idea for [move_unit_fake]

The place to post your WML questions and answers.

Moderator: Forum Moderators

Forum rules
  • Please use [code] BBCode tags in your posts for embedding WML snippets.
  • To keep your code readable so that others can easily help you, make sure to indent it following our conventions.
Post Reply
toms
Posts: 1717
Joined: November 6th, 2005, 2:15 pm

idea for [move_unit_fake]

Post by toms »

Is it possible to add this in a [move_unit_fake]:

speed=(0.1-2.0)

when 1.0 is normal speed? Somtimes it would be nice to make a move-unit-fake slowlier or
faster. :)
?
First read, then think. Read again, think again. And then post!
toms
Posts: 1717
Joined: November 6th, 2005, 2:15 pm

Post by toms »

No answer

Hmm...
I thought at least someone would tell me that it isn´t possible...:|
First read, then think. Read again, think again. And then post!
User avatar
Viliam
Translator
Posts: 1341
Joined: January 30th, 2004, 11:07 am
Location: Bratislava, Slovakia
Contact:

Post by Viliam »

What do you mean by "Is it possible to add this...?"

a) Is it possible to use this attribute in current version of program?
Answer: no

b) Is it possible to add a new option to program, so that it will support this attribute?
Answer: Someone would have to write the code. So far you have found no volunteer. You should at least explain why such feature would be useful; why would it be worth developers' time, when there are so many other things to do (and not so many people working on them).
User avatar
turin
Lord of the East
Posts: 11662
Joined: January 11th, 2004, 7:17 pm
Location: Texas
Contact:

Post by turin »

IMHO it would be useful. Currently, it is impossible to make a unit look like it is walking... they run everywhere, way too fast for good dramatic effect. This is something I have had vaguely in the back of my mind for quite a while.

So, here's another vote for the idea.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
toms
Posts: 1717
Joined: November 6th, 2005, 2:15 pm

Post by toms »

Viliam wrote:What do you mean by "Is it possible to add this...?"

a) Is it possible to use this attribute in current version of program?
Answer: no

b) Is it possible to add a new option to program, so that it will support this attribute?
Answer: Someone would have to write the code. So far you have found no volunteer. You should at least explain why such feature would be useful; why would it be worth developers' time, when there are so many other things to do (and not so many people working on them).
Have you played Invasion of Eliador? A unit runs over the whole (very big) map. And this takes about halfof a minute...

It hasn´t to be doubled or half speed at once, but it can balance on a running-unit-speed, or in the other direction(slowlier).
First read, then think. Read again, think again. And then post!
Post Reply