Ghosts to pass through walls?
Moderator: Forum Moderators
Forum rules
Before posting a new idea, you must read the following:
Before posting a new idea, you must read the following:
- irrevenant
- Moderator Emeritus
- Posts: 3692
- Joined: August 15th, 2005, 7:57 am
- Location: I'm all around you.
Ghosts to pass through walls?
Idea: The Ghost unit tree could have the ability to pass through cave wall (at say 3-4MP cost).
I think this would be interesting. Opinions?
I think this would be interesting. Opinions?
It sounds like those gryphons that are trying to fly over the impassable mountains 

Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
- irrevenant
- Moderator Emeritus
- Posts: 3692
- Joined: August 15th, 2005, 7:57 am
- Location: I'm all around you.
- irrevenant
- Moderator Emeritus
- Posts: 3692
- Joined: August 15th, 2005, 7:57 am
- Location: I'm all around you.
-
- Posts: 10
- Joined: December 13th, 2005, 7:43 pm
-
- Posts: 10
- Joined: December 13th, 2005, 7:43 pm
-
- Posts: 36
- Joined: August 1st, 2005, 12:50 am
KISS? Um, it would be very easy to do...
But anyway, I don't think ghosts should go through walls. While I'm sure the movement cost would be high, I think it would be adding way too much power to them as others units can not do so. Cave walls are seen as impassable.
Not to mention, if you had a Shadow or some other ghost unit hiding far enough in the wall of a tight passage in a cave so that it can't be attacked, but can still emerge from the wall to attack nearby enemies, your enemy would definitely think twice before advancing in that tight passage and being attacked from behind/side.
But anyway, I don't think ghosts should go through walls. While I'm sure the movement cost would be high, I think it would be adding way too much power to them as others units can not do so. Cave walls are seen as impassable.
Not to mention, if you had a Shadow or some other ghost unit hiding far enough in the wall of a tight passage in a cave so that it can't be attacked, but can still emerge from the wall to attack nearby enemies, your enemy would definitely think twice before advancing in that tight passage and being attacked from behind/side.
I think that map makers should be able to put an impassable terrain on a map. If we don't designate cave wall as a terrain that no unit is allowed to go through, what terrain can we use?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
-
- Art Developer
- Posts: 2221
- Joined: April 2nd, 2004, 10:19 pm
- Contact:
I believe with "KISS" he ment that adding such a change to ghosts would make undead play A WHOLE lot differently and require for an insane amount of rebalancing etcetera, not to mention; Walls are an unpassable terrain; that's the main reason they were created; Making units capable of moving trough an impassable terrain defies the whole part of it being "impassable"KISS? Um, it would be very easy to do...
Signature dropped due to use of img tag
It would make a lot of sense, but cavewall is serving double duty at the moment.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
- Thrawn
- Moderator Emeritus
- Posts: 2047
- Joined: June 2nd, 2005, 11:37 am
- Location: bridge of SSD Chimera
if you really want it, hack the cfg file: you can change defenses there, ad should be able to to save more movement, right? Or give them an entire new type of movement.
I don't like this idea, though.
I don't like this idea, though.
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
I think it woul make sense if this game was like pokemon tcg, where you might have card that is just better than the other, because this pokemon WAS better than the other. But Wesnoth is rather like MtG, where fantasy is only in storyline. Cave wall is made to NOT being passed. And next thing, is that you cannot win with guy who puts all his ghosts in wall. Each race should have at least one unit which is able to move throught one of terrain types. If ghost could move through walla, you should make more units in each race onem, that would be able to pass through walls.