Search found 5 matches
- March 8th, 2021, 10:36 am
- Forum: Ideas
- Topic: Skin packs
- Replies: 2
- Views: 1513
Re: Skin packs
You can code one of these by yourself with WML. Check out UtBS and see how the "loyalist yellow/bronze armour shift" mod is used. You can refactor it to apply to other faction units. Thanks, I will take a look on that but I suppose, yellow loyalist is coded as different unit in UtBS. My i...
- March 8th, 2021, 3:32 am
- Forum: Ideas
- Topic: Skin packs
- Replies: 2
- Views: 1513
Skin packs
It would be nice to apply different skin for unit or fraction. With this option the same default unit with strict original stats has another appearance. There are a lot of image resources from different eras. Some are not appropriate for new units but ok for skins. Just stay in a mood 

- March 7th, 2021, 9:02 pm
- Forum: Faction & Era Development
- Topic: Age of Lords (Era)
- Replies: 13
- Views: 11414
Re: Age of Lords (Era)
Good addon. The only thing is that it lacks of commanders for the Drakes fraction.
- March 7th, 2021, 8:57 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.8.1 - now on Ko-fi!
- Replies: 2138
- Views: 692492
Re: Era of Magic (EoMa) 3.3
This era really rocks. Thanks for your work.
- March 7th, 2021, 12:29 pm
- Forum: Multiplayer Development
- Topic: Mod : Advance Wesnoth Wars
- Replies: 73
- Views: 75801
Re: Mod : Advance Wesnoth Wars
This mod brings second life to wesnoth. "No random combat" should be ticked by default in option menu. My suggestion: Make some randomness for each hit. For example 4-5 damage per hit (1 random damage here). This is because some units hit several times and in comparison with the original m...