Marbus’s Escape
Moderator: Forum Moderators
Marbus’s Escape
Marbus’s Escape is an add-on single-player campaign, created by members of wesnoth.com.pl. Player follows the story of Marbus, the leader of one of small orcish clans on the north, who must unite his nation and ensure its survival. This add-on has fifteen playable scenarios (two of them depends on player’s choice) and progress isn’t completely linear. The player influences events in the campaign, and the adventure is surmounted by a long epilogue which takes into consideration all of their choices. Available on add-ons server for 1.14 and 1.15 versions.
In this topic you can report all errors in the campaign, write your opinion about it or share your impression after finishing it.
Discord link
In this topic you can report all errors in the campaign, write your opinion about it or share your impression after finishing it.
Discord link
-
- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: Marbus’s Escape
I'm just started to playin' this campaign on Wesnoth 1.14.14.
But there are weird thing about is it intentional that when loyal great wolf dies, doesn't triggers defeat?
But there are weird thing about is it intentional that when loyal great wolf dies, doesn't triggers defeat?
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
- Jarom
- Posts: 123
- Joined: January 4th, 2015, 8:23 pm
- Location: Green Isle, Irdya or Poland, Earth - I'm not quite sure
Re: Marbus’s Escape
Yes, it's intentional that this wolf can die. Its very existence was primary meant as an easter egg, which turned out to be normal feature after some balance changes. You might miss dialogues and story related to this wolf, but it's meant to be expandable and as you can see there's no statement in objectives that its death causes defeat.
Re: Marbus’s Escape
Could it be just a loyal unit then rather then a hero?
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
- White_Drag0n
- Posts: 55
- Joined: January 11th, 2016, 1:42 pm
Re: Marbus’s Escape
The wolf has a fair share of dialogues and plays a bigger role than a typical loyal unit, which made us give him the "hero" status. Keeping him alive, however, isn't required to finish the campaign, therefore it's completely up to you whether you want to have the team's mascot stay with you, or don't really mind them dying.
-
- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: Marbus’s Escape
About my question:
Mountains of Destiny: When you defeat the Gon King without slaying all kinds of ghosts, the Lua Error appeared:
The change of Fate: After slaying Gewold, the objective didn't changed and another Lua Error found:
Spoiler:
Code: Select all
<Invalid WML found> [micro_ai] is missing required side=key
Code: Select all
<Invalid WML found> [unstore_unit] variable 'redhood' doesn't exist
Last edited by Major_Swampy on September 25th, 2020, 7:15 pm, edited 1 time in total.
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
- Jarom
- Posts: 123
- Joined: January 4th, 2015, 8:23 pm
- Location: Green Isle, Irdya or Poland, Earth - I'm not quite sure
Re: Marbus’s Escape
You monster, you ruined our great effords to make people try all 11 options if they can't figure it out.If you're getting trouble when solving the puzzle (from An Obelisk) in scenario Gjallarhorn, here's the answer:
In regard to your question, the error below is related to that. You heartless murderer.About my question:

Spoiler:
Right, I forgot to fix that one.Mountains of Destiny: When you defeat the Gon King without slaying all kinds of ghosts, the Lua Error appeared:

I know what happened, expect it to be fixed soon. This error also caused the event to break, and because of that you missed quite a lot, sorry for that. We suspect it might be related to changes in WML tags behaviour from 1.12 to 1.14, and it wasn't caught in tests due to developers' personal preferences.The change of Fate: After slaying Gewold, the objective didn't changed and another Lua Error found:

Spoiler:
-
- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: Marbus’s Escape
Eh, sorry... my bad.

Well, when started on Scenario Elvish Blood. Same Lua Error pops up:Spoiler:
Code: Select all
<Invalid WML found> [unstore_unit] variable 'redhood' doesn't exist
Eh, I mean not my army, but only Marbus kill the King of Gon before the 3 Spectres appeared...Right, I forgot to fix that one.My bad.

Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
- Jarom
- Posts: 123
- Joined: January 4th, 2015, 8:23 pm
- Location: Green Isle, Irdya or Poland, Earth - I'm not quite sure
Re: Marbus’s Escape
Have you downloaded the fixed version from GitHub (we didn't upload the fixed version on add-ons server yet)? Which version are you using? Did you load scenario beginning save, turn x save, or replayed from start of scenario 11?Well, when started on Scenario Elvish Blood. Same Lua Error pops up:
I'm kind of confused about what you just wrote. I forgot earlier to fix that lua error we knew about (or rather, I partially fixed it and forgot to check if it's really gone), which appears when Marbus kills King of Gon for the first time (it was happening in the same event where ghosts appear). It's now fixed on GitHub, and we will relase it with new version, probably within a few days.Eh, I mean not my army, but only Marbus kill the King of Gon before the 3 Spectres appeared...
-
- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: Marbus’s Escape
Not yet, I'm still using the campaign without it...Jarom wrote: Have you downloaded the fixed version from GitHub (we didn't upload the fixed version on add-ons server yet)?
Still using initial version...Which version are you using?
Not yet. I'll probably replay this campaign with github version when I have time.Did you load scenario beginning save, turn x save, or replayed from start of scenario 11?

Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
- Jarom
- Posts: 123
- Joined: January 4th, 2015, 8:23 pm
- Location: Green Isle, Irdya or Poland, Earth - I'm not quite sure
Re: Marbus’s Escape
Then, how did you expect this error to disappear if the conditions were the same? Well, whatever, bugfix is already uploaded, you can play that (although there was another bug in alternative last scenario reported, so you might not want to go that route). I'm just waiting for the other guy to post notice about it.
Re: Marbus’s Escape
Yesteday evening we updated Marbus's Escape to version 1.1.1 on both 1.14 and 1.15 add-ons servers.
Changes include fixing reported bugs (thanks to Major_Swampy for reporting those), fixing elvish camps in scenario 14A and some minor cosmetic upgrades. Have fun.
Changes include fixing reported bugs (thanks to Major_Swampy for reporting those), fixing elvish camps in scenario 14A and some minor cosmetic upgrades. Have fun.
Re: Marbus’s Escape
Is there a way to keep Kochan alive at the end of "the run of the wolves",
Spoiler:
- Jarom
- Posts: 123
- Joined: January 4th, 2015, 8:23 pm
- Location: Green Isle, Irdya or Poland, Earth - I'm not quite sure
Re: Marbus’s Escape
No, it's impossible.
Spoiler:
Re: Marbus’s Escape
Sad, I was really rooting for some easter egg reunion :/ Poor Kochan R.I.P.