1 on 1 (tiny)

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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Jkun
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Joined: April 25th, 2005, 12:44 pm
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1 on 1 (tiny)

Post by Jkun »

First map makin' attempt. Nothing serious, just a small, fun quickie! >;]

Tell me what'cha think.

http://tinypic.com/view/?pic=ngumfr

http://tinypic.com/view/?pic=ngumir

(Screenshots!)
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Map.zip
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Last edited by Jkun on February 10th, 2006, 6:39 pm, edited 1 time in total.
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Doc Paterson
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Post by Doc Paterson »

Generally, people don't like downloading an unknown map, unzipping it and installing it (plus the added hastle of removing it if they don't like it.)

You'll get a lot more downloads (providing it's good) if you post a screenshot.
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Jkun
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Post by Jkun »

Good idea. Done!

Thanks for the suggestion.
Sauron
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Post by Sauron »

After seeing your map I must tell - this map is LARGE in my terms of understanding TINY.
Sauron
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GET my mod [available as C++ sourcecode and compiled Windows executable] for wesnoth 1.6.4
at http://saurons-mod.zor.org/
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Doc Paterson
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Re: 1 on 1 (tiny)

Post by Doc Paterson »

Jkun wrote:
Tell me what'cha think.

Looks like Saurian World to me. :P
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
-Nosebane, Sorcerer Supreme
Tux2B
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Post by Tux2B »

Makes me think about the map "face to face". But I like the concept of such maps.
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
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