Search found 12 matches

by Ugmpag
March 21st, 2013, 10:17 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8253
Views: 2577469

Re: Legend of the Invincibles

Error trying to load chapter 9 in version 1.11.0
by Ugmpag
February 25th, 2013, 12:55 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8253
Views: 2577469

Re: Legend of the Invincibles

Flameslash wrote I'm stuck on scenario 3 in chapter 1 on medium. Hi flameslash, I had a look at your screenshot and I see you only have 7 villages for upkeep. If you recall a couple of quick units at the start and send one southeast and one west, you will have a much higher number of villages when ...
by Ugmpag
February 12th, 2013, 3:12 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8253
Views: 2577469

Re: Legend of the Invincibles

The Mask of Insanity gives lesser beserk to non-magical ranged attacks as well as melee. Is this by design?
by Ugmpag
February 5th, 2013, 3:01 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8253
Views: 2577469

Re: Legend of the Invincibles

I have reasons why Soulless should advance into skeletons: Sounds good. I see Battlecruiser_Venca already reported the soulless doesn't advance to anything else in the current release. I haven't played MP, so didn't realize that in MP scenario it advances as it should meant the soulless advanced to...
by Ugmpag
February 5th, 2013, 3:51 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8253
Views: 2577469

Re: Legend of the Invincibles

some random comments on an excellent campaign Looks like a possible typo in the latency descriptions for the new exterminator line of items. all list a requirement for Exterminator's Sword, but 117 is actually a polearm called Exterminators Scythe. The cooldown means you can no longer use the madman...
by Ugmpag
January 18th, 2013, 1:23 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8253
Views: 2577469

Re: Legend of the Invincibles

Just a couple of small things: Chaos Rider AMLA "incinerating enemies with sword" applies to the fireball attack instead of the flaming sword. Knight of Magic can use staffs. (not as a weapon, but can pick it up, use it, and benefit from the effects) Foolish feature request: Any chance the...
by Ugmpag
January 11th, 2013, 10:35 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8253
Views: 2577469

Re: Legend of the Invincibles (chapter 8 is out)

I think I picked up the blood bat recruits somewhere in the middle of chapter four. They became available as recruits around Invasion or Bloodbath. There have been a few updates since then, so I don't know if they are still available.
by Ugmpag
January 11th, 2013, 12:47 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8253
Views: 2577469

Re: Legend of the Invincibles (chapter 8 is out)

I enjoy the wide open freedom to choose in this campaign and find it really gives it a "re-playability" factor. The rpg like freedom to choose my own weapons and resistances makes this stand out for me. My only concern is too much tweaking might force me down a particular path more suited ...
by Ugmpag
January 10th, 2013, 1:54 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8253
Views: 2577469

Re: Legend of the Invincibles (chapter 8 is out)

A possible fix to the power issue might be for demigods to have a disdain for armour and mortal equipment. If they decide to go into battle geared like a cowardly"mortal", they don't get access to any of their advanced powers / spells. As a work-around in my game, I just dump the equipment...
by Ugmpag
January 6th, 2013, 5:44 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8253
Views: 2577469

Re: Legend of the Invincibles (chapter 8 is out)

I am getting a lot of entertainment playing this campaign, thanks for all the work you have put into it. Couple of questions: Just got my first "Boots of foolish fighters". It gives 2% damage increase on melee attacks. Doesn't add up to much and might be better with a +1 melee damage like ...
by Ugmpag
December 15th, 2012, 3:23 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8253
Views: 2577469

Re: Legend of the Invincibles (chapter 8 is out)

I have run into the same bug as RainerT with BfW 1.11.1. Decided to start a fresh campaign - version 2.4.5 with the BfW 1.11.1 windows release. In scenario 1 the Efraim twin starts showing up in chapter 6. Loss of equipment bonus as well. If you drop the equipment and re-arm, the bonuses and aml adv...
by Ugmpag
December 12th, 2012, 1:22 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8253
Views: 2577469

Re: Legend of the Invincibles (chapter 8 is out)

hi, When I try to retrieve the Axe of Perun from my item storage it shows up as the Tormentor of Light mace. I looked in the items_list.cfg and they are both listed as number=45.