Search found 13 matches
- October 10th, 2008, 3:33 am
- Forum: Tournaments
- Topic: [Complete] Tournament of Champions 4
- Replies: 200
- Views: 47591
Re: Tournament of Champions 4
I have an idea regarding leader/faction picking, here's how it goes: 1. Player A chooses a faction. 2. Player B picks 2 factions. 3. Player A then decides which of the 2 factions Player B will get. The idea is that Player B gets the advantage to pick 2nd, while Player A gets to choose the less dange...
- October 6th, 2008, 2:28 am
- Forum: Multiplayer Development
- Topic: A idea how to make units/factions better
- Replies: 32
- Views: 5951
Re: A idea how to make Mages better
I thought the main benefit of the strong trait for a mage is the bonus HP.
1 hp can be a difference maker between dying in 3 hits or dying in 4 hits.
Of course not comparable to the resilient trait, but a strong and resilient mage is still pretty desirable.
1 hp can be a difference maker between dying in 3 hits or dying in 4 hits.
Of course not comparable to the resilient trait, but a strong and resilient mage is still pretty desirable.
- September 30th, 2008, 1:58 am
- Forum: Technical Support
- Topic: All visible hexes are highlighted instead of movable hexes
- Replies: 2
- Views: 928
All visible hexes are highlighted instead of movable hexes
The problem: Usually, when I click/mouse-over a unit to move, it shows the movement range of that unit by highlighting the reachable hexes and dulling out the rest. However, I experienced a few cases when the entire visible hexes are highlighted instead. The pain: When this happened, one can no long...
- September 30th, 2008, 1:38 am
- Forum: Strategies & Tips
- Topic: How to Play Isar's Cross
- Replies: 79
- Views: 26813
Re: How to Play Isar's Cross
Seems like everyone has a view regarding the water village. Let's analyze: On turn 2, each player would have 1 village occupied(by the leader) and 5 units(including leader) to work with. These 5 units could be used to capture the remaining 4 villages close to the castle. If the water village is stol...
- September 29th, 2008, 12:00 am
- Forum: Multiplayer Development
- Topic: New Survival 4 player map: ArenaSurvival
- Replies: 53
- Views: 11117
Re: New Survival 4 player map: ArenaSurvival
Here's what I felt when playing Arena Survival: 1. The terrain changes when the spawn arrives, and usually the terrain will be to the advantage of the enemy wave. This sure adds to the challenge. Nice work. I think it would be better for the terrain to change maybe a turn before the spawn, so that t...
- September 26th, 2008, 11:37 pm
- Forum: Strategies & Tips
- Topic: How to Play Isar's Cross
- Replies: 79
- Views: 26813
Re: How to Play Isar's Cross
One things that makes Isar's Cross fun is that it only takes 4 turns to finish off a n00b player, haha. Wesnoth uses similar strategies as Chess and Isar's Cross is even more so since it's a small and symmetric map. There are many strategies from Chess that one can use, the most important one I thin...
- September 26th, 2008, 5:44 am
- Forum: Strategies & Tips
- Topic: Do Soulless have a a use?
- Replies: 8
- Views: 4733
Re: Do Soulless have a a use?
Yeah, not to mention the gain of ZoC. That's crucial for defence.csarmi wrote:Yes it does have a use in multiplayer. 7-3 impact is nothing to be ashamed of.
- September 26th, 2008, 5:37 am
- Forum: Strategies & Tips
- Topic: How to Play Isar's Cross
- Replies: 79
- Views: 26813
Re: How to Play Isar's Cross
Just to add a tip with regards to holding the line in Isar's Cross: Two things are essential for holding a line: 1. High HP units 2. Limited openings to be attacked. If you line up units in a line, usually each unit will only have 2 openings for enemy to attack. The amount of damage 2 units can do i...
- September 26th, 2008, 5:00 am
- Forum: Tournaments
- Topic: [Complete] Tournament of Champions 4
- Replies: 200
- Views: 47591
Re: Tournament of Champions
Oh oh, sign me up too please.
TromboneStar
UTC -5 from Eastern Timezone.
Which maps will the tournament be played on?
Maybe I should start practicing. Haha
TromboneStar
UTC -5 from Eastern Timezone.
Which maps will the tournament be played on?
Maybe I should start practicing. Haha
- May 1st, 2008, 9:29 pm
- Forum: Strategies & Tips
- Topic: Can't lvl up horseman
- Replies: 14
- Views: 4668
Re: Can't lvl up horseman
The horseman has 2 strikes, and unless you are attacking a non-aquatic unit swimming in water(20-30% def), usually only 1 hit is expected. Thus you should try to attack units that can be killed in 1 hit. That means in general, you shouldn't charge into units with 50-60% def, or units with first stri...
- May 1st, 2008, 9:14 pm
- Forum: Strategies & Tips
- Topic: How do I counter Ghosts with Knalgans?
- Replies: 11
- Views: 4022
Re: How do I counter Ghosts with Knalgans?
Ghosts have very little HP, and that can be easily exploited. Melee units vs ghosts: Never attempt to strike a ghost from 30% def terrain unless you can kill in 1 blow. Usually, you don't use melee units against a full hp ghost, unless you outnumber it. Wait for the ghost to attack you on 50-60% def...
- May 1st, 2008, 8:55 pm
- Forum: Strategies & Tips
- Topic: recruit, recall, dismiss
- Replies: 14
- Views: 6899
Re: recruit, recall, dismiss
1. You can tell how many units the AI will bring by checking its starting gold. With that info, you should get an idea of how many units you will need to keep on par with the AI. If you are good with tactics, you may not need as many units. Recalling: I usually recall the loyal units on turn 1 and u...
- April 17th, 2008, 6:39 am
- Forum: Strategies & Tips
- Topic: Tactics for Orocia and other survival maps
- Replies: 1
- Views: 3986
Tactics for Orocia and other survival maps
After playing countless Orocia and other team survival maps, I think I've figured out a tactic to outsmart the AI. The usual tactics involving attacking/defending from good terrain, melee vs ranged, and targeting weakness have been well documented already, and thus would not be repeated here. The fo...