Begining of new race in wesnoth

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TankiuX168KTDM
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Begining of new race in wesnoth

Post by TankiuX168KTDM »

First of all Ihave to say that I ame nOOb and eanglish is my second language, so forgive me for my mistakes.
I wuld like to know how to criate new race in this game:
What I shud drow first?Create all units or only one but full?
Neoriceisgood
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Post by Neoriceisgood »

One but full obviously; It'll draw more attention.


I compliment your avatar by the way.
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Lindir The Green
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Post by Lindir The Green »

NOO!! Don't join the darkside! Use normal text for your posts!

:roll:

Seriously though, it makes it seem that you are stressing every single syllable, and it hurts my brain.

Plus it is hard to read.
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Darth Fool
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Post by Darth Fool »

Not to mention, animated avatar = annoying.
unsung
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Post by unsung »

Lindir The Green wrote:NOO!! Don't join the darkside! Use normal text for your posts!

:roll:

Seriously though, it makes it seem that you are stressing every single syllable, and it hurts my brain.
using bold, caps, or different colors means you are stressing it, so you don;t wan tto do more than somethign this long it it: YOU ARE MEAN AND I HATE YOU!

(caps is yelling, italics emphasis, bold stressing a point, colors basically taken as bold.)


anyway, you should start with one fully done unit (you can get away with not having animations I think) and then have a few more to keep th efactionn from being boring.

its possible to have as littl eas three base units if you have enough level up choices.
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
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turin
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Post by turin »

Quite simply, Neoriceisgood is wrong. You should first draw up a unit tree, and post it for review. Then, create graphics (but not animations!) for all the units. Then animate them. This will get the faction playable in the quickest possible time period.
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TankiuX168KTDM
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Post by TankiuX168KTDM »

well, I think about that tree, but i think that it will be to dificul, and I not shure that some of that unit will be posible to criate, because them skills is total new and hard to make: culd one mage criate weal(like mage of light) which increas magick resistance for units which is in that weal? or can one unit change to another if his hp is low? or can not leader recrut/summon new unit? so you probably understan that I dont know many about this game, and less about programing.... :oops:
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Post by scott »

Those things currently aren't possible with the game code, but some of the effects could possibly be programmed with WML. I think if you spend some more time playing the game you will gain a greater appreciation for both what can be done and what ought to be done.
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Jetrel
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Post by Jetrel »

Moderator's Note: Since there isn't any art in this thread, and it's only about the ideas behind the art, it's going to the ideas forum.
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Elvish_Pillager
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Post by Elvish_Pillager »

Jetryl wrote:Moderator's Note: Since there isn't any art in this thread, and it's only about the ideas behind the art, it's going to the ideas forum.
Which means that I end up looking at that über-annoying avatar twice as much as I needed to :|
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TankiuX168KTDM
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Post by TankiuX168KTDM »

New race will be werewolfs... Almost emd magick tree with grafics
gryphonlord
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Post by gryphonlord »

Darth Fool wrote:Not to mention, animated avatar = annoying.
And your avatar= not annoying?? :P
Not again...
Neoriceisgood
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Post by Neoriceisgood »

turin wrote:Quite simply, Neoriceisgood is wrong. You should first draw up a unit tree, and post it for review. Then, create graphics (but not animations!) for all the units. Then animate them. This will get the faction playable in the quickest possible time period.
This is true ;D apparently it is the method I follow myself.
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