Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I have looked at event WML wiki page, and my impression was that the number of events is growing, which can lead to chaos unless some system is designed. There are a few irregularities, and some questions I was unable to answer by reading the documentation. I think it would be good to make the...
There are two events here. The first is supposed to make it so whenever a Marauder Boatsman moves onto land, his static image switches to boatsman-land.png. The second should make it so whenever one moves onto water, he goes back to boatsman.png.
What actually happens, though, is the first move...
What I want to do is, have it so whenever a unit of type X moves to a location, it gets stored+killed. This should happen every time a unit of this type moves to the location. The problem is, what do I call the variable? I tried storing each unit with
I tried to re-organize the EventWML wiki page, and add many examples (approximately one for each event type). I looked in official scenarios to find the best practices on using events. And I found that different campaigns/authors do some things differently.
is there an easy way to make sure that the ai avoid some terrain types?
like the ai stays out of water.
i think that i can't filter the terrain type in the avoid tag.
my idea was to use store_locations and use then the variable.x and variable.y for the avoid tag. i know it won't work that way....
It would be nice if you could trigger events by WML... its somewhat hard to explain, so I'll give an example.
You want an event to fire if someone moves somewhere OR you kill someone. This is currently possible, but in a hacky and long-winded way. With this feature, you could:
While developing a unit-line I noticed that I by accident created a lvl1 unit that advanced to another lvl1 unit.
This was easy to spot since it should have been a lvl0 unit (and hence not contribute xp), but it might be harder to spot a lvl1 unit that levels up to another lvl1 unit. (The...
When the opponent leader dies I want to place a bonus item not in his keep but where the leader vanished, to make sure this item can be reached before the turn limit.
How can this be done?
I've tried to understand the moving-anim reference on the wiki and as I understand there is no way of telling
1. if it's the start of a movement
2. from what direction a unit is coming from
3. from what terrain the movement is from
If I misunderstood the wiki, please let me know and also at...
I'm working on a scenario in which I want to specify a defeat condition using a moveto tag. I want the player to defend a specific hex against the AI opponent.
It seems like the current AI WML won't let me set a hex for the AI to try to move a unit into, which seems like a funciton that a lot of...
This is a script generator for multiplayer scenarios. If you want to make a multiplayer scenario, download this archive, and display the HTML file in a web browser; then follow the instructions.
It works in Firefox. It does not work in MS Internet Explorer -- there are some stupid bugs and I am...
Is it possible to mask the resistancies and other movetype data in the unit description? If so, how?
I think it's possible from what happened to the Sky Drake in 1.1.2, but I'm not sure. The reason I ask is because this could be useful in a campaign where a seemingly normal unit is surprisingly...
A command in which you could make a unit patrol a certain area. You give the coordinates (in the WML-text) and in the game the unit would move. If you have played Freeciv, you probably know what I mean.
This would be nice, so that you could make a patrol go around a keep, or area, as long as they...
HI there is one thing i don´t understand. I created the basic settings of my campaign with campgen and edited it afterwards. Everything works fine beside the map loading. By default campgen includes the whole map inside the scenario cfg. I would like it much ore, if i could include the mapfile...
I'm a bit confused from the wiki instructions.
When I am making a new attack using the object tags, do I use the same text as when editing an attack (set_name=blah), or do I type everything (including the animations and using things such as name=blah) for the attack?
I was reading about creating campaigns, and from the wiki it seemed to me, that the leader you specify on scenario 1 of a campaign will be your leader all the time. Now, the wiki is anything but complete, therefore I ask here:
is it possible to have a different leader in one of the...
The old method was rather slow, extracted numbers from the seed using a simple modulus, and had a maximum period of 32768. Furthermore, as Roze pointed out to me, repeating {PSEUDORANDOM 2} always resulted in 0,1,0,1,0,1!
The new method is much faster, erases 11 bits from the bottom of the seed...
i saw that i can define a time_of_the_day for the ai tag. can i use such a check for an event too? maybe like if time_of_day=dawn then blah.
i saw the workaround in UtbS but don't understand it :?
Well I studied the Wiki WML Reference the last days.
First of all i love this Markup Language. It gives you so much possibilities:)
Getting more and more in the material i noticed some things, that might give some more ideas, what might be interesting for campaignmakers and which at least are...
I tried looking on the wiki for this info, and couldn't find anything, so I'm asking here (and will probably add it to the wiki afterwards, unless somebody else does)
I'm currently trying to find a workaround for the change of the leader unit in my campaign. Currently, in the next release of it,...
Two issues, one needed, one mainly performance based but still nice to know =)
Basically what I want to do, is detect units on one team moving into sight of another, and vice versa. However, I'm not sure how to do this, except to create two events which is going to be messy, especially as I will...
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum