Search found 5 matches

by acroobat
March 8th, 2021, 10:36 am
Forum: Ideas
Topic: Skin packs
Replies: 2
Views: 1513

Re: Skin packs

You can code one of these by yourself with WML. Check out UtBS and see how the "loyalist yellow/bronze armour shift" mod is used. You can refactor it to apply to other faction units. Thanks, I will take a look on that but I suppose, yellow loyalist is coded as different unit in UtBS. My i...
by acroobat
March 8th, 2021, 3:32 am
Forum: Ideas
Topic: Skin packs
Replies: 2
Views: 1513

Skin packs

It would be nice to apply different skin for unit or fraction. With this option the same default unit with strict original stats has another appearance. There are a lot of image resources from different eras. Some are not appropriate for new units but ok for skins. Just stay in a mood :D
by acroobat
March 7th, 2021, 9:02 pm
Forum: Faction & Era Development
Topic: Age of Lords (Era)
Replies: 13
Views: 11414

Re: Age of Lords (Era)

Good addon. The only thing is that it lacks of commanders for the Drakes fraction.
by acroobat
March 7th, 2021, 8:57 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.8.1 - now on Ko-fi!
Replies: 2138
Views: 692492

Re: Era of Magic (EoMa) 3.3

This era really rocks. Thanks for your work.
by acroobat
March 7th, 2021, 12:29 pm
Forum: Multiplayer Development
Topic: Mod : Advance Wesnoth Wars
Replies: 73
Views: 75801

Re: Mod : Advance Wesnoth Wars

This mod brings second life to wesnoth. "No random combat" should be ticked by default in option menu. My suggestion: Make some randomness for each hit. For example 4-5 damage per hit (1 random damage here). This is because some units hit several times and in comparison with the original m...