Search found 9 matches
- July 18th, 2010, 12:15 pm
- Forum: Scenario & Campaign Development
- Topic: Modifiable Android Project (new MP scenarios coming soon!)
- Replies: 17
- Views: 6976
Re: Modifiable Android Project (Beta 0.9.5 Released)
Makes no sense. I was killed after few turns, due to lack of energy. How on earth could I charge my android?! Needs a lot of work.
- July 16th, 2010, 7:49 am
- Forum: Scenario & Campaign Development
- Topic: Blademasters (campaign idea)
- Replies: 1
- Views: 648
Blademasters (campaign idea)
Hello, it’s an idea of mine, which is somehow a response to all folks, who wanted a „Star Wars” mod. The main character of this setting is somehow connected to Jedi/Sith warriors (guys with their unique swords, masters of weapon, using their special powers and following a strict code), but in fantas...
- February 27th, 2010, 10:15 am
- Forum: Multiplayer Development
- Topic: Brotherhood of Light - Multiplayer RPG Scenario
- Replies: 233
- Views: 87758
Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)
Yeah, if you insist on roleplaying, then just play your roles in game, there's an option to communicate ;] What's more, Brotherhood of light is really long and it would take you ages to finish it by e-mail. Here's the save with the bug which I mentioned before. I don't know if this file is ok, cause...
- February 26th, 2010, 7:28 am
- Forum: Multiplayer Development
- Topic: Brotherhood of Light - Multiplayer RPG Scenario
- Replies: 233
- Views: 87758
Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)
I've finished this scenario yesterday with our cousins. It was totally awesome, good work indeed. Anyway, we found a funny bug - one of our mages had "lighting" in his attacks even if he didn't cast the spell. Was it your intension to "learn" lighting after three or four "c...
- February 26th, 2010, 7:04 am
- Forum: Multiplayer Development
- Topic: Brotherhood of Light - Multiplayer RPG Scenario
- Replies: 233
- Views: 87758
Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)
I think yes, because I played it with team of 3 guys. Wasn't too difficult, apart from final fight, which was a real challenge - but that's why it's a final fight 

- February 24th, 2010, 5:30 pm
- Forum: Multiplayer Development
- Topic: Into The Underworld - MP RPG!
- Replies: 78
- Views: 39153
Re: Into The Underworld - MP RPG!
But maybe even idea of having 1 HP to move on would work - you can be poisoned by stepping on some hexes while exploring the swamps, so it wouldn't be so difficult to lower your HP 

- February 24th, 2010, 2:01 pm
- Forum: Off-Topic
- Topic: Books discussion
- Replies: 1067
- Views: 413863
Re: What are you reading right now?
Catch 22. For the 31243324 time. I am going to refer to this book in forthcoming exams in school, so I had to remember some things. ;]
I simply love it, I laugh everytime
I simply love it, I laugh everytime

- February 24th, 2010, 10:34 am
- Forum: Multiplayer Development
- Topic: Brotherhood of Light - Multiplayer RPG Scenario
- Replies: 233
- Views: 87758
Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)
I've finished this scenario yesterday with our cousins. It was totally awesome, good work indeed. Anyway, we found a funny bug - one of our mages had "lighting" in his attacks even if he didn't cast the spell. Was it your intension to "learn" lighting after three or four "ca...
- February 24th, 2010, 10:25 am
- Forum: Multiplayer Development
- Topic: Into The Underworld - MP RPG!
- Replies: 78
- Views: 39153
Re: Into The Underworld - MP RPG!
I've just downloaded your scenario and it's simply perfect. I love the reference to the "Brotherhood of Light" (encounter with four brothers in the beginning) which I have also enjoyed. Anyway - The Swamps. Shouldn't the beasts spawn from time to time? I've killed all of them before I foun...