Saurian Faction?
Moderator: Forum Moderators
-
- Art Developer
- Posts: 2221
- Joined: April 2nd, 2004, 10:19 pm
- Contact:
I second this statement, What is an option is to have the Drake&Saurian alliance as faction -and- a seperate Saurian faction;Temuchin Khan wrote:Well I, for one, would be very disappointed to see the Drakes lose Saurian Skirmishers and Saurian Tribalists.anatelos wrote:To remind, there are other votes about too strong drakes...
You may note that this is happening already (although not that much); with rebels and loyalists both using mages (and horsemen? not sure);
The drakes have the same amount of saurians, so having it this way wouldn't really be akward; and I'd have no trouble making a few extra graphics for new saurian units if people like this idea.
Signature dropped due to use of img tag
- Maeglin Dubh
- Moderator Emeritus
- Posts: 1154
- Joined: November 16th, 2005, 8:38 pm
- Location: Valley of the Shadow of Death
- Contact:
That has already been said in this thread. The current plan (as I understand it, and no one has gainsaid me yet) is to create an additional Saurian faction, an alliance in much the same way the Drakes and Saurians allied. The form this may take remains to be seen, whether they become the Draloki, or the Saurians including different species, as the Draloki and Skalds, or any of several other options.
If you'd like to help with art, that would be wonderful. As I effectively proved in the Art forum, I cannot. Since no one else has taken my unit ideas and added specific values, I might as well. Those will be coming soon, since I'm not all that familiar with the details of unit creation.
So you have something to look forward to. If you want to tool around with some experimental artwork, look back at some of my unit descriptions and see what it gives you in the way of inspiration.
If you'd like to help with art, that would be wonderful. As I effectively proved in the Art forum, I cannot. Since no one else has taken my unit ideas and added specific values, I might as well. Those will be coming soon, since I'm not all that familiar with the details of unit creation.
So you have something to look forward to. If you want to tool around with some experimental artwork, look back at some of my unit descriptions and see what it gives you in the way of inspiration.
-
- Posts: 22
- Joined: March 27th, 2005, 5:29 pm
-
- Art Developer
- Posts: 2221
- Joined: April 2nd, 2004, 10:19 pm
- Contact:
-
- Posts: 22
- Joined: March 27th, 2005, 5:29 pm
actually i was thinking the same thing, which would fit well in backing up a place for dark elves to inhabit: the almost unknown expanse of land east of the northern elves forest whose southern borders meets the endlesss expanse of swamp east of wesnoth (eastern invasion campaign)(maybe home to the saurian [probably the best place]). Thus maybe saurian and dark elves would be enemies or allies?
I am the one you seek
The endless expanse of Swamp was not always there, though - Mal-Ravanal created it. Originally it was desert/savanna-ish.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Yeah, but traditionally saurians are amphibious, and their native land is swamps. Although they might have good defence and movement on sand, I, for one, would find it really odd for a desert to be their homeland.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
- Maeglin Dubh
- Moderator Emeritus
- Posts: 1154
- Joined: November 16th, 2005, 8:38 pm
- Location: Valley of the Shadow of Death
- Contact:
I'm not so sure they need any sort of cavalry sub. They have decent speed, very few terrain limitations, and good defense in most terrain. Not to mention skirmisher capability... And the whole 'crocodile-rider' idea sounds a little strange... They should definitely not ride the same lizards as Dark Elves, since they look too much like the Saurians themselves.
As things stand (sort of)
Skirmisher line
Magic Attack line
Healing line
*Skald line
*Stormslinger line
*Draloki line
It seems to me to be enough lines to run a faction. Artwork allowing...
As things stand (sort of)
Skirmisher line
Magic Attack line
Healing line
*Skald line
*Stormslinger line
*Draloki line
It seems to me to be enough lines to run a faction. Artwork allowing...
-
- Art Developer
- Posts: 2221
- Joined: April 2nd, 2004, 10:19 pm
- Contact:
I noticed; I put one of the saurians on the dark elf lizard; and they're hard to distinguish.
If someone makes stats for a saurian rider; I can see what type of mount is fit for it.
Also; let's not copy the whole "charging scout" thing for saurians?
I imagine saurians more as the type that use ranged attacks ontop of mounts.
http://www.wesnoth.org/forum/viewtopic. ... 935#117935 Some unit graphics for saurians
If someone makes stats for a saurian rider; I can see what type of mount is fit for it.
Also; let's not copy the whole "charging scout" thing for saurians?
I imagine saurians more as the type that use ranged attacks ontop of mounts.
http://www.wesnoth.org/forum/viewtopic. ... 935#117935 Some unit graphics for saurians
Signature dropped due to use of img tag
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Some lizards are desert creatures, and some need lots of moisture. (nearly every major group of animals has a desert representative) Just because the saurians are reptilian, doesn't mean they should have the combined advantages of all kinds of lizards.JW wrote:Lizards are some of the only creatures that can survive in the desert.turin wrote:Yeah, but traditionally saurians are amphibious, and their native land is swamps. Although they might have good defence and movement on sand, I, for one, would find it really odd for a desert to be their homeland.
IMO the swamp thing give the saurians more personality, and helps distinguish them from drakes and other factions.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
- Maeglin Dubh
- Moderator Emeritus
- Posts: 1154
- Joined: November 16th, 2005, 8:38 pm
- Location: Valley of the Shadow of Death
- Contact:
Ok, as promised to Neorice... And for the purpose of clarifying and compiling what we have so far...
Draloki line (General notes);
The Draloki should all be darker in colour, perhaps a greenish grey, and slightly more stooped. The Predak should be almost black. In my conceptual sketches/ideas and such, they resemble nothing so much as oversized troodons (pl?). Although, I did notice you included some aspects of a chameleon in your drawings, and that does fit with the abilities described earlier, so that is a nice addition.
Draloki Blade line;
The scabrak itself resembles a dusack with the handle at right angles to the blade, the end result being a curved blade running back along the outside of the arm. Armour may be used, but probably not until the second level unit. No other outstanding physical characteristics are present. These are intended as a main-line fighting branch, so armour here is more appropriate than on the Shadower line.
Draloki Shadower line;
These are the ones with the Talondirks. The first should be a greenish-grey, and the Predak should be close to black, as mentioned. This line will have some sort of concealment skill, whether ambush or nightstalk , I'm not entirely sure of. They could also be given either backstab or poison, but that might make them too powerful.
Code: Select all
Saurian Skirmisher > Saurian Ambusher > Saurian Flanker
Draloki Blade > Draloki Bladeslinger > Draloki Stormslinger
> Draloki Shadower > Draloki Predak
Saurian Skald > Saurian Juggler > ? (Never gotten this one...)
Saurian Tribalist > Saurian Icecaster
> Saurian Soothsayer
The Draloki should all be darker in colour, perhaps a greenish grey, and slightly more stooped. The Predak should be almost black. In my conceptual sketches/ideas and such, they resemble nothing so much as oversized troodons (pl?). Although, I did notice you included some aspects of a chameleon in your drawings, and that does fit with the abilities described earlier, so that is a nice addition.
Draloki Blade line;
The scabrak itself resembles a dusack with the handle at right angles to the blade, the end result being a curved blade running back along the outside of the arm. Armour may be used, but probably not until the second level unit. No other outstanding physical characteristics are present. These are intended as a main-line fighting branch, so armour here is more appropriate than on the Shadower line.
Draloki Shadower line;
These are the ones with the Talondirks. The first should be a greenish-grey, and the Predak should be close to black, as mentioned. This line will have some sort of concealment skill, whether ambush or nightstalk , I'm not entirely sure of. They could also be given either backstab or poison, but that might make them too powerful.
What the heck is a Draloki? And do we really need to go create more races when we can just call them Saurians? 
If they really are considerably different, as they seem to be, I just don't understand the point of introducing a new race when we could just keep them allied with the Drakes, where they have been fitting in fine. It seems like all that would do is create more reptilian-based races for the sake of having reptilian-based races.
I thought the point was to create more saurian units for people to use, but it looks like all you are doing is keeping the current saurian units and adding one "draloki" tree.
And then the Skald. What the heck is a Skald? In my dictionary, it says it is a norse poet.
Someone please explain.

If they really are considerably different, as they seem to be, I just don't understand the point of introducing a new race when we could just keep them allied with the Drakes, where they have been fitting in fine. It seems like all that would do is create more reptilian-based races for the sake of having reptilian-based races.

And then the Skald. What the heck is a Skald? In my dictionary, it says it is a norse poet.
Someone please explain.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
They are special names (like Flare), not actually another species i think.
Cuyo Quiz,where madness meets me 
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004

Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004