a gryphon's tale: canyon race

Share and discuss strategies for playing the game, and get help and tips from other players.

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scott
Posts: 5248
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

You can recall the zolpha into any space, and if you put it one space after your max movement on the first turn, you'll never lose your lead.

Edit: maybe it's two spaces. I can't remember.
Hope springs eternal.
Wesnoth acronym guide.
unsung
Posts: 708
Joined: May 15th, 2005, 5:54 pm
Location: Raging somewhere..

Post by unsung »

II don't think you ever can take the lead except for broief periods(the start of your turn)
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
scott
Posts: 5248
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

If you put the zolpha 2 hexes past your max movement on turn 1, then the fast gryphon will be 1 hex ahead of you on its turn.

On turn 2, put the zolpha 1 hex past your max movement, and you will have the lead until the end of the race.
Hope springs eternal.
Wesnoth acronym guide.
hochbass
Posts: 50
Joined: October 4th, 2005, 8:48 pm
Location: Germany

Post by hochbass »

Listen to the hints and look at the map.
"Zolphas can push rocks" - find the rock

Recall of the zolpha should not work at any HEX, only on tends and at the beginning.

In Medium:
Recall the zolpha immediatly and send it out of the canyon, back trough the castle, the nord way to the rock and place it next to the rock

In Hard:
You can't recall it at start, you must recall standing on a tend.
*strategy unknown, because not played by my self*

Listen to your friend and send them to the nord gate
In this turn when you pass the rock, use your zolpha to destroi the canyon
as soon as the gates are open hurry your friends to the zolpha and guard it.
purki
Posts: 31
Joined: September 30th, 2005, 8:34 am
Location: Somewhere in the north to slay marauding dwarfes and trolls.

Canyon race

Post by purki »

Hi! :)

You have to recall the zolpha in the third encapment, then run and move it on the rock. :idea: You should recall it next to the cavewall!!


:D :) :( :o
hochbass
Posts: 50
Joined: October 4th, 2005, 8:48 pm
Location: Germany

Re: Canyon race

Post by hochbass »

purki wrote:Hi! :)
You have to recall the zolpha in the third encapment, then run and move it on the rock. :idea: You should recall it next to the cavewall!!
:D :) :( :o
Yes this rules
With the advantage of one hex you will win.

This is very exciting run with a nice dialog following.
kukulis
Posts: 6
Joined: September 26th, 2005, 10:40 am
Contact:

how I won canyon race with zolpa

Post by kukulis »

The opponent fastest gryphon always is ahead by 2 hex, so your zolpha must stay in this place before opponent gryphon moves there. Question is how to do that. Answer, the zolpha can move through walls, so I moved it to the outside of the race track, then moved zolpha to the north last angle of the track, moved it through the wall, and waited until opponent gryphon moves the distance where your zolpha may block him for the next turn.
After zolpha blocked him, he is now ahead only 1 hex. Next turn I moved my gryphon ahead and the zolpha just 1 hex ahead him to block opponent gyphon again. So the next turn opponent gryphon may move only behind my gryphon. Now my gryphon just finishes and wins a race in several next turns.
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