Multi-player campaigning; HOW-TO

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hacknslash
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Joined: November 21st, 2005, 10:38 am

Multi-player campaigning; HOW-TO

Post by hacknslash »

oh, i am a relatively new player to WoW (that would be world of wesnoth :-p) and love the game. my friend and i have made a few MP maps and still learning the game somewhat but now we're interested in MP campaign.

from some of the threads i've read is that there's no real way to do that except to play a series of unlinked maps. is this correct? or am i overlooking something.

if there's a HOWTO to do all this and someone could point me to it, i'd appreciate it.
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Tomsik
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Re: Multi-player campaigning; HOW-TO

Post by Tomsik »

I think it's not possible[1] right now[2].

[1]You could use massive amount of WML, but it's not very good way.

[2]Maybe there will be MP campaigns support.
Yogibear
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Post by Yogibear »

No, it is not supported at the moment. But it has a top position on the wishlist. Now we just need to find someone having enough time to do it :) .
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
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Noyga
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Post by Noyga »

Well you can do single multiplayer scenarios as you can do single players one, except the usage of normal random function would be broken.
You can't link the scenarios like a normal campaign so you can't recall units of a previous scenario, since there is none.
toms
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Post by toms »

Why it isn´t possible?

A short campaign where you can decide your faction or set the gold?
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ILikeProgramming
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Post by ILikeProgramming »

Nest_scenario tag doesn't work in multiplayer. By copying and editing Unnatural Winter, I got WML framework done, but next_scenario just won't work!
toms
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Post by toms »

You can either:

Ask the devs if they can put this tag in(I hope you understand what I mean)
or
Do the same as Genosuke in "Invasion of Eliador" or maybe as Elven council/valley of statues?
First read, then think. Read again, think again. And then post!
Rhuvaen
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Post by Rhuvaen »

ILikeProgramming wrote:By copying and editing Unnatural Winter, I got WML framework done, but next_scenario just won't work!
The idea of Unnatural Winter is to circumvent the next_scenario tag. There's all functionality to store the unit lists into recall lists, rearrange the map and replace the leaders.
I never got around to do a second scenario for the campaign because all my time for Wesnoth suddenly seemed to drain away... :cry:
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