Search found 46 matches

by White_Drag0n
March 4th, 2017, 12:53 pm
Forum: WML Workshop
Topic: Backward compatibility of MP Eras
Replies: 3
Views: 1029

Backward compatibility of MP Eras

Title. Is it possible to code a MP Era in such a way, that if host uses a different version than the rest of participants, the game is loaded on his version for all players? I know that something like this is used in EoHS, and wonder is there's any quick way of doing it for simpler eras. Perhaps som...
by White_Drag0n
November 4th, 2016, 3:54 pm
Forum: Tournaments
Topic: [Complete] International Wesnoth Tournament 2016
Replies: 381
Views: 71268

Re: International Wesnoth Tournament 2016

Ammazzalepri, will you be able to visit server this evening? I propably won't be able to play the game in the weekend, so I'd like to finish it asap.
by White_Drag0n
September 29th, 2016, 6:29 am
Forum: Ideas
Topic: Skyships
Replies: 70
Views: 17334

Re: Skyships

Just throwing my 5¢ - I think you don't need to follow the real world scale in 1:1. If human's head can take 1/3rd of their heigh, a zeppelin can be a little shorter than usual.
by White_Drag0n
September 25th, 2016, 3:30 pm
Forum: Technical Support
Topic: Alt + A combination in chat
Replies: 11
Views: 3922

Re: Alt + A combination in chat

Bumping this old thread, because the problem still exists, and iceiceice told me that none of the developers ever heard about it. There are few hidden shortcuts in the chat: Alt + a will move the text cursor to the start of the line Alt + e will move it to the end Alt + u will clear the whole line W...
by White_Drag0n
September 25th, 2016, 7:36 am
Forum: Ideas
Topic: [engine] WML - options tag improvements
Replies: 8
Views: 2325

Re: [engine] WML - options tag improvements

The existing of combo box is why I didn't asked for allowing a comma separated list of strings in sliders. The only situation I can think of, where it's better, is when you scroll through the difficulties - novice, easy, normal, hard, insane, from the left to the right. Would propably be better aest...
by White_Drag0n
September 24th, 2016, 9:11 pm
Forum: Ideas
Topic: [engine] WML - options tag improvements
Replies: 8
Views: 2325

Re: [engine] WML - options tag improvements

I'm not sure if this concern is actually about the engine itself - but I agree that UI could use some improvement. Other than what you said, I'd like to see sliders which accept string values on min and max values. For example, a slider going from 1-90, with the max value called 'Unlimited', couldn'...
by White_Drag0n
September 24th, 2016, 1:23 pm
Forum: Multiplayer Development
Topic: Wesnoth Terraforming
Replies: 7
Views: 2593

Re: Wesnoth Terraforming

Just like Jarom said. Using the Hex-lock function works well against switching terrain back and forth, as every time you form terrain, the tile cannot get changed again for a full turn. So if p1 makes a forest on turn 8, it can't be changed until p2's turn 9. I visit the server quite frequently, alt...
by White_Drag0n
September 24th, 2016, 10:16 am
Forum: Multiplayer Development
Topic: Wesnoth Terraforming
Replies: 7
Views: 2593

Re: Wesnoth Terraforming

Are we? :P Good to know. I'm still figuring out what are the most optimal settings to play, but from my experience the gameplay is dynamically changing terrain back and forth rather than camping in one place. But if it ever becomes a problem, I think we might need to implement alternative ways of ga...
by White_Drag0n
September 24th, 2016, 7:35 am
Forum: Ideas
Topic: Suffix/Prefix for generated name
Replies: 16
Views: 3322

Re: Suffix/Prefix for generated name

Considering it's possible to manually rename units, I feel like the second event should check if the unit still has the "Sir" part in it. I'm not sure did I understood the code correctly, but it should look like this? [if] [variable] name='$this_unit.name'.word[0] equals="Sir" [/variable] [/if]
by White_Drag0n
September 22nd, 2016, 7:20 pm
Forum: Tournaments
Topic: [Complete] International Wesnoth Tournament 2016
Replies: 381
Views: 71268

Re: International Wesnoth Tournament 2016

I think it should be more like this:
Friday 20 o'clock Reqinek - Solymos
We welcome visitors !!!! :)

Piątek godzina 20 Reqinek - Solymos
Zapraszamy gości !!!! :)
by White_Drag0n
September 22nd, 2016, 5:59 pm
Forum: Scenario & Campaign Development
Topic: Is editor sufficient to build a campaign?
Replies: 7
Views: 1955

Re: Is editor sufficient to build a campaign?

To be frank, I feel like you're making too much of a trouble of it. WML, just like HTML, is a really simple language, easy to use even if you have no experience in coding. With the WML documentation on wiki.wesnoth.org, making your own campaign becomes really not so hard. Coming up with the ideas, a...
by White_Drag0n
September 20th, 2016, 8:19 am
Forum: Art Contributions
Topic: More sigils for Wesnoth!
Replies: 20
Views: 7468

Re: More sigils for Wesnoth!

I think that drake banners could have claws on them. About saurians idk, maybe a spear, or a footprint of an amphibian?
by White_Drag0n
September 18th, 2016, 8:19 pm
Forum: Ideas
Topic: [Mainline] Deep Dwarfs
Replies: 43
Views: 8473

Re: [Mainline] Deep Dwarfs

I mean yeah there are some mushrooms and fungus Wow! That's a perfect idea too! Let's give them a fungus-based unit. On a more serious note - my reasoning about the bond with nature is that if they are set apart with most civilisations, they need to live in harmony with the wild cave dwellers. And ...
by White_Drag0n
September 18th, 2016, 3:23 pm
Forum: Ideas
Topic: [Mainline] Deep Dwarfs
Replies: 43
Views: 8473

Re: [Mainline] Deep Dwarfs

I feel like an 8 MP unit with such a reliable slow might turn off to be quite overtuned, but also interesting and fun to play. How about changing Chirp to 6x2, though? Would be like a mounted Elvish Shaman. I feel like this faction could use multiple animals. Giant worms with poisonous attacks and w...
by White_Drag0n
September 18th, 2016, 7:56 am
Forum: Art Workshop
Topic: How Wussel draws ships and wings!
Replies: 39
Views: 11456

Re: How Wussel draws ships

Undead would look great with a ghost ship, a shipwreck, something of these lines. Dwarven ships might be more modern, and use cannons. About the downscaled ships, I feel like they look well without a crew. It just looks weird when you have downscaled units on the same canvas, where units take a full...