"The desert, a no-man-land"

Contribute art for mainline Wesnoth.

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Clint Eastwood
Posts: 13
Joined: December 27th, 2005, 5:22 pm

"The desert, a no-man-land"

Post by Clint Eastwood »

I quote myself from my post: The offtopic and the desert

Wich made me have the great idea of make a desert type line of units. The first one: the indispensable to this idea in the first place, The Tuareg. Tell me how I can make him become better.
Attachments
The first one have worse quality since it's a reduced version of this:
The first one have worse quality since it's a reduced version of this:
Tuareg.png (12.29 KiB) Viewed 2051 times
The_Tuareg.png
The_Tuareg.png (3.42 KiB) Viewed 2052 times
"I tried being reasonable, I didn't like it. "
Clint Eastwood
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turin
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Post by turin »

Makes me immediately think of the kedari...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
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Clint Eastwood
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Joined: December 27th, 2005, 5:22 pm

Post by Clint Eastwood »

Thanks Turin, I saw the Kedari post and it looks good, peheaps we can make a desert campaign with these units.

I am good at shading and coloring but I don't know, if you look closer to the unit it looks good, but from far away it looks strange. That's why I posted it here, I'm hoping some of the art developers give me some tips.

If you think it's good I can make the attack and defense animations...
"I tried being reasonable, I didn't like it. "
Clint Eastwood
The Green Tooth
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Post by The Green Tooth »

Very nice styling work :) I think it seems strange because the legs look a bit too small?
Foxwolf
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Post by Foxwolf »

The only problem I see with your drawing is that's it's completly different from wesnothian style. I suggest you start first by editing units, before you move on to making them from scratch, but other than that: Keep up the good work :D Oh, and here are some tutorials on both making and editing units ;)

Tutorials
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