Search found 9 matches
- July 19th, 2021, 5:33 am
- Forum: Scenario & Campaign Development
- Topic: A Song of the Winds (prequel to The Dragon Trilogy, SP Campaign for 1.14 & 1.15)
- Replies: 121
- Views: 118654
Re: A Song of the Winds (prequel to The Dragon Trilogy, SP Campaign for 1.14 & 1.15)
Had the same problem with "Valley of Shadows". I've used "inspect" command and it seems that the bug is not because of some hidden unit -- there were none (and the event should trigger on leader death anyway). If you have it, I suggest using :debug and :n commands -- it will let ...
- July 1st, 2021, 7:49 am
- Forum: Scenario & Campaign Development
- Topic: Tales of the Rubies (SP campaign for BfW 1.14)
- Replies: 32
- Views: 13148
Re: Tales of the Rubies (SP campaign for BfW 1.14)
The Campaign doesn't work for me :( On 1.14.17 I get the following error on start: Macro/file 'NOTE_SKIRMISHER' is missing at ~add-ons/Tales_of_the_Rubies/units/Albachiara.cfg:70 included from ~add-ons/Tales_of_the_Rubies/_main.cfg:91 If I delete NOTE_SKIRMISHER from Albachiara, I get similar errors...
- May 5th, 2010, 11:53 am
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 37573
Re: 1.8 SP Campaign: Trinity 0.0.10 (~15-20 scenarios)
Hmm, it appears practically every time I load my savegames, and usually much more warnings appear.humanressource wrote: No idea what triggers this. It reappeared once again in the next Loyalist Scenario and was never to be seen again.
- May 4th, 2010, 2:10 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 37573
Re: 1.8 SP Campaign: Trinity 0.0.10 (~15-20 scenarios)
The time limit of the Onslaught is only 2 turns.
- May 4th, 2010, 10:51 am
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 37573
Re: 1.8 SP Campaign: Trinity 0.0.10 (~15-20 scenarios)
Dwarfs have a 20% resistance against pierce attacks so i don't see how trappers/archers can be of much use. In my case the dwarfs crossed the water and started to take away all my villages. And even with the water crossing stuff gone you can still use them to fight the first dwarf leader. Maybe the...
- May 3rd, 2010, 11:59 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 37573
Re: 1.8 SP Campaign: Trinity 0.0.10 (~15-20 scenarios)
There are a few woodsmen from the first scenario, but I'm not sure that is a good reason to leave it there. We'll see. Well, I leveled them into archers and trappers because of lack of ranged pierce damage. So I think they can be usefull. It's possible that changing versions would do that, I guess,...
- May 3rd, 2010, 8:23 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 37573
Re: 1.8 SP Campaign: Trinity 0.0.10 (~15-20 scenarios)
Another strange thing occured. When I recall my khthon veteran unit, it appear but it stay in recall list and one another unit dissapear from it. Human and primeval recall lists seems to be ok. During the game (between missions) I changed my versions of trinity and archaic era, so maybe that is the ...
- May 3rd, 2010, 3:55 pm
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 37573
Re: 1.8 SP Campaign: Trinity 0.0.10 (~15-20 scenarios)
Yes, it's ram from RPG_Creation_Kit. Sorry, I thought that only parts of addons mentioned in main.cfg would influence campaign.
- May 3rd, 2010, 10:59 am
- Forum: Scenario & Campaign Development
- Topic: 1.8 SP Campaign: Trinity 0.0.17
- Replies: 104
- Views: 37573
Re: 1.8 SP Campaign: Trinity 0.0.9 (~15-20 scenarios)
It's very strange but in the first Khthon scenario recruted rams are animals, not khthons. And I can't find out where they come from - they absolutely clear are not mainline.
Is it a bug?
