What are you 3rd level favorite unit?
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Avenger, because...
... it is an exceedingly well-rounded unit. An archmage, impressive though he is in some ways, can get his clock cleaned by strong melee. A sharpshooter is just as bad in that regard, and a Mage of Light is worse. A paladin can get shot full of arrows, an in any event its really strong attack is only really strong against undead. A Champion is pretty good, but the Avenger's melee is better than the Champion's ranged attack. The Marshall, except for having leadership, is worse than the Champion.
The Shyde is the only other unit on the list, besides Avenger, that I was tempted to vote for, because its mobility on a wide assortment of terrain makes it *substantially* the best healing unit you can have. It's not so hot as an attack unit, though, and the Avenger makes a better dammage sink.
Dwarvish Lord is pretty good too. I'd have been tempted to vote for that, if it were on the list. Its ranged attack is worse than the Avenger's, but it handles oddball terrain better (except water, and the Avenger's not much good there either).
On the other hand, Archmage can advance to Great Mage, which is pretty cool. The melee is still weak, but the extra HP help make it a little more durable.
The Shyde is the only other unit on the list, besides Avenger, that I was tempted to vote for, because its mobility on a wide assortment of terrain makes it *substantially* the best healing unit you can have. It's not so hot as an attack unit, though, and the Avenger makes a better dammage sink.
Dwarvish Lord is pretty good too. I'd have been tempted to vote for that, if it were on the list. Its ranged attack is worse than the Avenger's, but it handles oddball terrain better (except water, and the Avenger's not much good there either).
On the other hand, Archmage can advance to Great Mage, which is pretty cool. The melee is still weak, but the extra HP help make it a little more durable.
I voted for the Shyde. Shydes and Grand Knights are worth their weight in upkeep. It's easy to underestimate the Marshall, so I did
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Most of the time people tend to overestimate him...player wrote:scott wrote:I voted for the Shyde. Shydes and Grand Knights are worth their weight in upkeep. It's easy to underestimate the Marshall, so I did.
and its easy to underestimate grand knight
Even as the fingers of the two hands are equal, so are human beings equal to one another. No one has any right, nor any preference to claim over another. You are brothers. - Muhammed
Yeah. No range attack and looses a lot of HP because of charge attacks.Anyar wrote:Most of the time people tend to overestimate him...player wrote:
and its easy to underestimate grand knight
Only the graphics are impressive...
But it's true it can kill almost every unit in one turn... Just take care that he doesn't get killed by the same attack.
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
I'm going to stick up for the silver mage; I did a crummy job of making gold on my first run through Heir to the Throne, in no small part because I had no idea what Loyal meant until late, which meant I often had to fight with an extreme paucity of units.
The Silver mage could practically be on all fronts at once. It was nearly as good as having 3 red mages scattered around the map. She could pop in at one location, kill a unit, and then, the next turn, pop in somewhere else and kill something there. The tactical strengths here are not to be underestimated.
The Silver mage could practically be on all fronts at once. It was nearly as good as having 3 red mages scattered around the map. She could pop in at one location, kill a unit, and then, the next turn, pop in somewhere else and kill something there. The tactical strengths here are not to be underestimated.
I found silver mages to be absolutely critical in The Dwarven Doors and The Scepter of Fire. In the first case, I needed to get the heck out of Dodge, stat; and in the second, I couldn't tell where the fight would be heavy.
And if there is a level later on which is like the Bay of Pearls, I'll recall silver mages on my last recruiting turn so they can get up to the line of battle right away.
And sure, the attacks are BARELY better than red mages' but red mages already have a serious punch already. It's not like they're... basic mages or something.
3/4 damage of an archmage, many times the mobility, and some nice resistances to boot.
And if there is a level later on which is like the Bay of Pearls, I'll recall silver mages on my last recruiting turn so they can get up to the line of battle right away.
And sure, the attacks are BARELY better than red mages' but red mages already have a serious punch already. It's not like they're... basic mages or something.
3/4 damage of an archmage, many times the mobility, and some nice resistances to boot.
What saves a man is to take a step. Then another step. It is always the same step, but you have to take it. -- You-know-who
The Kingdom Of Loathing Era
The Kingdom Of Loathing Era
I voted for champion because, my avatar, looks, and of course his sheer power, but if there was an Ancient Wose i'd probably have to pick that
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I wouldn´t take Ancient wose, if there was one. Because it´s a trampler (bad defense, good resistance) and has only two strikes and if a red mage or a Goblin pillager comes on the table, it´s dead.The Raven wrote:I voted for champion because, my avatar, looks, and of course his sheer power, but if there was an Ancient Wose i'd probably have to pick that

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and it is SO slow!toms wrote:I wouldn´t take Ancient wose, if there was one. Because it´s a trampler (bad defense, good resistance) and has only two strikes and if a red mage or a Goblin pillager comes on the table, it´s dead.The Raven wrote:I voted for champion because, my avatar, looks, and of course his sheer power, but if there was an Ancient Wose i'd probably have to pick that
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
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Well that's part of his charm though he should be much stronger perhaps more expensive but definitively much stronger.Tux2B wrote:toms wrote: and it is SO slow!
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She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
It's true it's a little weak for a 3rd lvl unit. Most of all since you need a huge amount of XP to get one!wayfarer wrote:Well that's part of his charm though he should be much stronger perhaps more expensive but definitively much stronger.Tux2B wrote:
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
I think it should be looked at and have its stats changed again and anyway, my friends fear the Wose.Tux2B wrote:It's true it's a little weak for a 3rd lvl unit. Most of all since you need a huge amount of XP to get one!wayfarer wrote: Well that's part of his charm though he should be much stronger perhaps more expensive but definitively much stronger.
Scared one of my friends to only recruiting shock troopers when i had one aciient and 2 elder wose
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