port...
He's got a blue helmet in his sprite, but a purple helmet in his portrait. It's rather disconcerting.
Is it possible to tcolor a portrait?
Is it possible to tcolor a portrait?
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
-
- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
It is not currently possible to tcolor a portrait.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
I think it would be great if eventually any "image=" could take "side" and TColor macro agruments. But i don't see that as a big priority.Darth Fool wrote:It is not currently possible to tcolor a portrait.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
-
- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
I agree. This would probably require moving the 'image=' to an [image] tag.Eleazar wrote:I think it would be great if eventually any "image=" could take "side" and TColor macro agruments. But i don't see that as a big priority.Darth Fool wrote:It is not currently possible to tcolor a portrait.
One issue that I am not sure of about how difficult this particular problem is, is the question of how exactly the dialog is constructed. If it is using the markup language to construct the image + text, then it will not be possible until the markup language is improved significantly. If it is using the image as a seperate argument in the function call, then it should be a straight forward change.
edit: I have now briefly looked at the code. show_dialog takes the image as a seperate parameter. It should therefore be fairly easy to make a change so that dialog portraits can be team colored.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
Yes, but this is preposterous given how our current team coloring system works. This would have to work by changing according to region, rather than according to source pixel color.
For pictures done in Jason Lutes' style, doing it with the current system is only a remote, and very, very difficult to perform, possibility. For any other style, it is truly unfeasible.
ImageMagic, if it is portable enough, might have some means for us to explore... I'm really just grabbing at straws though.
For pictures done in Jason Lutes' style, doing it with the current system is only a remote, and very, very difficult to perform, possibility. For any other style, it is truly unfeasible.
ImageMagic, if it is portable enough, might have some means for us to explore... I'm really just grabbing at straws though.
Yeah, unless you want to redo all the portraits with shades of magenta, for example. I think that's a feature I can live without.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Tcoloring is a bad idea for portraits. Instead, a separate layer with an alpha channel should be used for portions which change color. These could be made magenta, and then hue shifted to the appropriate color. But in portraits, unlike in tiny unit art, magenta hues might be necessary for non-tcolored parts of the art as well.
-
- Posts: 719
- Joined: December 9th, 2003, 9:31 pm
- Contact: