Wolf rider movement animation
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- Posts: 14
- Joined: November 11th, 2005, 1:31 pm
What about making the Goblin lag behind the wolf in terms of vertical displacement. When the wolf is going up (during a bound) the goblin would be compressed sort of. When the wolf was at his apex, the goblin would be 1 frame behind his maximum height. When the wolf is on his way back down the goblin would be in a small sort of free-fall trying to 'catch up' to the wolf. I think this would make the galloping motion a little more realistic looking.
Well, three weeks have gone by... I would hate for this to die. What should I do to the animation to improve it?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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And I hate stupid people.
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On that note, here is a cleanup of the animation. I fixed the head changing strangely, and (hopefully) smoothed out the tail a bit.
(Note that it will play faster in game. Probably double-speed. This is just for reference.)
(Note that it will play faster in game. Probably double-speed. This is just for reference.)
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- new0wolf-rider-running-new.gif (5.73 KiB) Viewed 3580 times
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
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- Redeth
- Art Contributor
- Posts: 338
- Joined: January 21st, 2006, 5:08 pm
- Location: Buenos Aires, Argentina
I've seen Eleazar's elvish fighter moving animation in game and I think it's worth the trouble. It makes a huge difference, bringing a lot of 'life' to the elf.toms wrote:It´s good work, but it will cause much more hard work to make moving animations for all units in three or more directions. Yes some units need no animations (like ghosts), but it still is
a giant task.
The other chars look like little chess pieces being moved by an invisible hand around a board, instead of units following your command and having to walk through actual terrain.
- Rojo Capo Rey de Copas -
OK, then, let's add it in at 100 MS/frame... do I have permission to add it now? If so, I'll commit it this afternoon.Boucman wrote:it can go at whatever speed you want in game...
unit movement speed and unit animation speed are not correlated anymore
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
One suggestion you could do that would probably improve the animation would be to change a little the inclinaison of the head of the wolf during the movement : he would look a little more at the ground while he's falling down and a little more the sky at the begining of the jump.
Also, here it looks nice, but we only see the movement of the body, the translation is missing. Perhaps it will not look so nice because the feets are going too fast or too slow, so it may require some work to adjust the frame timings. Btw since he's a little jumping, you will probably not have this problem. (but you have probably already tested this)
Also, here it looks nice, but we only see the movement of the body, the translation is missing. Perhaps it will not look so nice because the feets are going too fast or too slow, so it may require some work to adjust the frame timings. Btw since he's a little jumping, you will probably not have this problem. (but you have probably already tested this)
Sure...it looks great...go for it.turin wrote:OK, then, let's add it in at 100 MS/frame... do I have permission to add it now? If so, I'll commit it this afternoon.Boucman wrote:it can go at whatever speed you want in game...
unit movement speed and unit animation speed are not correlated anymore
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Will go for it tonight or monday. 

For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
The images are in, and I'm trying to get the timing right now. When I do, I'll commit the updated CFG.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm