Ability Idea

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wayfarer
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Ability Idea

Post by wayfarer »

Hmm long since I posted one I don't have a name for it but it would be cool if some archers could get one extra attack if they haven't moved in their turn. This would be quite usefull for dwarven thunderers.

A kind of trade off no moving but extra firepower.
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Tomsik
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Post by Tomsik »

You want to overpower dwarvish thunderers, don't you?

I think it's not bad idea, but what units should get it?
And it would cause need of new balancing.
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zookeeper
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Post by zookeeper »

The only way I see this could be done is as a unit ability. The effect is too small for it to be used as a weapon special, because then it couldn't be combined with magical, marksman, etc.

As a unit ability, I think it should just grant one extra attack both to ranged and melee (because it's not tied to a specific attack anymore).

This would be a nice ability for defenders. The defender sits on a mountain/castle and if he doesn't move, the attackers will all have to suffer an extra swing if they attack him. A possible variation of the ability would be to only make the extra swing while on defense.
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Post by the 3rd Zar »

This is a really interesting Idea... the way that it is being pulled as of now is that all units should have a bonus if they did not move... (obviously it would not apply to defending units... they cant move before a fight if they wanted too.

ONE MORE IDEA!!!
Why not take away the knights charge ability if it does not move, or attacks the same unit again! it is momentum that would cause the double damage, and if it just continues to fight right there then it wouldn't occur that way
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Cuyo Quiz
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Post by Cuyo Quiz »

HMMMA. Woohoo, acronym attack!.

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shevegen
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Post by shevegen »

I believe its not a bad idea per say, maybe make the extra attack lower in efficiency then it wouldnt affect balance in such a great way.

My ranged units regularly get whacked away by melee units so I usually have more melee units than ranged ones.

Exception are elves if the map has forests, Elves are awesome in forests...
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Dragonking
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Post by Dragonking »

Actually idea itself isn't bad, but this is something that would support defending a lot, so it support something really bad - wait&win types of games. Defender with big advantage of defence, would have even bigger advantage with this ability.
Last edited by Dragonking on December 23rd, 2005, 11:42 am, edited 1 time in total.
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wayfarer
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Post by wayfarer »

I actual meant is as a special abiltity not a new game rule. It is annoying if your thunderer fires and misses and the next round without moving the same again(You could say he had time for aiming and he has prepared a second batch or whatever). Granted the Thunderer would rarely use this ability but it would make the other player think twice standing two rounds next to such an unit and the bonus gets lost if he moves so it would overpower him only if he stands all the time in a village but this ability should only work for the ranged attack so he can be taken out by other melee units which shouldn't be that hard through his low melee Attack.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

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Oreb
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Post by Oreb »

it would probably work like Nightstalk and Ambush, 40-2 is an instant death to almost all units
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Tomsik
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Post by Tomsik »

:roll:

I think it would be nice special for weapon, but i think thunderer's ranged should be decreased to 15-1 or something like if he get this special.
Galsiah
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Post by Galsiah »

I think Dragonking is right. This would encourage boring use of thunderers - e.g. just sit in a village and blast anything that comes close.

Reducing the standard damage of the thunderer to compensate for this would just make them generally worse, so only really effective when using this ability. This would encourage boring play even further.

I like the idea - it makes a fair degree of sense. If it were for say an elven archer (5 attacks instead of 4), then it might be reasonably balanced. Doubling the number of attacks seems a bit extreme.

Perhaps a compromise might be some percentage damage increase when a thunderer hasn't moved - they've had time to steady their weapon and take careful aim. I'm not sure what amount would be best, 25%?? I don't think the advantage should be too big - perhaps less than 25%. I think it'd be better as a "That's nice, I've done a few more points damage." effect, rather than an "I absolutely must use this ability to the full." situation.

Just an idea - feel free to shoot it down.
The Green Tooth
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Post by The Green Tooth »

Or a pistoleer offshoot of the thunderer tree? Two smaller hits instead of a blasting one (that cannot be slowed)?
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Post by wayfarer »

The Green Tooth wrote:Or a pistoleer offshoot of the thunderer tree? Two smaller hits instead of a blasting one (that cannot be slowed)?
Neorice made some pistoleer but they were rejected as unwesnoth which doesn't matters me much because I liked the idea an made my own try Image
Artwise such stuff is cool balancing wise I don't care I don't play multiplayer only single player.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

-Ghost Fields
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JW
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Post by JW »

I don't like the idea. Not that it doesn't make any sense, I just don't like it.
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Cuyo Quiz
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Post by Cuyo Quiz »

Where is the Rocketter idea right now?.

*goes search*

EDIT:Dwarven Thunderer branch
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"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
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