Search found 37 matches

by Popito
December 27th, 2004, 1:50 pm
Forum: Ideas
Topic: Improved New Units!
Replies: 60
Views: 13279

Seeing the new ranger... comes to me the feeling the guy is more showing the bow than anything else. As he now wields a sword...how can he use a bow that needs both hands??, he may be just carrying it but in such case he won't be holding it leveled ready to shot, as is doing the avenger. Nothing to ...
by Popito
November 18th, 2004, 8:09 pm
Forum: Strategies & Tips
Topic: Common multiplayer mistakes and tricks
Replies: 26
Views: 16684

Tricks: - Lure: Buy the cheapest guy you can and send him in the open, its an affordable loss and if it helps to take a few guys out from its nice defending spots. Its a high temptation to take these easy xps in the open without too much trouble. - In medium-big maps use higher scouting ranges to hi...
by Popito
November 11th, 2004, 1:53 pm
Forum: Scenario & Campaign Development
Topic: Multiplayer 2v2 asimetrical "balanced" map of my o
Replies: 6
Views: 1823

You have huge clumps of terrain of the same type near certain castles. But any leader can make to a castle in a somewhat favored terrain. The only way it might be balanced is if rebels started near the forest and knalgan near the mountains These 2 terrains are the most favored to elves and knalgans...
by Popito
November 10th, 2004, 8:33 pm
Forum: Scenario & Campaign Development
Topic: Multiplayer 2v2 asimetrical "balanced" map of my o
Replies: 6
Views: 1823

Multiplayer 2v2 asimetrical "balanced" map of my o

I made a map a few weeks ago.
Tired of seeing the simetrical maps.
Its quite balanced and is assimetrical... maybe a little big, but as its narrow game keeps a good pace.
by Popito
November 6th, 2004, 11:28 am
Forum: Users’ Forum
Topic: EP's Next Project.
Replies: 5
Views: 1319

I remeber seeing more votes (... dont remember how many) and the loyalist were clearly winning.
by Popito
November 6th, 2004, 11:25 am
Forum: Users’ Forum
Topic: EP's Knalgan Strategy (Sort Of) Guide.
Replies: 26
Views: 4559

I wont say they are the overall slowest faction, his hill/mountain/forest movement cost is 1. It means they are faster than any other faction but elves in forests, faster than any other faction but northeners in hills... They never need to walk aorund any nonwater piece of terrain, and if the map is...
by Popito
November 5th, 2004, 7:58 am
Forum: Ideas
Topic: Backstab animation
Replies: 8
Views: 1839

Backstab animation

What about having a different nastier special animation for backstab attacks??.
As its not the same trying to land a hit than trying to deliver a sneaky fatal killing blow.
by Popito
November 5th, 2004, 7:43 am
Forum: Users’ Forum
Topic: EP's Knalgan Strategy (Sort Of) Guide.
Replies: 26
Views: 4559

Re: EP's Knalgan Strategy (Sort Of) Guide.

(never mind the Outlaws, they're supposed to be mediocre.) Human Scout: cost 23, *powerful* attack, move 8 Human Scout: cost 17, resistant, move 8 Orc scout: cost 17, move 8, 60%def in village Elf scout: cost 18, move 9, ranged attack Undead scout: cost 13, move 8, wimpy Footpad: cost 14, move 7, e...
by Popito
November 4th, 2004, 6:02 am
Forum: Ideas
Topic: Team Ideas
Replies: 13
Views: 2500

I will find nice to see things like healing, leadership, backstab working with ally troops.
by Popito
October 31st, 2004, 8:16 am
Forum: Ideas
Topic: give dwarves more options
Replies: 19
Views: 4558

I like the melee aproach also. What about a reduced "trample"?? http://www.wesnoth.org/forum/viewtopic.php?t=3232&postdays=0&postorder=asc&start=0 But instead of giving one of them the chance of extra attack, just giving the hability to advance pushing back the oponent. That wo...
by Popito
October 26th, 2004, 4:04 pm
Forum: Users’ Forum
Topic: Unit cost..
Replies: 29
Views: 5557

No. I don't like that idea. 1/2 breaks KISS L0 units give 4 XP already, why not make them L1/2 units in other ways too? One thing that happened to me a game i played yesterday. It was a lvl0 goblin assault against mostly dwarves & thieves. One of the thieves killed 2 opponents and stood his gro...
by Popito
October 26th, 2004, 6:46 am
Forum: Users’ Forum
Topic: Unit cost..
Replies: 29
Views: 5557

Re: Incremental costs

I would be interested in exploring an incremental cost system. This would discourage people from creating armies of one or two types of units. The simplest example would be units cost x+1 per unit of that type recruited. Do you think there is value in this or is this excess complexity for little ga...
by Popito
October 22nd, 2004, 5:31 am
Forum: Strategies & Tips
Topic: poison problem !
Replies: 21
Views: 5773

I agree with the feeling of poison been unbalancing. Its most unbalancing in ghouls as they poison with its melee attack, and most units relay on close combat making any attempt to get rid of the ghoul a risky chance to poison 2 or 3 of your own units. I find isnt so unbalancing in assassins because...
by Popito
October 22nd, 2004, 5:11 am
Forum: Ideas
Topic: Multiplayer campaigns
Replies: 1
Views: 863

Multiplayer campaigns

What about this?
by Popito
October 20th, 2004, 6:18 am
Forum: Ideas
Topic: Standard Deviation in Statistics
Replies: 4
Views: 1464

I would find it nice!. And worst is i find devs should find it even nicer! :P. And its nice to be lucky sometimes, but when you lose a game only because luck, well you feel quite pissed. There are some critical moments in every game where armies meet and if one side gets all the luck the game is ove...