Campaign: Invasion of Arendia

Discussion and development of scenarios and campaigns for the game.

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Xan
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Post by Xan »

Strange... image_defensive should be converted by it. Maybe you could post that section out of stderr?
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ben
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Post by ben »

If they took all the swamp fortications before the player it would be a bit more annoying. The forts let you mix in some raindancers, which are the only units beside Reth that really phase the wraiths. But I think the best option would be to pump up the enemies' incomes. Right now they're starting to run out of units (relatively speaking) around turns 12-15.

I was going back through the earlier scenes, and I assume you want Sir guane in Turlin's Fall to recruit Arendians? Right now he's recruiting Loyalists. Also, Arendian Captains are invisible for me at the moment--at least the A-Captian leaders in Midnight Raiding and Enemy of my Enemy have no images.
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Ranger M
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Post by Ranger M »

Yes, Sir Guane should recruit Loyalists, are all of the units on the map Arendian? If so then I forgot to upgrade the recruit list, but did the units, if not then I didn't save in that version.

the captain should have an image, try checking weather there is the same spelling in the unit.cfg file and the image file.

I'll probably give the undead some starting units so that they get there first and more gold, it is meant to be a defencive scenario afterall.

again I would upload fixes by my school server is very annoying. :evil:

ps, sorry if I mention that too much, I'll try to cut down on it.
ben
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Post by ben »

Yes, Sir Guane should recruit Loyalists, are all of the units on the map Arendian? If so then I forgot to upgrade the recruit list, but did the units, if not then I didn't save in that version.
It's just the recruit list; all the units on the map are Arendian.

And you're right, it's a spelling issue. "A-Captin.png." Sorry, thought I'd checked for that.
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Ranger M
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Post by Ranger M »

In that case I'll fix it and attach the fix here, check back about 10 mins after I have posted this (will probably take less than that, but just in case)

EDIT: in fact it took much less, just replace the scenario file with this.
Detritus2099
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Post by Detritus2099 »

Sorry, downloaded the campaign again, but still unable to get past the feather bow issue.

Hunted around in the cfg's for any case sensitives, changed a whole heap - no joy.

Oh well, off to work. I'll look in again tonight.
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Ranger M
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Post by Ranger M »

the thing is that it works fine on mine, so I don't know why it doesn't work...

are you downloading from the 1.1 server, or the 1.0.2 server?
Xan wrote: Strange... image_defensive should be converted by it. Maybe you could post that section out of stderr?
sorry, only just noticed this, what do you mean?
Detritus2099
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Post by Detritus2099 »

Pretty sure it's the 1.1 server.

I haven't seen the exact address mentioned anywhere "official", but campaigns.wesnoth.org:15003
was mentioned in another thread somewhere else, and there's only two campaigns on that - Arendia and... some other one.

Anyway, I'll figure it out I am sure, then I'll let you know.[/quote]
Detritus2099
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Post by Detritus2099 »

Has something major changed in Wesnoth 1.1, because suddenly I have opponents being able to defend against ranged attacks with melee weapons.

Asking here cos there's not too many campaigns on the 1.1 server, so I don't know if it is a 1.1 thing, or an Arendia 0.0.1 thing...
Xan
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Post by Xan »

Ranger M, you didn't run the update on all of the .cfgs. You should be able to just change to the directory with all of them, and type 'update -u *.cfg'.
"It is time people learned about their failures and my successes."
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Ranger M
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Post by Ranger M »

Detritus2099: must be a 1.1 thing, but all my unit files are 1.1 formatted thanks to Xan, and the attack tags have been changed in the same way that they were changed in 1.1, it is most likely broken code, but I wouldn't count on it, was this a one off, or is it a regular occurence.

Xan: I went over ever file, carfully ticking them off on a list to make sure that they were all updated. I would have done that mulitple file thing, but my dad who said that it was possible, would tell me how as he wasn't sure that your program supported it.

Frame: could you list which ones get errors, because they don't in mine...
freim
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Post by freim »

Ranger M wrote:Frame: could you list which ones get errors, because they don't in mine...
I compiled latest svn trunk (rev9791), removed all the other usermade campaigns and ran this again. Got the following errors:

On the Difficulty selection screen:
error display: could not open image 'neutral-poacher.png'
error display: could not open image 'neutral-trapper.png'

Scen 1:
error config: unit B-Assassin uses an image_defensive tag, which is deprecated
error config: unit Blonde Kid uses an image_defensive tag, which is deprecated
error config: unit B-Brigand uses an image_moving tag, which is deprecated
error config: unit Brunette Kid uses an image_defensive tag, which is deprecated
error config: unit B-Footpad uses an image_defensive tag, which is deprecated
error config: unit B-Fugitive uses an image_defensive tag, which is deprecated
error config: unit B-Outlaw uses an image_defensive tag, which is deprecated
error config: unit B-Raider uses an image_moving tag, which is deprecated
error config: unit Redheaded Kid uses an image_defensive tag, which is deprecated
error config: unit B-Rogue uses an image_defensive tag, which is deprecated
error config: unit B-Thief uses an image_defensive tag, which is deprecated
error config: unit Naga Fighter uses an image_defensive tag, which is deprecated
error config: unit Naga Myrmidon uses an image_defensive tag, which is deprecated
error config: unit Naga Warrior uses an image_defensive tag, which is deprecated
error config: unit Naga Spellwarrior uses an image_defensive tag, which is deprecated
error config: unit Naga Warrior Mage uses an image_defensive tag, which is deprecated

Scen 2:
error display: could not open image 'neutral-thug.png'
error display: could not open image 'portraits/Jack.jpg'

Stopped playing there because I can't see the enemy units since the images aren't found.
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Ranger M
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Post by Ranger M »

I have found the problem!

Xan, your program doesn't upgrade the things in the female tag, which is why the only units with image_defencive tag problems are ones with female versions. (with the exception of the Redhead, blonde and Brunette kids, I didn't use Xan's program on them because it didn't work, although they don't need a image defencive, so you can just edit that out.)

the only other deprecated tag problem is the movement one, which only happens on the Brigand and the raider, this is because all of the others don't have them, just remove it for now, and I'll post a fix in the next version.

as for the missing images, check what the thug image is called in your directory, and then change the relevant bit in the unit.cfg file. The jack portrait isn't detected because i borrowed it from the northern rebirth, but It turned out that it wasn't licenced under GPL, so I removed it, this shouldn't affect gamplay as it only appears in the dialogue, if it does, just copy any .jpg file, and rename a new version in the portraits folder Jack.jpg.
Xan
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Post by Xan »

Ranger M wrote:Xan, your program doesn't upgrade the things in the female tag, which is why the only units with image_defencive tag problems are ones with female versions. (with the exception of the Redhead, blonde and Brunette kids, I didn't use Xan's program on them because it didn't work..
It didn't work? What happened?
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player
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Post by player »

the Scenario "sneaking around" is not working,,,


it doesnt have a map...



can you post the map so i can fix it,,,or can you fix it then post it???
-jew
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