idea for [move_unit_fake]
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idea for [move_unit_fake]
Is it possible to add this in a [move_unit_fake]:
speed=(0.1-2.0)
when 1.0 is normal speed? Somtimes it would be nice to make a move-unit-fake slowlier or
faster.
?
speed=(0.1-2.0)
when 1.0 is normal speed? Somtimes it would be nice to make a move-unit-fake slowlier or
faster.

?
First read, then think. Read again, think again. And then post!
- Viliam
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What do you mean by "Is it possible to add this...?"
a) Is it possible to use this attribute in current version of program?
Answer: no
b) Is it possible to add a new option to program, so that it will support this attribute?
Answer: Someone would have to write the code. So far you have found no volunteer. You should at least explain why such feature would be useful; why would it be worth developers' time, when there are so many other things to do (and not so many people working on them).
a) Is it possible to use this attribute in current version of program?
Answer: no
b) Is it possible to add a new option to program, so that it will support this attribute?
Answer: Someone would have to write the code. So far you have found no volunteer. You should at least explain why such feature would be useful; why would it be worth developers' time, when there are so many other things to do (and not so many people working on them).
IMHO it would be useful. Currently, it is impossible to make a unit look like it is walking... they run everywhere, way too fast for good dramatic effect. This is something I have had vaguely in the back of my mind for quite a while.
So, here's another vote for the idea.
So, here's another vote for the idea.
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And I hate stupid people.
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Have you played Invasion of Eliador? A unit runs over the whole (very big) map. And this takes about halfof a minute...Viliam wrote:What do you mean by "Is it possible to add this...?"
a) Is it possible to use this attribute in current version of program?
Answer: no
b) Is it possible to add a new option to program, so that it will support this attribute?
Answer: Someone would have to write the code. So far you have found no volunteer. You should at least explain why such feature would be useful; why would it be worth developers' time, when there are so many other things to do (and not so many people working on them).
It hasn´t to be doubled or half speed at once, but it can balance on a running-unit-speed, or in the other direction(slowlier).
First read, then think. Read again, think again. And then post!