Search found 13 matches

by wy29
October 10th, 2008, 3:33 am
Forum: Tournaments
Topic: [Complete] Tournament of Champions 4
Replies: 200
Views: 47591

Re: Tournament of Champions 4

I have an idea regarding leader/faction picking, here's how it goes: 1. Player A chooses a faction. 2. Player B picks 2 factions. 3. Player A then decides which of the 2 factions Player B will get. The idea is that Player B gets the advantage to pick 2nd, while Player A gets to choose the less dange...
by wy29
October 6th, 2008, 2:28 am
Forum: Multiplayer Development
Topic: A idea how to make units/factions better
Replies: 32
Views: 5951

Re: A idea how to make Mages better

I thought the main benefit of the strong trait for a mage is the bonus HP.
1 hp can be a difference maker between dying in 3 hits or dying in 4 hits.

Of course not comparable to the resilient trait, but a strong and resilient mage is still pretty desirable.
by wy29
September 30th, 2008, 1:58 am
Forum: Technical Support
Topic: All visible hexes are highlighted instead of movable hexes
Replies: 2
Views: 928

All visible hexes are highlighted instead of movable hexes

The problem: Usually, when I click/mouse-over a unit to move, it shows the movement range of that unit by highlighting the reachable hexes and dulling out the rest. However, I experienced a few cases when the entire visible hexes are highlighted instead. The pain: When this happened, one can no long...
by wy29
September 30th, 2008, 1:38 am
Forum: Strategies & Tips
Topic: How to Play Isar's Cross
Replies: 79
Views: 26813

Re: How to Play Isar's Cross

Seems like everyone has a view regarding the water village. Let's analyze: On turn 2, each player would have 1 village occupied(by the leader) and 5 units(including leader) to work with. These 5 units could be used to capture the remaining 4 villages close to the castle. If the water village is stol...
by wy29
September 29th, 2008, 12:00 am
Forum: Multiplayer Development
Topic: New Survival 4 player map: ArenaSurvival
Replies: 53
Views: 11117

Re: New Survival 4 player map: ArenaSurvival

Here's what I felt when playing Arena Survival: 1. The terrain changes when the spawn arrives, and usually the terrain will be to the advantage of the enemy wave. This sure adds to the challenge. Nice work. I think it would be better for the terrain to change maybe a turn before the spawn, so that t...
by wy29
September 26th, 2008, 11:37 pm
Forum: Strategies & Tips
Topic: How to Play Isar's Cross
Replies: 79
Views: 26813

Re: How to Play Isar's Cross

One things that makes Isar's Cross fun is that it only takes 4 turns to finish off a n00b player, haha. Wesnoth uses similar strategies as Chess and Isar's Cross is even more so since it's a small and symmetric map. There are many strategies from Chess that one can use, the most important one I thin...
by wy29
September 26th, 2008, 5:44 am
Forum: Strategies & Tips
Topic: Do Soulless have a a use?
Replies: 8
Views: 4733

Re: Do Soulless have a a use?

csarmi wrote:Yes it does have a use in multiplayer. 7-3 impact is nothing to be ashamed of.
Yeah, not to mention the gain of ZoC. That's crucial for defence.
by wy29
September 26th, 2008, 5:37 am
Forum: Strategies & Tips
Topic: How to Play Isar's Cross
Replies: 79
Views: 26813

Re: How to Play Isar's Cross

Just to add a tip with regards to holding the line in Isar's Cross: Two things are essential for holding a line: 1. High HP units 2. Limited openings to be attacked. If you line up units in a line, usually each unit will only have 2 openings for enemy to attack. The amount of damage 2 units can do i...
by wy29
September 26th, 2008, 5:00 am
Forum: Tournaments
Topic: [Complete] Tournament of Champions 4
Replies: 200
Views: 47591

Re: Tournament of Champions

Oh oh, sign me up too please.
TromboneStar
UTC -5 from Eastern Timezone.

Which maps will the tournament be played on?
Maybe I should start practicing. Haha
by wy29
May 1st, 2008, 9:29 pm
Forum: Strategies & Tips
Topic: Can't lvl up horseman
Replies: 14
Views: 4668

Re: Can't lvl up horseman

The horseman has 2 strikes, and unless you are attacking a non-aquatic unit swimming in water(20-30% def), usually only 1 hit is expected. Thus you should try to attack units that can be killed in 1 hit. That means in general, you shouldn't charge into units with 50-60% def, or units with first stri...
by wy29
May 1st, 2008, 9:14 pm
Forum: Strategies & Tips
Topic: How do I counter Ghosts with Knalgans?
Replies: 11
Views: 4022

Re: How do I counter Ghosts with Knalgans?

Ghosts have very little HP, and that can be easily exploited. Melee units vs ghosts: Never attempt to strike a ghost from 30% def terrain unless you can kill in 1 blow. Usually, you don't use melee units against a full hp ghost, unless you outnumber it. Wait for the ghost to attack you on 50-60% def...
by wy29
May 1st, 2008, 8:55 pm
Forum: Strategies & Tips
Topic: recruit, recall, dismiss
Replies: 14
Views: 6899

Re: recruit, recall, dismiss

1. You can tell how many units the AI will bring by checking its starting gold. With that info, you should get an idea of how many units you will need to keep on par with the AI. If you are good with tactics, you may not need as many units. Recalling: I usually recall the loyal units on turn 1 and u...
by wy29
April 17th, 2008, 6:39 am
Forum: Strategies & Tips
Topic: Tactics for Orocia and other survival maps
Replies: 1
Views: 3986

Tactics for Orocia and other survival maps

After playing countless Orocia and other team survival maps, I think I've figured out a tactic to outsmart the AI. The usual tactics involving attacking/defending from good terrain, melee vs ranged, and targeting weakness have been well documented already, and thus would not be repeated here. The fo...