Search found 303 matches

by gnombat
October 14th, 2020, 2:53 pm
Forum: Website
Topic: "New posts have been made while you were writing" message seems missing
Replies: 3
Views: 196

Re: "New posts have been made while you were writing" message seems missing

The setting for this in phpBB can be enabled for some forums but not others. It might be helpful to know which forum you were posting in. (Was it WML Workshop?)
by gnombat
October 14th, 2020, 2:07 pm
Forum: WML Workshop
Topic: Methods of skipping huge sections of code while debugging
Replies: 4
Views: 110

Re: Methods of skipping huge sections of code while debugging

Helmet wrote: October 14th, 2020, 1:06 pm adding and subtracting a zillion #s is time-consuming
Some text editors have a way to do that automatically with a single command.

Alternatively, you could use #ifdef (example).
by gnombat
October 6th, 2020, 1:50 am
Forum: WML Workshop
Topic: "Image Not Found" shown on character hex?
Replies: 8
Views: 244

Re: "Image Not Found" shown on character hex?

It looks like the issue described here: UnitTypeWML The IS_HERO/MAKE_HERO/UNMAKE_HERO macros change the ellipse to/back from "misc/ellipse-hero" ... WARNING: Be aware that setting this to "misc/ellipse-hero" for a unit with canrecruit=yes will result in the ellipse being "misc/ellipse-hero-leader", ...
by gnombat
September 18th, 2020, 11:05 pm
Forum: Technical Support
Topic: gettext_boost.cpp
Replies: 4
Views: 279

Re: gettext_boost.cpp

I'm not sure what compiler you're using, but you might want to try using clang if you haven't already; I tested it and it seems to use quite a bit less memory than gcc (less than 1 GB). $ /usr/bin/time clang++ -o build/release/gettext_boost.o -c -Werror=non-virtual-dtor -std=c++11 -Wold-style-cast -...
by gnombat
September 15th, 2020, 11:51 am
Forum: Technical Support
Topic: gettext_boost.cpp
Replies: 4
Views: 279

Re: gettext_boost.cpp

It's not a big file That doesn't mean much with C++ because a .cpp file can (and probably will) include thousands of lines of other files... It may just be that you are running out of memory. When I try to compile that file, it uses over 1.5 GB memory: $ /usr/bin/time g++ -o build/release/gettext_b...
by gnombat
September 14th, 2020, 10:46 am
Forum: Coder’s Corner
Topic: Wesnoth for Löve
Replies: 36
Views: 2559

Re: Wesnoth for Löve

Another reason to make your suggested change: Hex field height is 72 pixels, but the effective width of Wesnoth's hex fields is only 54 pixels. Thus a square map is higher than it is wide. Modern Displays tend to get wider and more wider. Thus having the effective 54 pixels in the height and not in...
by gnombat
September 6th, 2020, 3:41 am
Forum: Users’ Forum
Topic: A Study On Tension In Strategy Games
Replies: 3
Views: 337

Re: A Study On Tension In Strategy Games

OctarineSourcerer wrote: September 5th, 2020, 1:40 pm sweet lordy do I need a few participants
If you're having trouble finding people, you could try posting in some other places - e.g., Reddit or Steam.
by gnombat
September 5th, 2020, 10:53 am
Forum: Writers’ Forum
Topic: Regarding Asheviere's Reign
Replies: 2
Views: 211

Re: Regarding Asheviere's Reign

Spoiler:
by gnombat
August 24th, 2020, 4:12 am
Forum: Scenario & Campaign Development
Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
Replies: 433
Views: 176903

Re: Abandoned Add-ons - Need Maintainers - Open to Anyone

Lord-Knightmare wrote: August 23rd, 2020, 5:49 pm I wanted to make a poll to see if people wanted AOI as an add-on or not but I see no poll-creation functionalities here so I am just posting.
I think you need to create a new topic, and then there will be an option to create a poll.
by gnombat
August 19th, 2020, 1:24 pm
Forum: Users’ Forum
Topic: Race for Dimanga Beach
Replies: 6
Views: 276

Re: Race for Dimanga Beach

What version of Wesnoth are you running? It looks like FULL_MUSIC_PLAYLIST_NO_EVENT was introduced in version 1.14.2, so you might need at least that in order to load the add-on. (I would recommend upgrading to the latest version, which is 1.14.13.)
by gnombat
August 19th, 2020, 12:32 pm
Forum: Users’ Forum
Topic: Race for Dimanga Beach
Replies: 6
Views: 276

Re: Race for Dimanga Beach

Look in the add-on Valley of the Ancients.
by gnombat
August 19th, 2020, 12:22 pm
Forum: Scenario & Campaign Development
Topic: How do you determine a campaign's difficulty and balance, and a player's skill level?
Replies: 4
Views: 418

Re: How do you determine a campaign's difficulty and balance, and a player's skill level?

But what makes a campaign balanced? Does it mean that the player and AI have an equal chance of winning in every scenario, and that that chance shifts to match a player’s assumed skill level in “harder” campaigns? Or is it a combination of other factors? One would presume that the mainline campaign...
by gnombat
August 9th, 2020, 10:13 am
Forum: WML Workshop
Topic: [unit] tag, need help. (again...)
Replies: 9
Views: 1009

Re: [unit] tag, need help. (again...)

beetlenaut wrote: August 9th, 2020, 2:16 am
nexusrebirth wrote: August 9th, 2020, 12:38 am type=Sovereign
You probably meant type=Orchish Sovereign.
Actually type=Orcish Sovereign.
by gnombat
August 6th, 2020, 10:12 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7455
Views: 1355247

Re: Legend of the Invincibles

Removing 'Legend of the Invincibles (beta)' using the add-on manager leads to 'beta.pbl' being left over. edwardspec, can you please have a look at this? I am still totally clueless about the CI stuff. This is a problem with Wesnoth's uninstaller (nothing on addon's side is causing this). That migh...
by gnombat
August 4th, 2020, 4:43 am
Forum: WML Workshop
Topic: Can I use ✔️ in [objectives]?
Replies: 6
Views: 499

Re: Can I use ✔️ in [objectives]?

I did some investigations, and this actually sounds like a bug. It looks like the expected behavior should be to use the glyphs available in the Lato Regular font first, and if the required glyph isn't available fall back on the DejaVu Sans font. For some reason, this works correctly on Linux, but ...