Why haven't you made a campaign?
Moderator: Forum Moderators
-
- Posts: 855
- Joined: October 3rd, 2004, 4:52 am
- Location: Portland, OR
- Contact:
Why haven't you made a campaign?
So, I've noticed a trend with Wesnoth. When I first played Wesnoth, in summer of 2004, there were 5 official campaigns, and quite a few user supplied ones, including at least one (Liberty) that was as high quality as the main campaigns.
And, with all the growth that Wesnoth has had...we have lost a campaign, with only four official campaigns. We have had lots of starts on campaigns, but many of them were false starts, and some of them were interesting ideas, that while they had interesting expansions on ideas, but weren't actually keeping in the mainstream of Wesnoth. For example, "Burning Sands" is a GREAT role playing game campaign, but is not Turn Based Strategy campaign the way "The Rise of Wesnoth" was.
So, I don't know if everyone would accept everything I just said, but if we do take it to be true, I am going to post a little poll about why people have not possibly contributed to a campaign.
And, with all the growth that Wesnoth has had...we have lost a campaign, with only four official campaigns. We have had lots of starts on campaigns, but many of them were false starts, and some of them were interesting ideas, that while they had interesting expansions on ideas, but weren't actually keeping in the mainstream of Wesnoth. For example, "Burning Sands" is a GREAT role playing game campaign, but is not Turn Based Strategy campaign the way "The Rise of Wesnoth" was.
So, I don't know if everyone would accept everything I just said, but if we do take it to be true, I am going to post a little poll about why people have not possibly contributed to a campaign.
Don't go to Glowing Fish for advice, he will say both yes and no.
-
- Posts: 36
- Joined: August 1st, 2005, 12:50 am
I've once started a campaign, but gave myself too much work ( should've know better! ). The plot wasn't that great either, which didn't help the situation.
I started another one recently, this time making sure the plot was good and everything, but have decided to put it off for awhile, as that one was also very demanding.
Currently I'm content with simply improving my graphic skills.
I started another one recently, this time making sure the plot was good and everything, but have decided to put it off for awhile, as that one was also very demanding.
Currently I'm content with simply improving my graphic skills.
Other: I've made three, working on a fourth.
The reason there are no new official campaigns is simple: inertia. It is, AFAICT, impossible (and not just figuratively) for a campaign to become official.
There are more decent campaigns today then there were a year ago. There might not be proportionally more, though.
One disturbing trend I've noticed is that every single new campaign gets treated as if it is actually good - I haven't played every single campaign, but it is my experience that most campaigns are, well, crap. So, I don't know if campaigns are actually getting better or not, but my guess would be people's standards are going down...

The reason there are no new official campaigns is simple: inertia. It is, AFAICT, impossible (and not just figuratively) for a campaign to become official.
There are more decent campaigns today then there were a year ago. There might not be proportionally more, though.
One disturbing trend I've noticed is that every single new campaign gets treated as if it is actually good - I haven't played every single campaign, but it is my experience that most campaigns are, well, crap. So, I don't know if campaigns are actually getting better or not, but my guess would be people's standards are going down...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
I'd like to make a campaign. I've worked out the basic story & characters, but i find myself busy doing other things in my Wesnothian life. For my level of technicalness, WML isn't inviting, but i think i could make it work for me if i put in the time.
So, WML does deter me, as does the pain that balancing apparently is. But i'll probably get around to it, eventually, especially if i can get some of my friends addicted to Wesnoth, who could help me with a campaign.
I agree with Turin that the quality of campaigns vary greatly, but on the other hand, most don't claim to be finished. I haven't played them all, but at least a few have the quality to become "official".
On the other hand, i don't see a compelling reason to bloat the download with all the good campaigns. Downloading from the campaign server is exceedingly easy. I do think the download should include an easy, short campaign, like South Guard (not yet complete). It would be helpful however if the best, complete user campaigns could be flagged somehow to promote the best.
So, WML does deter me, as does the pain that balancing apparently is. But i'll probably get around to it, eventually, especially if i can get some of my friends addicted to Wesnoth, who could help me with a campaign.
I agree with Turin that the quality of campaigns vary greatly, but on the other hand, most don't claim to be finished. I haven't played them all, but at least a few have the quality to become "official".
On the other hand, i don't see a compelling reason to bloat the download with all the good campaigns. Downloading from the campaign server is exceedingly easy. I do think the download should include an easy, short campaign, like South Guard (not yet complete). It would be helpful however if the best, complete user campaigns could be flagged somehow to promote the best.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
I can work up a good plot if someone needs help there. I've basically given up coding aspirations (WML) for now but writing a storyline or making maps is something I could help someone with. It would be great if someone would help me with my Shifters idea, but I'm willing to help someone else who can program/code decently and is willing to take on a project.
- irrevenant
- Moderator Emeritus
- Posts: 3692
- Joined: August 15th, 2005, 7:57 am
- Location: I'm all around you.
I've selected "WML is scary" in the poll, but that's only part of the answer.
I think the main reason is that you have to be a real "renaissance man" to create a campaign. To create a quality campaign you really need to:
(a) Come up with a cool idea for a campaign
(b) Plot out the campaign
(c) Design the maps
(d) Write the WML
(e) Design and balance a few new units (the heroes, at least)
(f) Create the art and animations for the new units
(g) Balance the campaign
(h) Write the dialogue
There's at least 4-5 different skillsets you need to have to create a good campaign. That's a pretty imposing ask. It's amazing there's as many decent campaigns as there are...
I think the main reason is that you have to be a real "renaissance man" to create a campaign. To create a quality campaign you really need to:
(a) Come up with a cool idea for a campaign
(b) Plot out the campaign
(c) Design the maps
(d) Write the WML
(e) Design and balance a few new units (the heroes, at least)
(f) Create the art and animations for the new units
(g) Balance the campaign
(h) Write the dialogue
There's at least 4-5 different skillsets you need to have to create a good campaign. That's a pretty imposing ask. It's amazing there's as many decent campaigns as there are...
I used to have an offer to help people with campaigns. Essentially the offer was to do (d) if the person did (a), (b), (c), and (h) up front. (f) and (e) are optional or can be done later. (g) is easy (mechanically) once the others are done.irrevenant wrote:I've selected "WML is scary" in the poll, but that's only part of the answer.
I think the main reason is that you have to be a real "renaissance man" to create a campaign. To create a quality campaign you really need to:
(a) Come up with a cool idea for a campaign
(b) Plot out the campaign
(c) Design the maps
(d) Write the WML
(e) Design and balance a few new units (the heroes, at least)
(f) Create the art and animations for the new units
(g) Balance the campaign
(h) Write the dialogue
There's at least 4-5 different skillsets you need to have to create a good campaign. That's a pretty imposing ask. It's amazing there's as many decent campaigns as there are...
I had one person take me up on the offer, but he didn't finish a-c,h up front. Two scenarios in he said, "I can't think up anything so I quit." Thus my effort was wasted and we were both frustrated. I think that actually happens to most people - good plot is hard to do, especially on the fly.
If someone actually pseudo-wrote an entire campaign + maps I would consider writing all of the WML for it, since that is very quick once you know it. However, I have other duties now such that I can't guarantee my offer is still valid.
Since "don't know WML" is a leading reason, I would think this would still be useful for many people.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
- Thrawn
- Moderator Emeritus
- Posts: 2047
- Joined: June 2nd, 2005, 11:37 am
- Location: bridge of SSD Chimera
why? because it just can't happen, or nothing good enough...?turin wrote: The reason there are no new official campaigns is simple: inertia. It is, AFAICT, impossible (and not just figuratively) for a campaign to become official.
I'm working on one, but my grasp of WML is based on copying other people's campaigns, so I work really slowly. IMO the plotis good, and the few scenarios I've done have merit, but nothing near presentable:(
Part of the problem is purely plot-wise: I've had the basic plotin head for a while, and I've been playing around with variations for at least 4 years, but adapting it to wesnoth is hard, and I am a perfectionist in certain area's--mainly things I take seriously (not GIMP art for example:)) and I'm very self conscious about my work. Also, I'm trying to give background, because having a prolouge typed out is a load of work, but making it a playable scenario seems wrong somehow, and making a prequel campaign would be very tedious.
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
Because it can't happen. The current 4 campaigns in mainline are not the best 4 campaigns. (They are in the top 10, but they're not the top 4.)Thrawn wrote:why? because it just can't happen, or nothing good enough...?
That's how I learned WML. (Granted, it was much simpler when I learned it.)Thrawn wrote:I'm working on one, but my grasp of WML is based on copying other people's campaigns, so I work really slowly. IMO the plotis good, and the few scenarios I've done have merit, but nothing near presentable:(
Yeah - it is my guess that most really good stories won't translate well to Wesnoth. Take LotR - a campaign based on the plot of destroying the ring would make no sense in Wesnoth.Thrawn wrote:Part of the problem is purely plot-wise: I've had the basic plotin head for a while, and I've been playing around with variations for at least 4 years, but adapting it to wesnoth is hard, and I am a perfectionist in certain area's--mainly things I take seriously (not GIMP art for example:)) and I'm very self conscious about my work. Also, I'm trying to give background, because having a prolouge typed out is a load of work, but making it a playable scenario seems wrong somehow, and making a prequel campaign would be very tedious.
The reason is, good stories are more RPGish than Wesnoth is.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
In response to earlier posts, learning WML is not all that hard, I am in the middle of a campaign and before I started it I had never used WML before and up untill the point when I discovered that there was a wesnoth site (before My dad had just downloaded it using apt-get, or whatever it is) I had not looked at the tutorials, and I had already compleated six scenarios. This is becasue WML is:
1. easy to learn (even without the tutorials)
2. easy to use
Also if you don't know how to do something, just look at how someone else has done it, if neccisarry, copy and paste code, then adapt it to you're needs
1. easy to learn (even without the tutorials)
2. easy to use
Also if you don't know how to do something, just look at how someone else has done it, if neccisarry, copy and paste code, then adapt it to you're needs
- irrevenant
- Moderator Emeritus
- Posts: 3692
- Joined: August 15th, 2005, 7:57 am
- Location: I'm all around you.
You've also just noted the opposite side to my point: It's difficult making a whole campaign by yourself, and it's also difficult to form and maintain a team to do the task.scott wrote: I had one person take me up on the offer, but he didn't finish a-c,h up front. Two scenarios in he said, "I can't think up anything so I quit." Thus my effort was wasted and we were both frustrated. I think that actually happens to most people - good plot is hard to do, especially on the fly.
I'm not sure whether you mean Wesnoth the world, or Wesnoth the game.turin wrote:Yeah - it is my guess that most really good stories won't translate well to Wesnoth. Take LotR - a campaign based on the plot of destroying the ring would make no sense in Wesnoth.
If the former, you could file the serial numbers off and set it in a 'lost age' easily enough.
If the latter, you'd probably have to widen the scope of that last little bit (where it was just Sam, Frodo & Gollum) to encompass nearby battles*, but I don't see why playing the basic story wouldn't be enjoyable in Wesnoth.
Not to say that I think it's a good idea ripping off the plot of LoTR whole cloth, but I don't see why it couldn't be done.
I'm not sure what you mean by this. More character-focussed? This works fine in Wesnoth. HttT does a reasonable job of focussing on the characters, despite not being RPGish.turin wrote:The reason is, good stories are more RPGish than Wesnoth is.
* Hmm, that's a cool idea for a scenario - do a 'split map' where the core party fights their way through an underground cave while the bulk of the army holds off the massive enemy force outside...