Search found 279 matches

by gnombat
May 22nd, 2020, 11:30 pm
Forum: WML Workshop
Topic: Implementing "Formation" from UtBS
Replies: 10
Views: 808

Re: Implementing "Formation" from UtBS

beetlenaut wrote:
May 21st, 2020, 10:54 pm
there isn't a scenario with formation units on the other side.
What about Tanstafaal's side?

tanstafaal.png
tanstafaal.png (105.3 KiB) Viewed 720 times
by gnombat
May 21st, 2020, 4:19 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 553
Views: 226085

Re: After the Storm 0.9.17 [Wesnoth 1.12]

is it possible to still install1.12? Yes, you can download the last Wesnoth 1.12 release here . If you're running Windows it should be simple to install (just run the installer as usual - it should be possible to install it while at the same time having 1.14 installed). It might be more complicated...
by gnombat
May 20th, 2020, 1:48 am
Forum: Art Workshop
Topic: my Custom units and image problems
Replies: 5
Views: 519

Re: my Custom units and image problems

Your image file is named my_first_art.png.png (note the .png appears twice). If you're using Windows, I would recommend looking for the "Hide extensions for known file types" setting and unchecking the checkbox; it makes troubleshooting things like this much easier (I have no idea why hiding file ex...
by gnombat
April 21st, 2020, 3:42 pm
Forum: Strategies & Tips
Topic: When are Javelineers useful?
Replies: 32
Views: 2323

Re: When are Javelineers useful?

gfgtdf wrote:
April 21st, 2020, 3:08 pm
we have a rule
This rule is called "RiPLIB."
by gnombat
April 18th, 2020, 11:44 pm
Forum: Mainline Campaign Development
Topic: The Rise of Wesnoth
Replies: 478
Views: 118339

Re: The Rise of Wesnoth

Spoiler:
by gnombat
April 18th, 2020, 11:27 pm
Forum: Technical Support
Topic: plz help~~~can't play
Replies: 1
Views: 259

Re: plz help~~~can't play

Conflicting files in binary_path: 'C:\Users\USER\Documents\My Games\Wesnoth1.14\data\core\images\maps\titlescreen.png' and 'E:\steam\steamapps\common\wesnoth\data\core\images\maps\titlescreen.png' ... Conflicting files in binary_path: 'C:\Users\USER\Documents\My Games\Wesnoth1.14\images\dialogs\tra...
by gnombat
April 15th, 2020, 8:24 am
Forum: Technical Support
Topic: Assert fail
Replies: 60
Views: 2905

Re: Assert fail

Huh, I'm not sure what's going on. I can attach a file that's 135 KB, but not one that's 141 KB, which is not particularly close to what the phpBB forum settings have the limit as. phpBB has different size limits for different file types. (These can be set in the admin section under "POSTING" → "Ma...
by gnombat
April 14th, 2020, 10:01 am
Forum: Scenario & Campaign Development
Topic: The Garardine Ascendancy (SP campaign for BfW 1.14)
Replies: 33
Views: 5807

Re: The Garardine Ascendancy (SP campaign for BfW 1.14)

Hi everyone! I think "The Garardine Ascendancy" is a great campaign - thank you so much for creating it, Argesilao! It adds a very interesting part of Wesnoth's history. I know that this is not the Writers' or Translators' forum, but I'd like to ask if a German translation would be appreciated. I c...
by gnombat
April 14th, 2020, 9:39 am
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 847
Views: 217915

Re: My Terrain (Mine!)

I'm not sure if this is helpful or not, but a single Xu surrounded by Xue seems to work better than a single Xue surrounded by Xu:
terrain.png
terrain.png (148.94 KiB) Viewed 325 times
by gnombat
April 13th, 2020, 2:48 pm
Forum: Users’ Forum
Topic: Game's hardware requirements.
Replies: 6
Views: 503

Re: Game's hardware requirements.

2 GB RAM is not very much by today's standards but Wesnoth is 32-bit and not as heavy as Windows 10, that is why I was surprised. At least I think Wesnoth is not as large and complex as Windows 10, I can be wrong. Can a game be as complex as an OS? Probably not for mainline content. For example, if...
by gnombat
April 13th, 2020, 3:34 am
Forum: Users’ Forum
Topic: Game's hardware requirements.
Replies: 6
Views: 503

Re: Game's hardware requirements.

I have a small curiosity, I have seen on Wesnoth's site that it's recommended to have 4 GB of RAM and a dual core CPU to run the game. Of course, you can run the game on a less capable configuration but I don't get why is recommended to have a dual-core CPU and 4 GB RAM, given that it's a 2D game w...
by gnombat
March 14th, 2020, 1:44 pm
Forum: Multiplayer Development
Topic: game balance
Replies: 11
Views: 1434

Re: game balance

i think there are some units who are not perfectly balanced and i will put my thoughts about then here: Note that units are not intended to be perfectly balanced. For example, mages are intended to be weak, and it's expected you'll need to protect them with other types of units. Factions are intend...
by gnombat
March 14th, 2020, 1:25 pm
Forum: Lua Labs
Topic: Best free websites and books for lua
Replies: 1
Views: 920

Re: Best free websites and books for lua

There's also the Programming in Lua book:

https://www.lua.org/pil/

You need to pay to get the latest edition, but the first edition is free to read online:

https://www.lua.org/pil/contents.html
by gnombat
March 1st, 2020, 12:25 am
Forum: WML Workshop
Topic: Clutter in cfgs Slow Down the engine?
Replies: 13
Views: 417

Re: Clutter in cfgs Slow Down the engine?

LordAwsomeness wrote:
February 29th, 2020, 11:21 pm
at the start of every turn it freezes the game for a full 15-20 seconds and if you click once or twice it will make windows think the game is crashing
It sounds like it could be taking 15-20 seconds to create the auto-save?