Under the Burning Suns

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quartex
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Re: Hekuba message troubles

Post by quartex »

guest wrote:In scenario 8 (from 8Water.cfg), the message attributed to Hekuba does not show. I only got hinted to this by not comprehending what Nym refers to with "Who was that?"

Besides, the enemy Sorcerer appears in the middle of the sea. :-)
I found the mistake. A typo in Hekuba's name. I'll fix it tonight.
guest wrote: Hmm... I downloaded 1.0, but my 1st-turn save was from a previous version. I wonder, could that be the cause. (At least to the fact that mermen have no traits.)

Well, I don't fancy playing this over again, so I'll just move on.

EDIT: When I move to 52,16 (for the first time) after having already killed you-know-who (don't want to spoil too much), I get the latter part of the dialog: "Small part or not, I wil..." (You-know-who moved to water to attack my units and was thus easy to kill. Then, afterwards, I got this half of a dialog.)
For the last few months I have been testing with old saves, so that almost never is the cause of a bug. The merfolk have no traits? The random trait algorithm has given me trouble in the past. With v1.0 I hardcoded the merfolk's traits so that shouldn't be a problem.

On the subject of your EDIT: I'm sorry, but I don't know what you are referring to. I written so much dialogue that I can't remember where I typed "Small part or not, I wil..." I'm sure it's somewhere, but did a search for the text and couldn't find anything. I do appreciate you for not posting spoilers. If you register as a member of the forums you can private message me all the details. Alternatively you can e-mail me at quartex17@yahoo.com.
scott
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Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

In Subterranian Struggle (v1.0), my Shydes are losing 30 HP instead of 3 when over the lava. I really wish I had chosen to help the trolls like I did last time!

EDIT: I figured out what was going on. In the end-of-turn event that hurts the elves, you have if - variable - or. You need to have 2 or tags, each with a variable tag inside it.

Code: Select all

[if]

[or]
[variable]
.... Desert Shyde ...
[/variable]
[/or]

[or]
[variable]
.... Desert Star ....
[/variable]
[/or]

[then]
etc.

EDIT #2: The first edit may or may not be valid. It definitely works, but the way you had it may not have been wrong. The real problem is that Zhul doesn't count as a Desert Start or Shyde, and she takes 30 damage (the text says it's supposed to be 25) on lava.
Hope springs eternal.
Wesnoth acronym guide.
claus
Posts: 186
Joined: April 4th, 2005, 5:51 am

Post by claus »

I am pretty sure that the problem is not the [or], but that Zhul now is Zhul Druid/Shyde/Star and not Desert Druid/Shyde/Star.
Edit: Missed the second edit in scott's post, because of testing the [or] thing.
quartex
Inactive Developer
Posts: 2258
Joined: December 22nd, 2003, 4:17 am
Location: Boston, MA

Post by quartex »

I have spent a lot of time agonizing over how to use [or] commands in my if statements. I wish there was an example in the wikipedia, but there's isn't. Hey, I should add one! At first I thought a single set of [or]'s had to encompass all the options, then I thought you had to have a seperate set of [or]'s for each option.

But in this case, you're right. The problem is that Zhul is a different unit type and I wrote scenario 5 before I had made different unit types of each of the heroes.

The last thing I want to do is make you regret allying with the dwarves. I think the first thing I will do is try to make the lava section easier. Instead of getting frusterated over the difficulty, wait until I update it, then try again.
scott
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Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

I couldn't finish in the time alloted. I'm going to up the turns so I can see the ending. The 3-spirits-appearing-at-a-time really slowed things down because I had to heal a lot before and after. My big suggestion would be lower heat damage to 2 so that resting counteracts it and consider reducing or eliminating the fire spirits. The fire phoenix is ok. There are other options: increasing the amount of walking space or increasing the number of 1-hex lava crossings. Another option could be to eliminate the turn limit, but that creates [solvable] money problems. For example, you could just assume all players leave the cave rich and give 500 gold flat out in the next scenario. It was a cool scenario though. I'm sure whatever you do will turn out great.
Hope springs eternal.
Wesnoth acronym guide.
quartex
Inactive Developer
Posts: 2258
Joined: December 22nd, 2003, 4:17 am
Location: Boston, MA

Post by quartex »

Sorry, I want to upload 1.0.1 tonight, but the campaign server isn't cooperating. And it's rather late, so I'll have to wait until tomorrow night.
Tolesnikov
Posts: 3
Joined: September 20th, 2005, 8:57 am
Location: Jerusalem, Israel

Post by Tolesnikov »

Out of the Frying Pan
Message after entering room with blue runes (including "Grog which way should we go?")
Maybe it is already reported or it is the way you see trolls but it sounds pretty strange if it is Grog who says this phrase (and answers himself).

And thanks for brilliant campaign.
Uppi

Post by Uppi »

Once Elyssa levels up, her portrait doesn't show up anymore. Although you have custom versions of Arch Mage and Silver Mage for her, the Elyssa Red Mage file doesn't point to them, but points to generic Arch and Silver mage.
quartex
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Joined: December 22nd, 2003, 4:17 am
Location: Boston, MA

Post by quartex »

Uppi, I wondered why people were having problem with the Archmage and Silver mage versions of Elyssa, now I understand. I'll fix it tonight.

And Tolesnikov, I'll look into that dialogue mistake as well. I expect one of the elves was supposed to say that line.
scott
Posts: 5248
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

I leveled up Kaleh - Marshal with AMLA, and it took away half of his hitpoints.

Here is a saved game to try it out on.


Edit: I wondered if the SlowKaleh object caused it, making the object reapply the -33% HP when he leveled up, but two problems: it happened to Eloshi the Prowler now and I don't think it took off 33% HP.
Attachments
A_Subterranean_Struggle_Turn_111_-_AMLA.zip
(75.72 KiB) Downloaded 132 times
Hope springs eternal.
Wesnoth acronym guide.
quartex
Inactive Developer
Posts: 2258
Joined: December 22nd, 2003, 4:17 am
Location: Boston, MA

Post by quartex »

scott wrote:I leveled up Kaleh - Marshal with AMLA, and it took away half of his hitpoints.

Here is a saved game to try it out on.
There are issues with the slow kaleh object, but I don't think it would be affecting the AMLA. I heard similar stories from other testers having similar problems with AMLA, but I thought it had been fixed. What version of wesnoth are you using? If this is true, and it isn't a result of my code, this might be a bug that the devs should look at. I'll check out the savefile tonight.
scott
Posts: 5248
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

0.9.7 still. I'll try it out on RC1 one day.
Hope springs eternal.
Wesnoth acronym guide.
quartex
Inactive Developer
Posts: 2258
Joined: December 22nd, 2003, 4:17 am
Location: Boston, MA

Post by quartex »

scott wrote:0.9.7 still. I'll try it out on RC1 one day.
It may still be a problem but I hope that bug was fixed in the RC1 release. A bug in the RC1 that causes AMLA units to occasionally lose half their HP would be something that might hold up with 1.0 release.
scott
Posts: 5248
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

Well, so far so good in RC1. The AMLA bug didn't repeat. I'll keep you posted.
Hope springs eternal.
Wesnoth acronym guide.
De Cock Hans
Posts: 41
Joined: September 9th, 2005, 6:40 pm
Location: Belgium

Post by De Cock Hans »

I have played the first 3 scenaria. (On easy)

The campaign looks specialand very challeging.

But I think I have found something that's not completly logic, in both the first and the second scenario I had more income then I received gold for early finishing.
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