Begining of new race in wesnoth
Moderator: Forum Moderators
-
- Posts: 15
- Joined: October 9th, 2005, 3:27 pm
- Location: LT
- Contact:
Begining of new race in wesnoth
First of all Ihave to say that I ame nOOb and eanglish is my second language, so forgive me for my mistakes.
I wuld like to know how to criate new race in this game:
What I shud drow first?Create all units or only one but full?
I wuld like to know how to criate new race in this game:
What I shud drow first?Create all units or only one but full?
-
- Art Developer
- Posts: 2221
- Joined: April 2nd, 2004, 10:19 pm
- Contact:
-
- Posts: 45
- Joined: March 21st, 2005, 3:21 pm
- Location: St. Paul, Minnesota
NOO!! Don't join the darkside! Use normal text for your posts!
Seriously though, it makes it seem that you are stressing every single syllable, and it hurts my brain.
Plus it is hard to read.

Seriously though, it makes it seem that you are stressing every single syllable, and it hurts my brain.
Plus it is hard to read.
"The men of Wu and the men of Yueh are enemies; yet if they are crossing a river in the same boat and are caught by a storm, they will come to each other's assistance. Hence it is not enough to put one's trust in the tethering of horses� -Sun Tzu
-
- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
Not to mention, animated avatar = annoying.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
using bold, caps, or different colors means you are stressing it, so you don;t wan tto do more than somethign this long it it: YOU ARE MEAN AND I HATE YOU!Lindir The Green wrote:NOO!! Don't join the darkside! Use normal text for your posts!
![]()
Seriously though, it makes it seem that you are stressing every single syllable, and it hurts my brain.
(caps is yelling, italics emphasis, bold stressing a point, colors basically taken as bold.)
anyway, you should start with one fully done unit (you can get away with not having animations I think) and then have a few more to keep th efactionn from being boring.
its possible to have as littl eas three base units if you have enough level up choices.
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
Quite simply, Neoriceisgood is wrong. You should first draw up a unit tree, and post it for review. Then, create graphics (but not animations!) for all the units. Then animate them. This will get the faction playable in the quickest possible time period.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
-
- Posts: 15
- Joined: October 9th, 2005, 3:27 pm
- Location: LT
- Contact:
well, I think about that tree, but i think that it will be to dificul, and I not shure that some of that unit will be posible to criate, because them skills is total new and hard to make: culd one mage criate weal(like mage of light) which increas magick resistance for units which is in that weal? or can one unit change to another if his hp is low? or can not leader recrut/summon new unit? so you probably understan that I dont know many about this game, and less about programing.... 

Those things currently aren't possible with the game code, but some of the effects could possibly be programmed with WML. I think if you spend some more time playing the game you will gain a greater appreciation for both what can be done and what ought to be done.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
Which means that I end up looking at that über-annoying avatar twice as much as I needed toJetryl wrote:Moderator's Note: Since there isn't any art in this thread, and it's only about the ideas behind the art, it's going to the ideas forum.

It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
-
- Posts: 15
- Joined: October 9th, 2005, 3:27 pm
- Location: LT
- Contact:
-
- Posts: 43
- Joined: May 10th, 2005, 1:17 am
- Location: Infierno
-
- Art Developer
- Posts: 2221
- Joined: April 2nd, 2004, 10:19 pm
- Contact:
This is true ;D apparently it is the method I follow myself.turin wrote:Quite simply, Neoriceisgood is wrong. You should first draw up a unit tree, and post it for review. Then, create graphics (but not animations!) for all the units. Then animate them. This will get the faction playable in the quickest possible time period.
Signature dropped due to use of img tag