Neorice's Unit Thread! (I need attention; you can give!!)
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Where's the next unit?
Where?
WHERE?
WHERE?

If stupidity got me into this, it should get me out.
Most pointless statement of the year award goes to me!
"People are lazy unless they care."
I'd like to thank unsung for this award... and all the people who helped make this possible...
Most pointless statement of the year award goes to me!
"People are lazy unless they care."
I'd like to thank unsung for this award... and all the people who helped make this possible...
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On a side note; can anyone tell me if it is, and if it is; how it is possible to use a plague like system to convert the unit to itself if you kill it?
Say you kill a horseman, you get a horseman; kill a general? get a general;
secondly;
a werewolf like transformation like scott did on my undead riders in his campaign; is this possible by editting the units, or can it only be done by editting the scenario's WML?
third; We all know the mage of light's abillity to illuminate his surroundings, but is it possible to have units do this for other daytimes, or even terrain types (consider every adjecting tile a forest?) and if yes, how?
fourth, a freeze skill; petrify, except it only lasts 1~2 turns, and doesn't automatically render the frozen unit dead; also certain immumity for races e.g drakes (They obtain big damage from cold, however are way to hot to be actually frozen) against it like undead versus poison.
fifth, rage; would prevent the unit from using his ranged attack anymore until the status effect was undone (As this is quite powerfull I'd say it'd only last 1~2 turns, instead of standard healing by village or healers like poison)
These are currently all abillities I have an use for right now, explanation on how to do them; (Editting the main code, editting the unit; anything) would be really appreciated, as it'd allow me to do a large amount of really cool new units;
Say you kill a horseman, you get a horseman; kill a general? get a general;
secondly;
a werewolf like transformation like scott did on my undead riders in his campaign; is this possible by editting the units, or can it only be done by editting the scenario's WML?
third; We all know the mage of light's abillity to illuminate his surroundings, but is it possible to have units do this for other daytimes, or even terrain types (consider every adjecting tile a forest?) and if yes, how?
fourth, a freeze skill; petrify, except it only lasts 1~2 turns, and doesn't automatically render the frozen unit dead; also certain immumity for races e.g drakes (They obtain big damage from cold, however are way to hot to be actually frozen) against it like undead versus poison.
fifth, rage; would prevent the unit from using his ranged attack anymore until the status effect was undone (As this is quite powerfull I'd say it'd only last 1~2 turns, instead of standard healing by village or healers like poison)
These are currently all abillities I have an use for right now, explanation on how to do them; (Editting the main code, editting the unit; anything) would be really appreciated, as it'd allow me to do a large amount of really cool new units;
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Abilities are hard-coded into the game, but plague is configurable. Either look at the Soulless unit config or read ReferenceWML.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
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Unit pack 3 is done, this includes three units;
the level 1 Skeletal Rider, the level 2 Skeletal Knight and the level 3 Dark knight;
these units are easily defined, the skeletal rider is alot like the skeleton, except faster, more expensive; and in posession of slightly more hp; call it skeleton version 1.2
Once he levels the real difference starts showing, the speed stays the same, and the hp is still higher than that of a revenant; however it's melee attack is quite weaker in comparison.
The level 3 guy is really different from what the draugh would be for a skeleton; first of all it's main attack is alot weaker, however it is accompanied by an impact charge attack that really makes him a scary guy to deal with; Though not as powerfull as the charge attack of the loyalist line; it is still very annoying as it gives him quite an advantage if you place your units in bad terrain;
appart from that his physical defences have a slight boast due to his armour; this together with his charge attack makes him notably tougher than his earlier levels; but due to his lack of range he's not extremely tough to deal with.
the level 1 Skeletal Rider, the level 2 Skeletal Knight and the level 3 Dark knight;
these units are easily defined, the skeletal rider is alot like the skeleton, except faster, more expensive; and in posession of slightly more hp; call it skeleton version 1.2
Once he levels the real difference starts showing, the speed stays the same, and the hp is still higher than that of a revenant; however it's melee attack is quite weaker in comparison.
The level 3 guy is really different from what the draugh would be for a skeleton; first of all it's main attack is alot weaker, however it is accompanied by an impact charge attack that really makes him a scary guy to deal with; Though not as powerfull as the charge attack of the loyalist line; it is still very annoying as it gives him quite an advantage if you place your units in bad terrain;
appart from that his physical defences have a slight boast due to his armour; this together with his charge attack makes him notably tougher than his earlier levels; but due to his lack of range he's not extremely tough to deal with.
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Do you think we could coordinate stats between this line and those found in Liberty/UTBS?
Hope springs eternal.
Wesnoth acronym guide.
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Can someone explain to me Neorice's obsession with extremely overpowered units?
The images are good... I think the grand overlord general guy is a bit bland-looking, though.

The images are good... I think the grand overlord general guy is a bit bland-looking, though.
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The World of Orbivm
And I hate stupid people.
The World of Orbivm
The grand general is a half-tongue-in-check unit
Not really serious (not fully a joke too)
Singular units are allways more fun than common one, and singular units tend to be either on the really weak side (as comic relief) or on the too powerfull side (as plot devices or also as another kind of comic relief sometimes)
PS: I can be wrong only the deep subsconcious of Neorice knows for sure.

Singular units are allways more fun than common one, and singular units tend to be either on the really weak side (as comic relief) or on the too powerfull side (as plot devices or also as another kind of comic relief sometimes)
PS: I can be wrong only the deep subsconcious of Neorice knows for sure.