Campaign: Invasion of Arendia

Discussion and development of scenarios and campaigns for the game.

Moderator: Forum Moderators

Post Reply
Skizzaltix
Posts: 1114
Joined: December 9th, 2005, 2:38 am

Post by Skizzaltix »

Yes, mine was just grammar/spelling errors fixed(Please don't use this sentence as an example of how I talk)

I downloaded 0.0.3, and I found that in 'Reth's Training' the random unit generator has one 'thug' where it should have a 'Thug'
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

I've fixed it and I am about to upload it again (version 0.0.4)
Skizzaltix
Posts: 1114
Joined: December 9th, 2005, 2:38 am

Post by Skizzaltix »

I just though of something for making Jack's soldiers avoid the water unitl they get a good chance to attack:

Code: Select all

[if]
[have_unit]
[filter]
side=4
type=Thug,Footpad,Poacher
[/filter]
[/have_unit]
[then]
[avoid]
type=c
side=3
[/avoid]
[else]
[target]
[filter]
description=Thored
[/filter]
[/target]
[/if]
[/then]
[/else]
I don't know if this will work, but you get the idea
toms
Posts: 1717
Joined: November 6th, 2005, 2:15 pm

Post by toms »

It will work. You can´t have ifs elsewhere than in a macro and an event.
Better, you do in the previous scenario at the end:

Code: Select all

[if] 
[have_unit] 
[filter] 
side=4 
type=Thug,Footpad,Poacher 
[/filter] 
[/have_unit] 
[then] 
{VARIABLE avoidterrain c}
{VARIABLE avoidside 3}
[/then]
[else] 
{VARIABLE target Theored}
[/if] 
[/then] 
[/else]
#and in the next scenario
...side settings
[ai]
 [avoid]
 terrain=$avoidterrain
 side=$avoidside #unsure if ai can avoid sides
 [/avoid]
 [target]
 description=$target
 [/target]
[/ai]
First read, then think. Read again, think again. And then post!
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

I'll add it into the scenario, and see weather it works/ what needs adding, and then add it to the code.

although I cannot add it to the server because i cannot access it anymore. (feel free it update it if it works fine on your own)

EDIT: and the thug fix is on the server, although the version number hasn't changed :oops:
Skizzaltix
Posts: 1114
Joined: December 9th, 2005, 2:38 am

Post by Skizzaltix »

I couldn't find a thread ofr the Arendian faction, so I place this comment here:

I don't know how much Arendian units cost, but they seem kinda overpowered:

Druid should have a weaker or no melee attack and less hp

Swordsman should have either 6-4 or 5-4 and less hp

Bowman should have less hp

I noticed that none of the units have any kind of armour, so that des balance it out some

And the horse archer! Great unit! I think Wesnoth nneds more of that kind of thing =]
Skizzaltix
Posts: 1114
Joined: December 9th, 2005, 2:38 am

Post by Skizzaltix »

The Arendian Captain's picture is called 'A-Captin.png' and is called 'A-Captain.png' in the .cfg file
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

Skizzaltix wrote:I couldn't find a thread ofr the Arendian faction, so I place this comment here:
posted my reply in that thread.
martenzo
Posts: 564
Joined: August 8th, 2004, 9:01 am
Location: Northern Europe, Estonia, Kardla

Post by martenzo »

I was wondering, could it be possible to get this campaign for the developement branch too?
me: Welcome to the real world. If everyone says your art and opinions suck, it's because they DO suck. Even if you're too damned proud/stupid/both to realize it.
danny_california: yep keep telling fairy tales.
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

it is on the 1.1.x campaign server, if that is what you mean, near the top because I was one of the first to release a 1.1.x version :D .

don't know if that is exactly what you meant though.

new scenario should be coming out within a week. And if it doesn't then can somebody bug me to get it done?
Skizzaltix
Posts: 1114
Joined: December 9th, 2005, 2:38 am

Post by Skizzaltix »

In 1.1.2, nearly all the bandits don't have the right path name for their images
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

strange, it was working last time, I'll look into it.
Matt2
Posts: 14
Joined: March 8th, 2006, 2:49 am

lvl problems

Post by Matt2 »

also i cant get buy the lvl called "through water and stone". is it cuz u havent made the next lvl or wat .
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

that is a level which is in creation, which probably shouldn't be in there yet.

I have a better version on my laptop, but it still isn't finished yet.

just wait for the next release (within the week, probably earlier because my holidays just started, so I have much more free time now)
Skizzaltix
Posts: 1114
Joined: December 9th, 2005, 2:38 am

Post by Skizzaltix »

I can't wait!

Do you think it is just my computer missing the outlaw images?
Post Reply