Every possible way to ZOC a single unit

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Duke Guillermo
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Every possible way to ZOC a single unit

Post by Duke Guillermo »

Everyone knows the basic method of ZOCing (to ZOC - to, through the use of ZOC, restrict the movement of) a single unit, that is, to occupy hexes on opposite sides of the unit being ZOCed.

I wonder how many possible methods of ZOCing a unit there are.

ie. One additional method is to occupy one hex next to the unit in question, another hex next to the unit that is two hexes away from your other unit and to occupy a hex that is one hex away from the hex immediately adjacent to the enemy unit that isn't currently your ZOC control.

I want to know every possible combination so, if you know one, post it here. I've included a hexfield to make it easier. Simply fill in the enemy's hex with red and the hexes you'll occupy with blue. Or if you're jamaican you can use green and yellow, I don't really care.

Note to Moderators: There's a reason this is a S&T forum, ZOC is a very important part of Wesnoth and knowing how to use it effectively is an essential part of strategy.
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Duke Guillermo
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Post by Duke Guillermo »

I'll get the ball rolling with one obscure method:
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In summation, you're wrong.
Duke Guillermo
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Post by Duke Guillermo »

I'll get the ball rolling with one obscure method:
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In summation, you're wrong.
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JW
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Post by JW »

How far are you going to let the unit walk? If you allow him more than 1 hex as you did in your example than you're going to have a really large list....

Here are some ways to ZoC with max 1 hex movement (my favorite being the upper right one in ZoC2):
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ZoC1.PNG
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Viliam
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Re: Every possible way to ZOC a single unit

Post by Viliam »

Duke Guillermo wrote:I wonder how many possible methods of ZOCing a unit there are.
What exactly do you mean by ZOCing a unit? If it means "limiting unit's movement to a finite area, possibly very large", then there are (infinitely) many methods of ZOCing -- you can surround a unit in a large circle of 10, 20 or 100 units.

So, to make this a solvable problem, you have to add more constraints. For example: "How many possible methods of ZOCing there are, using 3 (4, 5) units?" Or (as JW has suggested) "How many possible methods of ZOCing after the first move there are?"
Duke Guillermo
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Post by Duke Guillermo »

To ZOC - To limit the movement of a unit so that even if it had infinite movement it wouldn't be able to use it. Obviously keep these within reason, suggestions that require 10 units to ZOC are a little excessive.
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kshinji
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Post by kshinji »

No point to use so much data for stupid png's

Unit is zoced, when it is sorounded by enemy units, each having maximally 2 hexes between them.

If you allow 1 hex movement - it can be by 2 units, but it still alows enemy to alter your strategy, cause he have 4 fields to choose from, also loss of 1 unit results in breaking weakened enemy free, so he can heal.

When i absolutely HAVE to zoc (leader or good wounded unit) i do it only allowing 1 hex movement, and with 4 units, or posiblly at map edge.

Zocing is not very useful, as it is only good for "bulling" enemy units, what happens rarely, and not at frontline. To zoc, you have to use 2-4 urs units /1 enemy 3-5/2 etc, so it makes you lose frontline's weight. And even if zocing huge numbers of enemies makes [yours/enemy] smaller, it is better to be zoced than zocing (it's different in life, cause when you souround the same number of enemies, sorounded have smaller chancec, due to several batlle-mechanic reasons.
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Tomsik
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Post by Tomsik »

kshinji wrote:Zocing is not very useful
:shock:
Burn that heretic!
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Dragonking
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Post by Dragonking »

Tomsik wrote:
kshinji wrote:Zocing is not very useful
:shock:
Burn that heretic!
Rather tutor him. ZoC-ing not useful... lol?

ZoC-ing is _vital_ and if you can combine your attack with ZoC-ing to keep opponent on a bad terrian, then your chances for winning are increasing rapidly.

Just I don't see really point of those images above.. while ZoCing you have to consider terrian etc - you can 'zoc' even with lvl0 units, which basically doesn't have ZoC, but just their presence can cut off opponent's last route of escape.
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grzywacz
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Post by grzywacz »

Those images indeed have no sense at all... When you grasp the basic idea, you don't need pictures of every possible combination (ugh) as a help... :roll:
Noy
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Post by Noy »

General consensus says this thread is redundant... if you want to help, go put something in the Wiki where people can see it.


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