could not initialize fonts

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Gobling
Posts: 77
Joined: April 28th, 2006, 5:44 pm
Location: a place ancient

could not initialize fonts

Post by Gobling »

Code: Select all

started game: 1896471388
could not initialize fonts
exiting with code 0
i have successfully run the wesnoth several times. then i have changed the theme from default to Dfool, after successfully run the game once, i can't run it the twice.
error code has been shown above.
------------------------------------------------------------
there are 3 files in my ~/wesnoth/customBuilds113/share/wesnoth/fonts folder COPYING DejavuSans.ttf FreeSans.ttf
all my suggestion is OK and welcome to say NO:)

Soliton
Site Administrator
Posts: 1609
Joined: April 5th, 2005, 3:25 pm
Location: #wesnoth-mp

Re: could not initialize fonts

Post by Soliton »

(Re)move your .wesnoth preferences directory and try again.
"If gameplay requires it, they can be made to live on Venus." -- scott

Gobling
Posts: 77
Joined: April 28th, 2006, 5:44 pm
Location: a place ancient

Post by Gobling »

removed the .wesnoth folder and tried again. still doesn't run. shall i report it as a bug?
all my suggestion is OK and welcome to say NO:)

Ethyrdude
Posts: 9
Joined: September 11th, 2006, 2:16 am

Post by Ethyrdude »

I guess there is no hope for this question but I will try also. I get the same error when I try to run the wesnoth editor but wesnoth runs fine. Here is the error:

:~$ /usr/games/wesnoth editor
Battle for Wesnoth v1.1.12
Started on Tue Dec 12 00:30:03 2006

started game: 1965266446
Setting path using editor
could not initialize fonts
exiting with code 0
:~$

Ooops, just ignore me, I couldn't syntax my way out of a wet paper bag. I guess it helps if I type in the command correctly:
wesnoth_editor

It must be time for bed, yah that's it, I blame it all on staying up too late. Oh well, take a look at this and laugh, then call me a dumb whateveryou want, shake your head and I'll go crawl away.

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